UltimateZoneBuilder/Source/Core/Geometry
MaxED bfd57379bb Added, Map Analysis mode: added "Check unknown ACS scripts" error check.
Added, Map Analysis mode: added "Edit Thing..." option to "Unknown Thing" and "Obsolete Thing" error check results.
Added: a warning is now displayed when a thing has both voxel and model attached.
Changed, Thing/Linedef Info panels: unknown ACS script names/numbers are now shown in red.
Fixed, Edit Things window, UDMF: unneeded undo was created when opening the window.
Re-fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area (previous fix entirely disabled the associated logic).
2016-09-12 14:08:45 +00:00
..
Angle2D.cs Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably. 2016-05-29 00:38:55 +00:00
CurveTools.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
DrawnVertex.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
EarClipPolygon.cs Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably. 2016-05-29 00:38:55 +00:00
EarClipVertex.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
InterpolationTools.cs Changed: "Selection Options" window is now resized automatically. 2016-06-20 13:36:10 +00:00
LabelPositionInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Line2D.cs Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably. 2016-05-29 00:38:55 +00:00
Line3D.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
LinedefAngleSorter.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
LinedefSide.cs Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably. 2016-05-29 00:38:55 +00:00
LinedefsTracePath.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Plane.cs Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection. 2016-04-25 14:48:39 +00:00
ProjectedFrustum2D.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
SidedefAngleSorter.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
SidedefsTracePath.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Tools.cs Added, Map Analysis mode: added "Check unknown ACS scripts" error check. 2016-09-12 14:08:45 +00:00
Triangulation.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Vector2D.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Vector3D.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00