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ColorCollection.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ColorSetting.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
D3DDevice.cs
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
D3DShader.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Display2DShader.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FlatQuad.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FlatVertex.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ID3DResource.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
IRenderer2D.cs
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
IRenderer3D.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
PixelColor.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
PixelColorBlock.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Plotter.cs
Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors).
2013-05-20 10:43:34 +00:00
Presentation.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Renderer.cs
Visual mode, UDMF: "nofakecontrast", "smoothlighting" and "lightabsolute" flags are now taken into account when calculating fake contrast/smooth lighting brightness values for walls.
2013-11-20 14:59:31 +00:00
Renderer2D.cs
Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
2013-12-03 10:50:33 +00:00
Renderer3D.cs
Classic modes: hopefully fixed a thread-related exception while loading sprites.
2013-12-02 09:26:09 +00:00
RenderLayers.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
RenderPasses.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ShaderManager.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SurfaceBufferSet.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SurfaceEntry.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SurfaceEntryCollection.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SurfaceManager.cs
Classic modes: missing floor/ceiling textures are now rendered using proper texture.
2013-08-26 11:09:37 +00:00
SurfaceUpdate.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextAlignment.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextFont.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
TextLabel.cs
Sectors mode: sector tags are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled).
2013-09-13 14:54:43 +00:00
Things2DShader.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ViewMode.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
World3DShader.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
WorldVertex.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00