mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
Fixed a possible crash when rendering thing arrows in classic modes caused by incorrect vertex buffer size calculation. Reverted changes to texture\flat access when "mixtexturesflats" option is set to true in game configuration. |
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Build | ||
Documents | ||
Help | ||
Resources | ||
Setup | ||
Source | ||
Tests | ||
Builder.sln | ||
CompileHelp.bat | ||
MakeRelease.bat | ||
VersionFromSVN.exe |