UltimateZoneBuilder/Source/Plugins/NodesViewer
MaxED a8f4f67f22 Internal: rewritten part of NodesViewerMode to use iteration instead of recursion.
Internal: post build event in Builder.csproj worked only in VS 2008.
2016-12-26 13:37:57 +00:00
..
Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2016-03-17 23:58:08 +00:00
Resources Moving to new SVN... 2013-03-18 13:52:27 +00:00
BuilderPlug.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Node.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
NodesForm.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
NodesForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
NodesForm.resx Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
NodesViewer.csproj Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
NodesViewerMode.cs Internal: rewritten part of NodesViewerMode to use iteration instead of recursion. 2016-12-26 13:37:57 +00:00
Seg.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Split.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Subsector.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00