UltimateZoneBuilder/Build/Configurations
boris_i f66980b60f - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving
@ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now.
2009-06-08 18:52:56 +00:00
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Boom.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
Doom.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
Doom2.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
Edge.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
Eternity_Doom.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
Eternity_DoomUDMF.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
Heretic.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
Hexen.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
jDoom.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
Legacy.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
Risen3D.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
Skulltag_Doom.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
Skulltag_DoomHexen.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
Strife.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
UltDoom.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
ZDoom_Doom.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
ZDoom_DoomHexen.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
ZDoom_DoomUDMF.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
ZDoom_HereticHexen.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
ZDoom_Hexen.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
ZDoom_StrifeHexen.cfg - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00