UltimateZoneBuilder/Source/Core/ZDoom
2014-12-30 20:39:45 +00:00
..
ActorStructure.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
DecorateParser.cs DECORATE parser: parse errors are more detailed now. 2014-10-23 12:48:31 +00:00
PatchStructure.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
StateGoto.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StateStructure.cs Fixed: patches named TNT1A0 should be skipped when creating a texture. 2014-12-30 20:14:53 +00:00
TexturesParser.cs Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
TextureStructure.cs Internal: moved TNT1A0 ignoring logic to a more adequate place (why these "proper implementation" ideas always occur right AFTER I commit stuff?..) 2014-12-30 20:39:45 +00:00
VoxeldefParser.cs Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
ZDTextParser.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00