UltimateZoneBuilder/Source/Core/GZBuilder/Data/SharpCompressHelper.cs

38 lines
976 B
C#
Executable file

using System.IO;
using SharpCompress.Compressors;
using SharpCompress.Compressors.BZip2;
namespace CodeImp.DoomBuilder.GZBuilder.Data
{
internal static class SharpCompressHelper
{
internal static MemoryStream CompressStream(Stream stream)
{
byte[] arr = new byte[stream.Length];
stream.Read(arr, 0, (int)stream.Length);
MemoryStream ms = new MemoryStream();
BZip2Stream bzip = new BZip2Stream(ms, CompressionMode.Compress, true, false);
bzip.Write(arr, 0, arr.Length);
bzip.Close();
return ms;
}
internal static MemoryStream DecompressStream(Stream stream)
{
stream.Seek(0, SeekOrigin.Begin);
BZip2Stream bzip = new BZip2Stream(stream, CompressionMode.Decompress, false, false);
byte[] buffer = new byte[16 * 1024];
MemoryStream ms = new MemoryStream();
int read;
while((read = bzip.Read(buffer, 0, buffer.Length)) > 0)
ms.Write(buffer, 0, read);
return ms;
}
}
}