.. |
Scripting
|
Add map scripting capabilities to UDB (#656)
|
2021-11-28 14:00:24 +01:00 |
BitmapImage.cs
|
Fix crash when tga image loader succeeds in loading a 0x0 image
|
2020-03-19 15:46:04 +01:00 |
CameraTextureImage.cs
|
Refactor the ImageData load code so that the UI thread requires no locks
|
2019-12-29 03:54:12 +01:00 |
ColorImage.cs
|
Refactor the ImageData load code so that the UI thread requires no locks
|
2019-12-29 03:54:12 +01:00 |
ColorMap.cs
|
Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size (#685)
|
2022-01-08 10:48:16 +01:00 |
ColormapImage.cs
|
Remove DevIL dependency
|
2020-01-14 17:25:35 +01:00 |
CvarsCollection.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
DataLocation.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
DataLocationList.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
DataManager.cs
|
New feature: classic lighting renderer for visual mode (#680)
|
2022-01-04 20:17:12 +01:00 |
DataReader.cs
|
New feature: classic lighting renderer for visual mode (#680)
|
2022-01-04 20:17:12 +01:00 |
DirectoryReader.cs
|
Fixed some compiler warnings
|
2021-09-06 23:43:30 +02:00 |
DynamicBitmapImage.cs
|
Fix black output from visplane explorer
|
2020-04-19 14:19:18 +02:00 |
FileImage.cs
|
Remove DevIL dependency
|
2020-01-14 17:25:35 +01:00 |
FlatImage.cs
|
Remove DevIL dependency
|
2020-01-14 17:25:35 +01:00 |
HiResImage.cs
|
Force HiRes replacements to always use worldpanning. Fixes #432
|
2020-07-05 09:20:08 +02:00 |
ImageData.cs
|
Made classic rendererer respect per-surface light levels (#698)
|
2022-01-31 19:49:26 +01:00 |
ImageDataFormat.cs
|
Fix crash when tga image loader succeeds in loading a 0x0 image
|
2020-03-19 15:46:04 +01:00 |
ImageLoadState.cs
|
Remove explicit image unloading and fix previews
|
2019-12-29 22:59:57 +01:00 |
PatchNames.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
PK3FileImage.cs
|
Remove DevIL dependency
|
2020-01-14 17:25:35 +01:00 |
PK3Reader.cs
|
Fixed some compiler warnings
|
2021-09-06 23:43:30 +02:00 |
PK3StructuredReader.cs
|
New feature: classic lighting renderer for visual mode (#680)
|
2022-01-04 20:17:12 +01:00 |
Playpal.cs
|
Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size (#685)
|
2022-01-08 10:48:16 +01:00 |
ResourceImage.cs
|
Load images when they accessed
|
2020-01-12 23:10:57 +01:00 |
SimpleTextureImage.cs
|
Remove DevIL dependency
|
2020-01-14 17:25:35 +01:00 |
SpriteImage.cs
|
Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0)
|
2020-10-11 13:18:08 +02:00 |
TextureImage.cs
|
Fixed some compiler warnings
|
2021-09-06 23:43:30 +02:00 |
TexturePatch.cs
|
Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
|
2021-05-16 16:47:42 +02:00 |
TEXTURESImage.cs
|
TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled
|
2021-05-13 21:36:29 +02:00 |
UnknownImage.cs
|
Fix crash when tga image loader succeeds in loading a 0x0 image
|
2020-03-19 15:46:04 +01:00 |
VoxelImage.cs
|
LoadImage should not be virtual
|
2020-01-12 21:12:56 +01:00 |
WADReader.cs
|
New feature: classic lighting renderer for visual mode (#680)
|
2022-01-04 20:17:12 +01:00 |