UltimateZoneBuilder/Source/Plugins/SoundPropagationMode/Interface/SoundEnvironmentPanel.Designer.cs
MaxED 002d6e9c89 Fixed inability to disable bilinear filtering in Visual mode some users experienced.
Fixed occasional TreeView flickering in Edit Things window, Browse Action window and Tag Explorer panel.
Updated Thing category icons in the Edit Things window. They now have "opened" and "closed" states.
Internal: added BufferedTreeView to the core controls.
Updated ZDoom game configurations (sector crush mode).
Updated ZDoom ACC.
2016-03-29 14:38:07 +00:00

81 lines
3.1 KiB
C#

namespace CodeImp.DoomBuilder.SoundPropagationMode
{
partial class SoundEnvironmentPanel
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.showwarningsonly = new System.Windows.Forms.CheckBox();
this.soundenvironments = new CodeImp.DoomBuilder.Controls.BufferedTreeView();
this.SuspendLayout();
//
// showwarningsonly
//
this.showwarningsonly.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.showwarningsonly.AutoSize = true;
this.showwarningsonly.Location = new System.Drawing.Point(3, 492);
this.showwarningsonly.Name = "showwarningsonly";
this.showwarningsonly.Size = new System.Drawing.Size(174, 17);
this.showwarningsonly.TabIndex = 1;
this.showwarningsonly.Text = "Show nodes with warnings only";
this.showwarningsonly.UseVisualStyleBackColor = true;
this.showwarningsonly.CheckedChanged += new System.EventHandler(this.showwarningsonly_CheckedChanged);
//
// soundenvironments
//
this.soundenvironments.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.soundenvironments.HideSelection = false;
this.soundenvironments.Location = new System.Drawing.Point(0, 0);
this.soundenvironments.Name = "soundenvironments";
this.soundenvironments.ShowNodeToolTips = true;
this.soundenvironments.Size = new System.Drawing.Size(214, 486);
this.soundenvironments.TabIndex = 0;
this.soundenvironments.NodeMouseClick += new System.Windows.Forms.TreeNodeMouseClickEventHandler(this.soundenvironments_NodeMouseClick);
this.soundenvironments.BeforeSelect += new System.Windows.Forms.TreeViewCancelEventHandler(this.soundenvironments_BeforeSelect);
//
// SoundEnvironmentPanel
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.Controls.Add(this.showwarningsonly);
this.Controls.Add(this.soundenvironments);
this.Name = "SoundEnvironmentPanel";
this.Size = new System.Drawing.Size(214, 512);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private CodeImp.DoomBuilder.Controls.BufferedTreeView soundenvironments;
private System.Windows.Forms.CheckBox showwarningsonly;
}
}