UltimateZoneBuilder/Source/VisualModes
2009-01-12 15:45:55 +00:00
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IVisualPickable.cs working on visual mode 2008-12-09 15:45:24 +00:00
VisualBlockEntry.cs performance optimization for loading of things in visual mode 2009-01-03 20:54:12 +00:00
VisualBlockMap.cs performance optimization for loading of things in visual mode 2009-01-03 20:54:12 +00:00
VisualCamera.cs implemented Invert Y Axis mouse option and Fixed 4:3 Aspect option (but I have my doubt about the fixed aspect, is it correct? is it useful?) 2009-01-12 15:45:55 +00:00
VisualGeometry.cs working on visual mode 2008-12-09 15:45:24 +00:00
VisualMode.cs removed camera code from VisualMode and created separate VisualCamera class in MapManager so that it is retained in between mode switches (keeps exact angle and position of camera intact) 2009-01-10 00:26:24 +00:00
VisualPickResult.cs working on visual mode 2008-12-09 15:45:24 +00:00
VisualSector.cs working on visual mode 2008-12-09 15:45:24 +00:00
VisualThing.cs some fixing of some things 2009-01-04 00:01:59 +00:00