mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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5853624dc5
Increased maximum zoom level in Classic modes to 3000%. Added "1 mp" option in grid size menu. Added "400%" option in zoom menu. Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects". Sync camera position: Visual Camera height is now changed only if camera is above or below current sector. Classic modes: view was not redrawn after "Test map from current position" action. "Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
28 lines
1.4 KiB
HTML
28 lines
1.4 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>Introduction</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Introduction">
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</object>
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<div id="title"><h1>Introduction</h1></div>
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<div id="contents">
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<p>
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Doom Builder is an advanced, revolutionary map editor for Doom and games based on the Doom engine, such as Heretic, Hexen and Strife. This editor is highly extendible for the different game engines of the Doom community. Doom Builder introduced the 3D editing mode in the Doom community and is still the leading editor for Doom levels today.
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<h2>Reference Manual</h2>
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This is the Reference Manual for Doom Builder 2. You can use this manual to look up how the editor works and what the specific modes and actions do. This manual is not a beginners tutorial that teaches you how to make maps. <br /><br />
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<strong>GZDoom Builder</strong> reference manual is available <a href="gz_introduction.html">here</a>.
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</p>
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</div>
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</body>
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