UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/CheckUnknownThings.cs
MaxED bc1c32d52e Map Analysis: added "Check unused things" check.
Map Analysis, internal: some ErrorCheckers and ErrorResult had inconsistent namespaces.
Thing Edit forms, internal: optimized missing flags check a bit.
2014-09-30 12:02:41 +00:00

38 lines
1 KiB
C#

using System.Threading;
using CodeImp.DoomBuilder.Map;
namespace CodeImp.DoomBuilder.BuilderModes
{
[ErrorChecker("Check unknown things", true, 50)]
public class CheckUnknownThings : ErrorChecker {
private const int PROGRESS_STEP = 1000;
// Constructor
public CheckUnknownThings() {
// Total progress is done when all things are checked
SetTotalProgress(General.Map.Map.Things.Count / PROGRESS_STEP);
}
// This runs the check
public override void Run() {
int progress = 0;
int stepprogress = 0;
// Go for all things
foreach (Thing t in General.Map.Map.Things) {
if (General.Map.Data.GetThingInfoEx(t.Type) == null)
SubmitResult(new ResultUnknownThing(t));
// Handle thread interruption
try { Thread.Sleep(0); } catch (ThreadInterruptedException) { return; }
// We are making progress!
if ((++progress / PROGRESS_STEP) > stepprogress) {
stepprogress = (progress / PROGRESS_STEP);
AddProgress(1);
}
}
}
}
}