UltimateZoneBuilder/Source/Core/Controls/ScriptFileDocumentTab.cs
MaxED 00688d4c7c Script type can now be chosen when creating a new map and changed in Map Options form.
BCC script compiler (https://github.com/wormt/bcc/) is now bundled with GZDB.
Main Form, "File" menu: only existing files are now added to the "recent files" list.
2014-07-11 10:13:26 +00:00

230 lines
6.2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Config;
using System.IO;
using CodeImp.DoomBuilder.Compilers;
using CodeImp.DoomBuilder.GZBuilder.Data; //mxd
#endregion
namespace CodeImp.DoomBuilder.Controls
{
internal sealed class ScriptFileDocumentTab : ScriptDocumentTab
{
#region ================== Constants
#endregion
#region ================== Variables
private string filepathname;
#endregion
#region ================== Properties
public override bool IsSaveAsRequired { get { return (filepathname.Length == 0); } }
public override string Filename { get { return filepathname; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public ScriptFileDocumentTab(ScriptEditorPanel panel, ScriptConfiguration config) : base(panel)
{
string ext = "";
// Initialize
this.filepathname = "";
this.config = config;
editor.SetupStyles(config);
if(config.Extensions.Length > 0) ext = "." + config.Extensions[0];
SetTitle("Untitled" + ext);
editor.ClearUndoRedo();
//mxd
navigator.Enabled = (config.ScriptType != ScriptType.UNKNOWN);
}
#endregion
#region ================== Methods
// This compiles the script file
public override void Compile()
{
string inputfile, outputfile;
Compiler compiler;
// List of errors
List<CompilerError> errors = new List<CompilerError>();
try
{
// Initialize compiler
compiler = config.Compiler.Create();
}
catch(Exception e)
{
// Fail
errors.Add(new CompilerError("Unable to initialize compiler. " + e.GetType().Name + ": " + e.Message));
return;
}
// Copy the source file into the temporary directory
inputfile = Path.Combine(compiler.Location, Path.GetFileName(filepathname));
File.Copy(filepathname, inputfile);
// Make random output filename
outputfile = General.MakeTempFilename(compiler.Location, "tmp");
// Run compiler
compiler.Parameters = config.Parameters;
compiler.InputFile = Path.GetFileName(inputfile);
compiler.OutputFile = Path.GetFileName(outputfile);
compiler.SourceFile = filepathname;
compiler.WorkingDirectory = Path.GetDirectoryName(inputfile);
if(compiler.Run())
{
// Fetch errors
foreach(CompilerError e in compiler.Errors)
{
CompilerError newerr = e;
// If the error's filename equals our temporary file,
// replace it with the original source filename
if(string.Compare(e.filename, inputfile, true) == 0)
newerr.filename = filepathname;
errors.Add(newerr);
}
//mxd. Should be called only if script is compiled successfully
if (compiler.Errors.Length == 0 && config.ScriptType == ScriptType.ACS) {
General.Map.UpdateScriptNames();
}
}
// Dispose compiler
compiler.Dispose();
// Feed errors to panel
panel.ShowErrors(errors);
}
// This checks if a script error applies to this script
public override bool VerifyErrorForScript(CompilerError e)
{
return (string.Compare(e.filename, filepathname, true) == 0);
}
// This saves the document (used for both explicit and implicit)
// Return true when successfully saved
public override bool Save()
{
try
{
// Write the file
File.WriteAllBytes(filepathname, editor.GetText());
}
catch(Exception e)
{
// Failed
General.ErrorLogger.Add(ErrorType.Error, "Cannot open file '" + filepathname + "' for writing. Make sure the path exists and that the file is not in use by another application.");
General.WriteLogLine(e.GetType().Name + ": " + e.Message);
General.ShowErrorMessage("Unable to open file \"" + filepathname + "\" for writing. Make sure the path exists and that the file is not in use by another application.", MessageBoxButtons.OK);
return false;
}
// Done
editor.IsChanged = false;
return true;
}
// This saves the document to a new file
// Return true when successfully saved
public override bool SaveAs(string filename)
{
string oldfilename = filepathname;
filepathname = filename;
if(this.Save())
{
SetTitle(Path.GetFileName(filepathname));
return true;
}
else
{
this.filepathname = oldfilename;
return false;
}
}
// This opens a file and returns true when successful
public bool Open(string filepathname)
{
try
{
// Read the file
editor.SetText(File.ReadAllBytes(filepathname));
}
catch(Exception e)
{
// Failed
General.ErrorLogger.Add(ErrorType.Error, "Cannot open file '" + filepathname + "' for reading. Make sure the path exists and that the file is not in use by another application.");
General.WriteLogLine(e.GetType().Name + ": " + e.Message);
General.ShowErrorMessage("Unable to open file \"" + filepathname + "\" for reading. Make sure the path exists and that the file is not in use by another application.", MessageBoxButtons.OK);
return false;
}
// Setup
this.filepathname = filepathname;
SetTitle(Path.GetFileName(filepathname));
editor.ClearUndoRedo();
return true;
}
// This changes the script configurations
public override void ChangeScriptConfig(ScriptConfiguration newconfig)
{
string ext = "";
this.config = newconfig;
editor.SetupStyles(config);
if(filepathname.Length == 0)
{
if(config.Extensions.Length > 0) ext = "." + config.Extensions[0];
SetTitle("Untitled" + ext);
}
//mxd
base.ChangeScriptConfig(newconfig);
}
#endregion
#region ================== Events
#endregion
}
}