UltimateZoneBuilder/Source/Core/Controls/NumericTextbox.cs
MaxED 71a3f1c733 Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness.
Sector Edit Form (UDMF): sector brightness value was processed incorrectly when relative value was entered.
Internal: added "ButtonStepsWrapAround" property to ButtonsNumericTextbox.
Internal, SectorEditFormUDMF: more changes to Slopes tab. Still not operational...
2014-09-15 08:15:22 +00:00

316 lines
9.3 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.ComponentModel;
using System.Globalization;
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
public class NumericTextbox : AutoSelectTextbox
{
#region ================== Constants
#endregion
#region ================== Variables
private bool allownegative; // Allow negative numbers
private bool allowrelative; // Allow ++, --, * and / prefix for relative changes
private bool allowdecimal; // Allow decimal (float) numbers
private bool controlpressed;
#endregion
#region ================== Properties
public bool AllowNegative { get { return allownegative; } set { allownegative = value; } }
public bool AllowRelative { get { return allowrelative; } set { allowrelative = value; } }
public bool AllowDecimal { get { return allowdecimal; } set { allowdecimal = value; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public NumericTextbox()
{
this.ImeMode = ImeMode.Off;
}
#endregion
#region ================== Methods
// Key pressed
protected override void OnKeyDown(KeyEventArgs e)
{
controlpressed = e.Control;
base.OnKeyDown(e);
}
// Key released
protected override void OnKeyUp(KeyEventArgs e)
{
controlpressed = e.Control;
base.OnKeyUp(e);
}
// When a key is pressed
protected override void OnKeyPress(KeyPressEventArgs e)
{
string allowedchars = "0123456789\b";
string nonselectedtext;
string textpart;
int selectionpos;
int numprefixes;
char otherprefix;
// Determine allowed chars
if(allownegative) allowedchars += CultureInfo.CurrentUICulture.NumberFormat.NegativeSign;
if(allowrelative) allowedchars += "+-*/"; //mxd
if(controlpressed) allowedchars += "\u0018\u0003\u0016";
if(allowdecimal || this.Text.StartsWith("*") || this.Text.StartsWith("/")) //mxd
allowedchars += CultureInfo.CurrentUICulture.NumberFormat.NumberDecimalSeparator;
// Check if key is not allowed
if(allowedchars.IndexOf(e.KeyChar) == -1)
{
// Cancel this
e.Handled = true;
}
else
{
//mxd. Check if * or / is pressed
if(e.KeyChar == '*' || e.KeyChar == '/') {
if (this.SelectionStart - 1 > -1) e.Handled = true; //only valid when at the start of the text
}
// Check if + or - is pressed
else if((e.KeyChar == '+') || (e.KeyChar == '-'))
{
// Determine non-selected text
if(this.SelectionLength > 0)
{
nonselectedtext = this.Text.Substring(0, this.SelectionStart) +
this.Text.Substring(this.SelectionStart + this.SelectionLength);
}
else if(this.SelectionLength < 0)
{
nonselectedtext = this.Text.Substring(0, this.SelectionStart + this.SelectionLength) +
this.Text.Substring(this.SelectionStart);
}
else
{
nonselectedtext = this.Text;
}
// Not at the start?
selectionpos = this.SelectionStart - 1;
if(this.SelectionLength < 0) selectionpos = (this.SelectionStart + this.SelectionLength) - 1;
if(selectionpos > -1)
{
// Find any other characters before the insert position
textpart = this.Text.Substring(0, selectionpos + 1);
textpart = textpart.Replace("+", "");
textpart = textpart.Replace("-", "");
if(textpart.Length > 0)
{
// Cancel this
e.Handled = true;
}
}
// Determine other prefix
if(e.KeyChar == '+') otherprefix = '-'; else otherprefix = '+';
// Limit the number of + and - allowed
numprefixes = nonselectedtext.Split(e.KeyChar, otherprefix).Length;
if(numprefixes > 2)
{
// Can't have more than 2 prefixes
e.Handled = true;
}
else if(numprefixes > 1)
{
// Must have 2 the same prefixes
if(this.Text.IndexOf(e.KeyChar) == -1) e.Handled = true;
// Double prefix must be allowed
if(!allowrelative) e.Handled = true;
}
}
}
// Call base
base.OnKeyPress(e);
}
// Validate contents
protected override void OnValidating(CancelEventArgs e)
{
string textpart = this.Text;
// Strip prefixes
textpart = textpart.Replace("+", "").Replace("*", "").Replace("/", ""); //mxd
if(!allownegative) textpart = textpart.Replace("-", "");
// No numbers left?
if(textpart.Length == 0)
{
// Make the textbox empty
this.Text = "";
} else if(allowdecimal) { //mxd
float value;
if(float.TryParse(textpart, NumberStyles.Float, CultureInfo.CurrentCulture, out value)) {
if(value == Math.Round(value))
this.Text = this.Text.Replace(textpart, value.ToString("0.0"));
}
}
// Call base
base.OnValidating(e);
}
// This checks if the number is relative
public bool CheckIsRelative()
{
// Prefixed with ++, --, * or /?
return ( (this.Text.Length > 2 && (this.Text.StartsWith("++") || this.Text.StartsWith("--"))) ||
(this.Text.Length > 1 && (this.Text.StartsWith("*") || this.Text.StartsWith("/"))) ); //mxd
}
// This determines the result value
public int GetResult(int original)
{
string textpart = this.Text;
// Strip prefixes
textpart = textpart.Replace("+", "").Replace("-", "").Replace("*", "").Replace("/", ""); //mxd
// Any numbers left?
if(textpart.Length > 0)
{
int result;
// Prefixed with ++?
if(this.Text.StartsWith("++"))
{
// Add number to original
int.TryParse(textpart, out result);
return original + result;
}
// Prefixed with --?
if(this.Text.StartsWith("--"))
{
// Subtract number from original
int.TryParse(textpart, out result);
int newvalue = original - result;
if(!allownegative && (newvalue < 0)) newvalue = 0;
return newvalue;
}
//mxd. Prefixed with *?
if(this.Text.StartsWith("*")) {
// Multiply original by number
float resultf;
float.TryParse(textpart, NumberStyles.Float, CultureInfo.CurrentCulture, out resultf);
int newvalue = (int)Math.Round(original * resultf);
if(!allownegative && (newvalue < 0)) newvalue = 0;
return newvalue;
}
//mxd. Prefixed with /?
if(this.Text.StartsWith("/")) {
// Divide original by number
float resultf;
float.TryParse(textpart, NumberStyles.Float, CultureInfo.CurrentCulture, out resultf);
if (resultf == 0) return original;
int newvalue = (int)Math.Round(original / resultf);
if(!allownegative && (newvalue < 0)) newvalue = 0;
return newvalue;
}
//mxd. Return the new value
if(!int.TryParse(this.Text, out result)) return original;
if(!allownegative && (result < 0)) return 0;
return result;
}
// Nothing given, keep original value
return original;
}
// This determines the result value
public float GetResultFloat(float original)
{
string textpart = this.Text;
float result;
// Strip prefixes
textpart = textpart.Replace("+", "").Replace("-", "").Replace("*", "").Replace("/", ""); //mxd;
// Any numbers left?
if(textpart.Length > 0)
{
// Prefixed with ++?
if(this.Text.StartsWith("++"))
{
// Add number to original
if(!float.TryParse(textpart, NumberStyles.Float, CultureInfo.CurrentCulture, out result)) result = 0;
return original + result;
}
// Prefixed with --?
if(this.Text.StartsWith("--"))
{
// Subtract number from original
if(!float.TryParse(textpart, NumberStyles.Float, CultureInfo.CurrentCulture, out result)) result = 0;
float newvalue = original - result;
if(!allownegative && (newvalue < 0)) newvalue = 0;
return newvalue;
}
//mxd. Prefixed with *?
if(this.Text.StartsWith("*")) {
// Multiply original by number
if(!float.TryParse(textpart, NumberStyles.Float, CultureInfo.CurrentCulture, out result)) result = 0;
float newvalue = original * result;
if(!allownegative && (newvalue < 0)) newvalue = 0;
return newvalue;
}
//mxd. Prefixed with /?
if(this.Text.StartsWith("/")) {
// Divide original by number
if (!float.TryParse(textpart, NumberStyles.Float, CultureInfo.CurrentCulture, out result)) return original;
float newvalue = (float)Math.Round(original / result, 3);
if(!allownegative && (newvalue < 0)) newvalue = 0;
return newvalue;
}
//mxd. Return the new value
if(!float.TryParse(this.Text, NumberStyles.Float, CultureInfo.CurrentCulture, out result)) return original;
if(!allownegative && (result < 0)) return 0;
return result;
}
// Nothing given, keep original value
return original;
}
#endregion
}
}