mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
157 lines
4.6 KiB
C#
157 lines
4.6 KiB
C#
#region ================== Copyright (c) 2021 Boris Iwanski
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/*
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* This program is free software: you can redistribute it and/or modify
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*
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* it under the terms of the GNU General Public License as published by
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*
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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*
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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*
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program.If not, see<http://www.gnu.org/licenses/>.
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*/
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#endregion
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#region ================== Namespaces
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using System.Collections;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Dehacked
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{
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public class DehackedData
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{
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#region ================== Variables
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private Dictionary<int, DehackedThing> things;
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private Dictionary<int, DehackedFrame> frames;
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private Dictionary<int, string> sprites;
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private Dictionary<long, string> bitmnemonics;
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private DehackedFrame defaultframe;
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private Configuration cfg;
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private string root;
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#endregion
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#region ================== Properties
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public Dictionary<int, DehackedThing> Things { get { return things; } }
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public Dictionary<int, DehackedFrame> Frames { get { return frames; } }
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public Dictionary<int, string> Sprites { get { return sprites; } }
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public Dictionary<long, string> BitMnemonics { get { return bitmnemonics; } }
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#endregion
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#region ================== Constructor
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internal DehackedData(Configuration cfg, string root)
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{
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things = new Dictionary<int, DehackedThing>();
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frames = new Dictionary<int, DehackedFrame>();
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sprites = new Dictionary<int, string>();
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bitmnemonics = new Dictionary<long, string>();
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this.cfg = cfg;
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this.root = root;
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IDictionary thingblocks = cfg.ReadSetting(root + ".things", new Hashtable());
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foreach(DictionaryEntry tb in thingblocks)
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{
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int dehackedid = int.Parse(tb.Key.ToString());
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things[dehackedid] = LoadThing(tb);
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}
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IDictionary frameblocks = cfg.ReadSetting(root + ".frames", new Hashtable());
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foreach (DictionaryEntry fb in frameblocks)
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{
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if (fb.Key.ToString() == "default")
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defaultframe = LoadFrame(fb);
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else
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{
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int frameindex = int.Parse(fb.Key.ToString());
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frames[frameindex] = LoadFrame(fb);
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}
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}
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IDictionary spriteblock = cfg.ReadSetting(root + ".sprites", new Hashtable());
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foreach (DictionaryEntry sb in spriteblock)
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{
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int key;
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if (int.TryParse(sb.Key.ToString(), out key))
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sprites[key] = cfg.ReadSetting(root + ".sprites." + key, "----");
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}
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IDictionary bitmnemonicsblock = cfg.ReadSetting(root + ".bitmnemonics", new Hashtable());
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foreach (DictionaryEntry bmb in bitmnemonicsblock)
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{
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int key;
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if (int.TryParse(bmb.Key.ToString(), out key))
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bitmnemonics[key] = cfg.ReadSetting(root + ".bitmnemonics." + key, "unset");
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}
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}
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#endregion
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#region ================== Methods
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private DehackedThing LoadThing(DictionaryEntry entry)
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{
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int dehackedid = int.Parse(entry.Key.ToString());
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string path = string.Format("{0}.things.{1}.", root, dehackedid);
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string name = cfg.ReadSetting(path + "name", "<No name>");
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int doomednum = cfg.ReadSetting(path + "doomednum", -1);
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int height = cfg.ReadSetting(path + "height", 0);
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int width = cfg.ReadSetting(path + "width", 0);
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int initialframe = cfg.ReadSetting(path + "initialframe", 0);
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long bits = cfg.ReadSetting(path + "bits", 0L);
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Dictionary<string, string> props = new Dictionary<string, string>
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{
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{ "id #", doomednum.ToString() },
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{ "initial frame", initialframe.ToString() },
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{ "width", width.ToString() },
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{ "height", height.ToString() },
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{ "bits", bits.ToString() }
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};
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return new DehackedThing(dehackedid, name, props);
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}
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private DehackedFrame LoadFrame(DictionaryEntry entry)
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{
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int frameid;
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int.TryParse(entry.Key.ToString(), out frameid);
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string path = string.Format("{0}.frames.{1}.", root, entry.Key.ToString());
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int spritenumber = cfg.ReadSetting(path + "spritenumber", 0);
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long spritesubnumber = cfg.ReadSetting(path + "spritesubnumber", 0L);
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if (spritesubnumber >= 32768)
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spritesubnumber -= 32768;
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Dictionary<string, string> props = new Dictionary<string, string>
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{
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{ "sprite number", spritenumber.ToString() },
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{ "sprite subnumber", spritesubnumber.ToString() }
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};
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return new DehackedFrame(frameid, props);
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}
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#endregion
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}
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}
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