mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-29 15:11:56 +00:00
37feaa5de1
Added "Toggle sky rendering" action and toolbar button. Added, MAPINFO parser: the editor now recognizes map number from classic map definition format. Hexen MAPINFO is now properly parsed. Added, MAPINFO support: if current map definition contains map name as a text string, it will be shown in the editor's header. Changed: "Toggle dynamic lights rendering" now toggles between "Don't show dynamic lights" and "Show dynamic lights" when used in Classic modes. Changed, Things mode: lowered the opacity of dynamic light radii. Changed, (G)ZDoom text parsers: empty include files now trigger a warning instead of an error and no longer abort parsing. Fixed, Game configurations: moved Stalagmite:5050 thing to Doom block (so the editor no longer tries to load it for non-Doom game configurations). Fixed(?), Visual mode: probably fixed a hard-to-trigger exception when sorting translucent geometry. Fixed, Visual mode: floor glow effect was incorrectly applied to walls (was broken in R2452). Internal: restructured most of MAPINFO and GLDEFS parsers. Should be more maintainable now. Updated ZDoom ACC. Updated zdbsp to 1.19. Updated documentation.
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960 B
INI
37 lines
No EOL
960 B
INI
// Default lump name for new map
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defaultlumpname = "MAP01";
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basegame = 1; //mxd: 0 - UNKNOWN, 1 - DOOM, 2 - HERETIC, 3 - HEXEN, 4 - STRIFE
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// Decorate actors to include depending on actor game property
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decorategames = "doom";
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//mxd. Sky textures for vanilla maps
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defaultskytextures
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{
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SKY1 = "MAP01,MAP02,MAP03,MAP04,MAP05,MAP06,MAP07,MAP08,MAP09,MAP10,MAP11";
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SKY2 = "MAP12,MAP13,MAP14,MAP15,MAP16,MAP17,MAP18,MAP19,MAP20";
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SKY3 = "MAP21,MAP22,MAP23,MAP24,MAP25,MAP26,MAP27,MAP28,MAP29,MAP30,MAP31,MAP32";
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}
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// Skill levels
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skills
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{
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include("Doom_misc.cfg", "skills");
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}
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// Default textures
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defaultwalltexture = "STARTAN";
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defaultfloortexture = "FLOOR0_1";
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defaultceilingtexture = "CEIL1_1";
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// Door making
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makedoortrack = "DOORTRAK";
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makedoordoor = "BIGDOOR2";
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makedoorceil = "FLAT20";
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Doom_texturesets.cfg");
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} |