.. |
Scripting
|
Fixed, ACC compiler: in some cases compilation errors contained map file path as error source instead of lump name when compiling SCRIPTS lump.
|
2016-05-31 23:57:41 +00:00 |
ActorStructure.cs
|
Added SNDINFO parser. Currently only the "$ambient" command is parsed. The values are used to update the titles of "Ambient Sound NN" things and to populate "ambient_sounds" Game Configuration enum.
|
2016-05-24 22:11:29 +00:00 |
AnimdefsParser.cs
|
Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
|
2016-04-06 22:54:04 +00:00 |
CvarInfoParser.cs
|
Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
|
2016-04-19 20:40:42 +00:00 |
DecorateCategoryInfo.cs
|
Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation).
|
2016-05-13 13:41:09 +00:00 |
DecorateParser.cs
|
Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation).
|
2016-05-13 13:41:09 +00:00 |
GldefsParser.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
MapinfoParser.cs
|
Added partial "LightMode" MAPINFO property support. Currently only "Standard" and "Doom" light modes are supported.
|
2016-06-19 21:17:46 +00:00 |
ModeldefParser.cs
|
Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling.
|
2016-05-04 11:16:17 +00:00 |
ModeldefStructure.cs
|
Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling.
|
2016-05-04 11:16:17 +00:00 |
PatchStructure.cs
|
TEXTURES support: both patch Blend syntaxes are now supported (previously only "Blend <string color>[,<float alpha>]" was supported).
|
2016-03-16 23:26:53 +00:00 |
ReverbsParser.cs
|
Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
|
2016-04-06 22:54:04 +00:00 |
SndInfoParser.cs
|
Removed: activating the same 2D mode repeatedly no longer toggles View modes.
|
2016-06-05 22:06:56 +00:00 |
SndSeqParser.cs
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
|
2016-02-22 12:33:19 +00:00 |
StateGoto.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
StateStructure.cs
|
Added support for "Light()" DECORATE state expression.
|
2016-04-20 21:55:33 +00:00 |
TerrainParser.cs
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
|
2016-02-22 12:33:19 +00:00 |
TexturesParser.cs
|
Added, Classic modes: thing sprites are now angle-dependent.
|
2016-04-08 14:02:08 +00:00 |
TextureStructure.cs
|
Added, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags.
|
2016-06-08 00:06:20 +00:00 |
VoxeldefParser.cs
|
Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
|
2016-04-06 22:54:04 +00:00 |
X11R6RGBParser.cs
|
Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value.
|
2016-04-13 14:11:35 +00:00 |
ZDTextParser.cs
|
Removed: activating the same 2D mode repeatedly no longer toggles View modes.
|
2016-06-05 22:06:56 +00:00 |