..
AllTexturesSet.cs
Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
2013-12-03 10:50:33 +00:00
ArgumentInfo.cs
Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
2016-04-11 12:05:23 +00:00
CompilerInfo.cs
Cosmetic: changed ' to " in the most of Error and Warning messages.
2016-02-22 08:04:06 +00:00
ConfigurationInfo.cs
Added duplicates check to the map resources list.
2016-03-18 11:28:09 +00:00
DefinedTextureSet.cs
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
2015-12-27 21:54:50 +00:00
EnumItem.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
EnumList.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
FlagTranslation.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
GameConfiguration.cs
Fixed, Find & Replace mode: fixed a bug when "Find Sector Effect" search mode returned all map sectors when the effect to find was not generalized.
2016-06-22 13:38:27 +00:00
GeneralizedBit.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
GeneralizedCategory.cs
Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
2016-03-21 15:19:14 +00:00
GeneralizedOption.cs
Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
2016-03-21 15:19:14 +00:00
IFilledTextureSet.cs
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
2015-09-16 12:10:43 +00:00
INumberedTitle.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
LinedefActionCategory.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
LinedefActionInfo.cs
Thing/Linedef/Sector Edit forms: added help button to action special selector.
2014-12-05 14:33:31 +00:00
LinedefActivateInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MapLumpInfo.cs
Fixed: in some cases incorrect Script Configuration was used to compile scripts when performing "Save Map" / "Test Map" actions.
2016-06-22 14:27:37 +00:00
MatchingTextureSet.cs
Find and Replace mode:
2014-11-05 12:32:48 +00:00
NodebuilderInfo.cs
Cosmetic: changed ' to " in the most of Error and Warning messages.
2016-02-22 08:04:06 +00:00
PasteOptions.cs
Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
2016-05-20 15:04:00 +00:00
ProgramConfiguration.cs
Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
2016-07-02 22:27:20 +00:00
RenderModeEnums.cs
Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation.
2016-07-04 18:25:47 +00:00
ResourceTextureSet.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
ScriptConfiguration.cs
Added SNDINFO parser. Currently only the "$ambient" command is parsed. The values are used to update the titles of "Ambient Sound NN" things and to populate "ambient_sounds" Game Configuration enum.
2016-05-24 22:11:29 +00:00
ScriptDocumentSettings.cs
Added, Script Editor: caret position, scroll amount and fold state are now saved for every opened file when closing the Script Editor. Currently selected tab is saved as well.
2016-02-05 15:21:58 +00:00
SectorEffectData.cs
Added, Automap mode: added "Show hidden lines" top menu button.
2016-06-18 00:10:35 +00:00
SectorEffectInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SkillInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TagType.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextureSet.cs
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
2015-09-16 12:10:43 +00:00
ThingCategory.cs
Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation).
2016-05-13 13:41:09 +00:00
ThingsFlagsCompare.cs
Cosmetic: changed ' to " in the most of Error and Warning messages.
2016-02-22 08:04:06 +00:00
ThingTypeInfo.cs
Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation.
2016-07-04 18:25:47 +00:00
UniversalFieldInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00