A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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spherallic ba67a87c75 Optimize SRB2 NiGHTS/zoom tube/polyobject rendering
(Text labels are removed because of performance issues)
2023-06-15 12:25:46 +02:00
.github/workflows
Build Add config parameters for disabling certain Doom-related modes (that don't make sense for SRB2) 2023-06-12 11:06:13 +02:00
Documents
Help
Setup Make x64 the default again in the installer script 2023-06-05 11:56:40 +02:00
Source Optimize SRB2 NiGHTS/zoom tube/polyobject rendering 2023-06-15 12:25:46 +02:00
UpdaterConfig
.gitignore Ignore Updater.ini 2023-05-26 14:08:46 +02:00
build_git_generic.cmd
build_git_x64 - experimental.cmd
build_git_x64.cmd
build_git_x86.cmd
build_setup_x64.cmd
build_setup_x86.cmd
builder.sh Search the user's PATH to find the bash binary (#786) 2022-09-17 13:36:39 +02:00
Builder.sln
Builder.sln.DotSettings.user
BuilderMono.sln
ChangelogMaker.exe
Clean Rebuild.bat
Compile Help.bat
fixpermissions.cmd
LICENSE.txt
Makefile
README.md
VersionFromEXE.exe
VersionFromGIT.exe

System requirements:

  • 2.4 GHz CPU or faster (multi-core recommended)
  • Windows 7, 8 or 10
  • Graphics card with OpenGL 3.2 support

Required software on Windows:

Building on Linux:

These instructions are for Debian-based distros and were tested with Debian 10 and Ubuntu 18.04. For others it should be similar.

Note: this is experimental. None of the developers are using Linux as a desktop OS, so you're pretty much on your own if you encounter any problems with running the application.

  • Install Mono. The mono-complete package from the Debian repo doesn't include msbuild, so you have to install mono-complete by following the instructions on the Mono project's website: https://www.mono-project.com/download/stable/#download-lin
  • Install additional required packages: sudo apt install make g++ git libx11-dev mesa-common-dev
  • Go to a directory of your choice and clone the repository (it'll automatically create an UltimateDoomBuilder directory in the current directory): git clone https://github.com/jewalky/UltimateDoomBuilder.git
  • Compile UDB: cd UltimateDoomBuilder && make
  • Run UDB: cd Build && ./builder

Links:

More detailed info can be found in the editor documentation (Refmanual.chm)