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AllTexturesSet.cs
Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
2013-12-03 10:50:33 +00:00
ArgumentInfo.cs
DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
2015-05-31 21:11:21 +00:00
CompilerInfo.cs
Map compilers are no longer copied to a temporary folder when compiling map lumps.
2014-05-15 13:16:30 +00:00
ConfigurationInfo.cs
Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
2015-07-30 23:48:16 +00:00
DefinedTextureSet.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
EnumItem.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
EnumList.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
FlagTranslation.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
GameConfiguration.cs
Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3.
2015-06-01 21:46:28 +00:00
GeneralizedBit.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
GeneralizedCategory.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
GeneralizedOption.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
IFilledTextureSet.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
INumberedTitle.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
LinedefActionCategory.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
LinedefActionInfo.cs
Thing/Linedef/Sector Edit forms: added help button to action special selector.
2014-12-05 14:33:31 +00:00
LinedefActivateInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MapLumpInfo.cs
Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used.
2014-11-11 11:47:10 +00:00
MatchingTextureSet.cs
Find and Replace mode:
2014-11-05 12:32:48 +00:00
ModelAndLightRenderModes.cs
Classic modes: added "Show models for current things filter only" model rendering mode.
2015-06-27 09:10:24 +00:00
NodebuilderInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PasteOptions.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ProgramConfiguration.cs
Classic modes: added "Toggle Grid" action (default key is Alt-G), new menu item in the View menu and new toolbar button.
2015-08-04 23:28:02 +00:00
ResourceTextureSet.cs
Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
2014-07-15 08:08:57 +00:00
ScriptConfiguration.cs
Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
2015-03-26 11:30:36 +00:00
SectorEffectInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SkillInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TagType.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextureSet.cs
More code sanity changes (constructors of abstract classes should not be public or internal).
2015-05-27 12:38:03 +00:00
ThingCategory.cs
We can use settings from parent when creating a child thing category.
2015-06-01 22:10:15 +00:00
ThingsFlagsCompare.cs
Fixed several places where KeyNotFoundException can potentially occur in ThingFlagsCompare.Compare().
2015-05-27 21:55:15 +00:00
ThingTypeInfo.cs
Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3.
2015-06-01 21:46:28 +00:00
UniversalFieldInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00