UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks
MaxED b90b7b8a79 Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations.
Map Analysis: fixed a possible crash during "Check texture alignment" check.
Map Analysis: ResultStuckThingInLine now highlights both thing and line.
Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them.
Internal, Map Analysis: rewritten parts of "Check stuck things" class.
Internal, Map Analysis: changed the way processed stuff is stored in "Check texture alignment" class.
Internal: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed.
Internal: changed format, in which thingflagscompare info is stored.
2014-09-29 20:49:41 +00:00
..
CheckClosedSectors.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
CheckLineReferences.cs Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs. 2014-06-30 08:17:43 +00:00
CheckMissingFlats.cs Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs. 2014-06-30 08:17:43 +00:00
CheckMissingTextures.cs Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs. 2014-06-30 08:17:43 +00:00
CheckOverlappingLines.cs Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats. 2014-02-07 09:10:55 +00:00
CheckOverlappingVertices.cs Map Analysis mode: "Check overlapping vertices" returned false-positive results in some cases. 2014-09-12 21:36:52 +00:00
CheckStrayVertices.cs Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs. 2014-06-30 08:17:43 +00:00
CheckStuckThings.cs Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. 2014-09-29 20:49:41 +00:00
CheckTextureAlignment.cs Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. 2014-09-29 20:49:41 +00:00
CheckUnknownFlats.cs Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs. 2014-06-30 08:17:43 +00:00
CheckUnknownTextures.cs Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs. 2014-06-30 08:17:43 +00:00
CheckUnknownThings.cs Map Analysis mode: "Check overlapping vertices" was setting incorrect total progress value, which could cause a crash in some cases. 2014-05-27 09:22:44 +00:00
CheckUnusedTextures.cs Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs. 2014-06-30 08:17:43 +00:00
ErrorChecker.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
ErrorCheckerAttribute.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
ErrorResult.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultLineMissingFront.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultLineMissingSides.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultLineNotDoubleSided.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultLineNotSingleSided.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultLineOverlapping.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultMissingFlat.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultMissingTexture.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultNoErrors.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultSectorInvalid.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultSectorUnclosed.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultStrayVertex.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultStuckThingInLine.cs Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. 2014-09-29 20:49:41 +00:00
ResultStuckThingInThing.cs Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. 2014-09-29 20:49:41 +00:00
ResultTexturesMisaligned.cs Added: Map Analysis: added "Check texture alignment" check. Currently it works only in Doom/Hexen map formats. 2014-09-23 21:34:50 +00:00
ResultThingOutside.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultUnknownFlat.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultUnknownTexture.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultUnknownThing.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultUnusedTexture.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultVertexOverlappingLine.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultVertexOverlappingVertex.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00