..
CheckClosedSectors.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
CheckLineReferences.cs
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
2014-06-30 08:17:43 +00:00
CheckMissingFlats.cs
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
2014-06-30 08:17:43 +00:00
CheckMissingTextures.cs
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
2014-06-30 08:17:43 +00:00
CheckOverlappingLines.cs
Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats.
2014-02-07 09:10:55 +00:00
CheckOverlappingVertices.cs
Map Analysis mode: "Check overlapping vertices" returned false-positive results in some cases.
2014-09-12 21:36:52 +00:00
CheckStrayVertices.cs
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
2014-06-30 08:17:43 +00:00
CheckStuckThings.cs
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
2014-09-29 20:49:41 +00:00
CheckTextureAlignment.cs
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
2014-09-29 20:49:41 +00:00
CheckUnknownFlats.cs
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
2014-06-30 08:17:43 +00:00
CheckUnknownTextures.cs
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
2014-06-30 08:17:43 +00:00
CheckUnknownThings.cs
Map Analysis mode: "Check overlapping vertices" was setting incorrect total progress value, which could cause a crash in some cases.
2014-05-27 09:22:44 +00:00
CheckUnusedTextures.cs
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
2014-06-30 08:17:43 +00:00
ErrorChecker.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
ErrorCheckerAttribute.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
ErrorResult.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultLineMissingFront.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultLineMissingSides.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultLineNotDoubleSided.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultLineNotSingleSided.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultLineOverlapping.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultMissingFlat.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultMissingTexture.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultNoErrors.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultSectorInvalid.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultSectorUnclosed.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultStrayVertex.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultStuckThingInLine.cs
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
2014-09-29 20:49:41 +00:00
ResultStuckThingInThing.cs
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
2014-09-29 20:49:41 +00:00
ResultTexturesMisaligned.cs
Added: Map Analysis: added "Check texture alignment" check. Currently it works only in Doom/Hexen map formats.
2014-09-23 21:34:50 +00:00
ResultThingOutside.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultUnknownFlat.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultUnknownTexture.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultUnknownThing.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultUnusedTexture.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultVertexOverlappingLine.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
ResultVertexOverlappingVertex.cs
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00