UltimateZoneBuilder/Source/Data/DirectoryReader.cs
2007-10-08 14:29:31 +00:00

101 lines
2.1 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal sealed class DirectoryReader : DataReader
{
#region ================== Constants
#endregion
#region ================== Variables
// Source
private bool readtextures;
private bool readflats;
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
public DirectoryReader(DataLocation dl) : base(dl)
{
// Initialize
this.readtextures = dl.textures;
this.readflats = dl.flats;
General.WriteLogLine("Opening directory resource '" + location.location + "'");
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
General.WriteLogLine("Closing directory resource '" + location.location + "'");
// Clean up
// Done
base.Dispose();
}
}
#endregion
#region ================== Palette
// This loads the PLAYPAL palette
public override Playpal LoadPalette()
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Not yet implemented
return null;
}
#endregion
#region ================== Textures
#endregion
}
}