UltimateZoneBuilder/Source/Data/DataManager.cs
2007-10-14 21:31:45 +00:00

287 lines
6.7 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using CodeImp.DoomBuilder.IO;
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal sealed class DataManager : IDisposable
{
#region ================== Constants
#endregion
#region ================== Variables
// Data containers
private List<DataReader> containers;
// Palette
private Playpal palette;
// Textures
private Dictionary<long, ImageData> textures;
// Flats
private Dictionary<long, ImageData> flats;
// Sprites
private Dictionary<long, ImageData> sprites;
// Disposing
private bool isdisposed = false;
#endregion
#region ================== Properties
public Playpal Palette { get { return palette; } }
public bool IsDisposed { get { return isdisposed; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public DataManager()
{
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
Unload();
// Done
isdisposed = true;
}
}
#endregion
#region ================== Loading / Unloading
// This loads all data resources
public void Load(DataLocationList configlist, DataLocationList maplist, DataLocation maplocation)
{
DataLocationList all = DataLocationList.Combined(configlist, maplist);
all.Add(maplocation);
Load(all);
}
// This loads all data resources
public void Load(DataLocationList configlist, DataLocationList maplist)
{
DataLocationList all = DataLocationList.Combined(configlist, maplist);
Load(all);
}
// This loads all data resources
public void Load(DataLocationList locations)
{
DataReader c;
// Create collections
containers = new List<DataReader>();
textures = new Dictionary<long, ImageData>();
flats = new Dictionary<long, ImageData>();
sprites = new Dictionary<long, ImageData>();
// Go for all locations
foreach(DataLocation dl in locations)
{
// Nothing chosen yet
c = null;
// TODO: Make this work more elegant using reflection.
// Make DataLocation.type of type Type and assign the
// types of the desired reader classes.
try
{
// Choose container type
switch(dl.type)
{
// WAD file container
case DataLocation.RESOURCE_WAD:
c = new WADReader(dl);
break;
// Directory container
case DataLocation.RESOURCE_DIRECTORY:
c = new DirectoryReader(dl);
break;
}
}
catch(Exception)
{
// Unable to load resource
General.ShowErrorMessage("Unable to load resources from location \"" + dl.location + "\". Please make sure the location is accessible and not in use by another program.", MessageBoxButtons.OK);
continue;
}
// Add container
if(c != null) containers.Add(c);
}
// Load stuff
General.WriteLogLine("Loading PLAYPAL palette...");
LoadPalette();
General.WriteLogLine("Loading textures...");
LoadTextures();
}
// This unloads all data
public void Unload()
{
// Dispose resources
foreach(KeyValuePair<long, ImageData> i in textures) i.Value.Dispose();
foreach(KeyValuePair<long, ImageData> i in flats) i.Value.Dispose();
foreach(KeyValuePair<long, ImageData> i in sprites) i.Value.Dispose();
palette = null;
// Dispose containers
foreach(DataReader c in containers) c.Dispose();
containers.Clear();
}
#endregion
#region ================== Suspend / Resume
// This suspends data resources
public void Suspend()
{
// Go for all containers
foreach(DataReader d in containers)
{
// Suspend
General.WriteLogLine("Suspended data resource '" + d.Location.location + "'");
d.Suspend();
}
}
// This resumes data resources
public void Resume()
{
// Go for all containers
foreach(DataReader d in containers)
{
try
{
// Resume
General.WriteLogLine("Resumed data resource '" + d.Location.location + "'");
d.Resume();
}
catch(Exception)
{
// Unable to load resource
General.ShowErrorMessage("Unable to load resources from location \"" + d.Location.location + "\". Please make sure the location is accessible and not in use by another program.", MessageBoxButtons.OK);
}
}
}
#endregion
#region ================== Palette
// This loads the PLAYPAL palette
private void LoadPalette()
{
// Go for all opened containers
for(int i = containers.Count - 1; i >= 0; i--)
{
// Load palette
palette = containers[i].LoadPalette();
if(palette != null) break;
}
}
#endregion
#region ================== Textures
// This loads the textures
private void LoadTextures()
{
PatchNames pnames;
ICollection<ImageData> images;
// Go for all opened containers
foreach(DataReader dr in containers)
{
// Load PNAMES info
// Note that pnames is NOT set to null in the loop
// because if a container has no pnames, the pnames
// of the previous (higher) container should be used.
pnames = dr.LoadPatchNames();
if(pnames != null)
{
// Load textures
images = dr.LoadTextures(pnames);
if(images != null)
{
// Go for all textures
foreach(ImageData img in images)
{
// Add or replace in textures list
textures.Remove(img.LongName);
textures.Add(img.LongName, img);
}
}
}
}
}
// This returns a specific patch stream
public Stream GetPatchData(string pname)
{
Stream patch;
// Go for all opened containers
for(int i = containers.Count - 1; i >= 0; i--)
{
// This contain provides this patch?
patch = containers[i].GetPatchData(pname);
if(patch != null) return patch;
}
// No such patch found
return null;
}
#endregion
}
}