mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
6b62b4f3d2
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode. Walls texture coordinates are always rounded when moved by arrow keys in Visual modes. Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)") Player is now spawned at camera height when testing from current location in Visual modes. Focus is now properly restored after testing from current location in Visual modes. Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357 Changed sprites of artifacts in Hexen_things.cfg to proper ones. Renamed Skulltag configs to Zandronum
49 lines
1.4 KiB
INI
49 lines
1.4 KiB
INI
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0 = "Normal";
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1 = "Light Blinks (Randomly)";
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2 = "Light Blinks (0.5s)";
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3 = "Light Blinks (1.0s)";
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4 = "Damage (5 Points, Fast, Fire), Light Blinks (0.5s), Scroll East (Fast)";
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5 = "Damage (5 Points, Fast, Fire)";
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7 = "Damage (4 Points, Slow, Normal)";
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8 = "Light Glows (1.0s)";
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9 = "Secret";
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10 = "Door Close Stay (After 30s)";
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12 = "Light Blinks (0.5s Synchronized)";
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13 = "Light Blinks (1.0s Synchronized)";
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14 = "Door Open Stay (After 300s)";
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15 = "Friction";
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16 = "Damage (8 Points, Fast, Fire)";
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20 = "Scroll East (Slowest)";
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21 = "Scroll East (Slow)";
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22 = "Scroll East (Medium)";
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23 = "Scroll East (Fast)";
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24 = "Scroll East (Fastest)";
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25 = "Scroll North (Slowest)";
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26 = "Scroll North (Slow)";
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27 = "Scroll North (Medium)";
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28 = "Scroll North (Fast)";
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29 = "Scroll North (Fastest)";
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30 = "Scroll South (Slowest)";
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31 = "Scroll South (Slow)";
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32 = "Scroll South (Medium)";
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33 = "Scroll South (Fast)";
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34 = "Scroll South (Fastest)";
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35 = "Scroll West (Slowest)";
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36 = "Scroll West (Slow)";
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37 = "Scroll West (Medium)";
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38 = "Scroll West (Fast)";
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39 = "Scroll West (Fastest)";
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40 = "Wind East (Weak)";
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41 = "Wind East (Medium)";
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42 = "Wind East (Strong)";
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43 = "Wind North (Weak)";
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44 = "Wind North (Medium)";
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45 = "Wind North (Strong)";
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46 = "Wind South (Weak)";
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47 = "Wind South (Medium)";
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48 = "Wind South (Strong)";
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49 = "Wind West (Weak)";
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50 = "Wind West (Medium)";
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51 = "Wind West (Strong)";
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