UltimateZoneBuilder/Source/BuilderModes/ErrorChecks/ErrorCheckerAttribute.cs
2008-10-23 11:36:00 +00:00

80 lines
2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = false)]
public class ErrorCheckerAttribute : Attribute
{
#region ================== Variables
private string displayname;
private bool defaultchecked;
#endregion
#region ================== Properties
public string DisplayName { get { return displayname; } set { displayname = value; } }
public bool DefaultChecked { get { return defaultchecked; } set { defaultchecked = value; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public ErrorCheckerAttribute(string displayname, bool defaultchecked)
{
// Initialize
this.displayname = displayname;
this.defaultchecked = defaultchecked;
}
#endregion
#region ================== Methods
// String representation
public override string ToString()
{
return displayname;
}
#endregion
}
}