UltimateZoneBuilder/Source/Core/GZBuilder
MaxED b80bc3f811 Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases.
Manual linedef splitting: "Duplicate texture coordinates" and "Reset X coordinate, copy Y coordinate" settings now affect UDMF texture offsets.
2013-09-05 13:03:17 +00:00
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Controls Added a way to assign new tags, which finds a tag unused by current map element type. 2013-08-28 08:29:06 +00:00
Data Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Geometry Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GZDoom Replaced Unhandled exception dialog with custom one 2013-08-29 10:05:50 +00:00
md3 Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Rendering Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Tools Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases. 2013-09-05 13:03:17 +00:00
Windows Error Checking: renamed "Check unclosed sectors" to "Check invalid sectors". Now it also finds sectors with less than 3 sidedefs and sectors, which area is 0. 2013-08-30 15:00:44 +00:00
GZGeneral.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00