UltimateZoneBuilder/Source/Core
MaxED b80bc3f811 Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases.
Manual linedef splitting: "Duplicate texture coordinates" and "Reset X coordinate, copy Y coordinate" settings now affect UDMF texture offsets.
2013-09-05 13:03:17 +00:00
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Actions UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Compilers Fixed: acs script was not complied when the map was located in the root directory. 2013-08-23 13:28:55 +00:00
Config Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions. 2013-09-03 09:34:28 +00:00
Controls Classic modes: missing floor/ceiling textures are now rendered using proper texture. 2013-08-26 11:09:37 +00:00
Data Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions. 2013-09-03 09:34:28 +00:00
Editing Updated documentation. 2013-08-19 12:12:31 +00:00
General Replaced Unhandled exception dialog with custom one 2013-08-29 10:05:50 +00:00
Geometry Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases. 2013-09-05 13:03:17 +00:00
GZBuilder Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases. 2013-09-05 13:03:17 +00:00
IO Copy/Paste logic was broken in Doom and Hexen map formats since r1758... 2013-08-27 14:22:19 +00:00
Map Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases. 2013-09-05 13:03:17 +00:00
Plugins Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Properties Replaced Unhandled exception dialog with custom one 2013-08-29 10:05:50 +00:00
Rendering Classic modes: missing floor/ceiling textures are now rendered using proper texture. 2013-08-26 11:09:37 +00:00
Resources Replaced Unhandled exception dialog with custom one 2013-08-29 10:05:50 +00:00
Types Added RandomFloat Universal field type. To use it, change Filed type to "Decimal (random)" and enter a value as 'min max'. 2013-07-10 13:40:18 +00:00
VisualModes Updated documentation. 2013-08-19 12:12:31 +00:00
Windows Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions. 2013-09-03 09:34:28 +00:00
ZDoom Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Builder.csproj Replaced Unhandled exception dialog with custom one 2013-08-29 10:05:50 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00