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AboutForm.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
AboutForm.Designer.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
AboutForm.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ActionBrowserForm.cs
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Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
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2015-11-16 21:10:11 +00:00 |
ActionBrowserForm.Designer.cs
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Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
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2015-11-16 21:10:11 +00:00 |
ActionBrowserForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
AngleForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
AngleForm.Designer.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
AngleForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
BitFlagsForm.cs
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Added AngleByteHandler (type 22).
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2014-12-08 21:06:08 +00:00 |
BitFlagsForm.Designer.cs
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Interface: changed OK / Cancel buttons order.
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2015-02-15 20:16:01 +00:00 |
BitFlagsForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
CenterOnCoordinatesForm.cs
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Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
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2014-10-22 13:07:17 +00:00 |
CenterOnCoordinatesForm.Designer.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
CenterOnCoordinatesForm.resx
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Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
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2014-02-10 09:26:13 +00:00 |
ChangeMapForm.cs
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Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
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2015-09-16 12:10:43 +00:00 |
ChangeMapForm.Designer.cs
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
ChangeMapForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
ConfigForm.cs
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Fixed, Map Analysis mode: in some cases "Check stuck things" check didn't work properly.
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2015-10-26 11:58:33 +00:00 |
ConfigForm.Designer.cs
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
ConfigForm.resx
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
CustomFieldsForm.cs
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Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
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2013-08-08 11:04:13 +00:00 |
CustomFieldsForm.Designer.cs
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Interface: changed OK / Cancel buttons order.
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2015-02-15 20:16:01 +00:00 |
CustomFieldsForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
DelayedForm.cs
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Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
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2015-11-16 21:10:11 +00:00 |
DelayedForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
EffectBrowserForm.cs
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Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
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2015-11-16 21:10:11 +00:00 |
EffectBrowserForm.Designer.cs
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Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
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2015-11-16 21:10:11 +00:00 |
EffectBrowserForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
ErrorsForm.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
ErrorsForm.Designer.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ErrorsForm.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
FindReplaceOptions.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
FlagsForm.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
FlagsForm.Designer.cs
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Interface: changed OK / Cancel buttons order.
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2015-02-15 20:16:01 +00:00 |
FlagsForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
FlatBrowserForm.cs
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Fixed action arguments to stay within valid range (0..255 for hexen)
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2010-08-14 10:21:38 +00:00 |
FlatBrowserForm.Designer.cs
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Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas.
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2009-05-05 12:24:00 +00:00 |
FlatBrowserForm.resx
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
GridSetupForm.cs
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
GridSetupForm.Designer.cs
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Interface: changed OK / Cancel buttons order.
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2015-02-15 20:16:01 +00:00 |
GridSetupForm.resx
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
IMainForm.cs
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
LinedefColorPresetsForm.cs
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Fixed, Linedef Color Presets window: Linedef Actions and Linedef Activations lists were accidentally modified during window initialization.
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2015-11-16 08:14:35 +00:00 |
LinedefColorPresetsForm.Designer.cs
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
LinedefColorPresetsForm.resx
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
LinedefEditForm.cs
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Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names.
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2015-07-27 09:02:28 +00:00 |
LinedefEditForm.Designer.cs
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
LinedefEditForm.resx
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Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format).
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2015-03-27 09:51:19 +00:00 |
LinedefEditFormUDMF.cs
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
LinedefEditFormUDMF.Designer.cs
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Visual mode: noticeable performance boost (rendering now works ~40% faster).
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2015-10-02 14:47:34 +00:00 |
LinedefEditFormUDMF.resx
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UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
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2015-07-27 21:35:42 +00:00 |
MainForm.cs
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Irrelevant menu items are no longer shown in the "File" and "Help" menus when no map is open.
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2015-10-23 12:29:35 +00:00 |
MainForm.Designer.cs
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
MainForm.resx
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
MapOptionsForm.cs
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
MapOptionsForm.Designer.cs
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Interface: changed OK / Cancel buttons order.
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2015-02-15 20:16:01 +00:00 |
MapOptionsForm.resx
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Several items can now be selected at once in Resource List Editor.
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2014-12-12 13:21:52 +00:00 |
MenuSection.cs
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"File -> Export -> Selection as Wavefront .obj" menu command was not working.
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2014-03-19 13:03:47 +00:00 |
MessageBeepType.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
OpenMapOptionsForm.cs
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
OpenMapOptionsForm.Designer.cs
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Interface: changed OK / Cancel buttons order.
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2015-02-15 20:16:01 +00:00 |
OpenMapOptionsForm.resx
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Several items can now be selected at once in Resource List Editor.
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2014-12-12 13:21:52 +00:00 |
PasteOptionsForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PasteOptionsForm.Designer.cs
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Interface: changed OK / Cancel buttons order.
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2015-02-15 20:16:01 +00:00 |
PasteOptionsForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
PluginToolbarButton.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PreferencesController.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PreferencesForm.cs
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Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
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2015-09-16 12:10:43 +00:00 |
PreferencesForm.Designer.cs
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Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
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2015-09-25 13:20:53 +00:00 |
PreferencesForm.resx
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Preferences -> Interface: added "Select texture group when opening image browsers" option. When enabled, the group current texture belongs to will be selected when opening image browsers (DB2 behavior). When disabled, "All" texture group will be selected.
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2015-03-06 19:12:12 +00:00 |
ResourceOptionsForm.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ResourceOptionsForm.Designer.cs
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Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
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2015-09-25 13:20:53 +00:00 |
ResourceOptionsForm.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ScriptEditorForm.cs
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Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
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2014-10-22 13:07:17 +00:00 |
ScriptEditorForm.Designer.cs
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Fixed, Script Editor: in some cases script navigator drop-down was not updated when required.
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2015-01-22 19:03:21 +00:00 |
ScriptEditorForm.resx
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Voxels can now be loaded from WAD resources.
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2014-01-08 09:46:57 +00:00 |
ScriptFindReplaceForm.cs
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Script Editor: added Quick Search panel.
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2014-12-10 13:15:23 +00:00 |
ScriptFindReplaceForm.Designer.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ScriptFindReplaceForm.resx
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Script Editor: added Quick Search panel.
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2014-12-10 13:15:23 +00:00 |
SectorEditForm.cs
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Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
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2015-04-01 12:51:26 +00:00 |
SectorEditForm.Designer.cs
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Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
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2015-04-01 12:51:26 +00:00 |
SectorEditForm.resx
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Looks like I've missed some stuff in the previous commit...
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2015-03-23 14:21:32 +00:00 |
SectorEditFormUDMF.cs
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
SectorEditFormUDMF.Designer.cs
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Visual mode: noticeable performance boost (rendering now works ~40% faster).
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2015-10-02 14:47:34 +00:00 |
SectorEditFormUDMF.resx
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UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
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2015-07-27 21:35:42 +00:00 |
StatusInfo.cs
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
TanColorTable.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
TextEditForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextEditForm.Designer.cs
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Things, Sectors, Liedefs mode, UDMF: map element comments are now shown when highlighting them.
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2015-07-14 09:02:48 +00:00 |
TextEditForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
TextureBrowserForm.cs
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Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled.
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2015-11-17 17:50:56 +00:00 |
TextureBrowserForm.Designer.cs
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Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
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2015-03-26 11:30:36 +00:00 |
TextureBrowserForm.resx
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Added, Texture Browser: wad resources now have subgroups.
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2015-03-22 20:43:05 +00:00 |
TextureSetForm.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
TextureSetForm.Designer.cs
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Interface: changed OK / Cancel buttons order.
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2015-02-15 20:16:01 +00:00 |
TextureSetForm.resx
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ImageBrowserControl was not shown in Visual Studio's Designer view.
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2014-07-15 08:50:52 +00:00 |
ThingBrowserForm.cs
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Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
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2015-11-16 21:10:11 +00:00 |
ThingBrowserForm.Designer.cs
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Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
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2015-11-16 21:10:11 +00:00 |
ThingBrowserForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
ThingEditForm.cs
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Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
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2015-09-23 11:04:12 +00:00 |
ThingEditForm.Designer.cs
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
ThingEditForm.resx
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Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
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2015-09-23 11:04:12 +00:00 |
ThingEditFormUDMF.cs
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
ThingEditFormUDMF.Designer.cs
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Added, Visual mode, DECORATE: "Alpha" and "DefaultAlpha" properties are now supported.
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2015-09-28 14:57:48 +00:00 |
ThingEditFormUDMF.resx
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UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
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2015-07-27 21:35:42 +00:00 |
ThingsFiltersForm.cs
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
ThingsFiltersForm.Designer.cs
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
ThingsFiltersForm.resx
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
ToolbarSection.cs
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Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
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2014-02-20 12:36:09 +00:00 |
UpdateForm.cs
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Added: Auto-updater window now has "Ignore this revision" checkbox. If enabled, the window will show up only if a newer update is available.
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2015-09-04 12:44:09 +00:00 |
UpdateForm.Designer.cs
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Added: Auto-updater window now has "Ignore this revision" checkbox. If enabled, the window will show up only if a newer update is available.
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2015-09-04 12:44:09 +00:00 |
UpdateForm.resx
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General: added update checking/updater launching logic and interface.
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2015-07-01 23:09:34 +00:00 |
VertexEditForm.cs
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Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3.
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2015-06-01 21:46:28 +00:00 |
VertexEditForm.Designer.cs
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Looks like I've missed some stuff in the previous commit...
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2015-03-23 14:21:32 +00:00 |
VertexEditForm.resx
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Looks like I've missed some stuff in the previous commit...
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2015-03-23 14:21:32 +00:00 |