UltimateZoneBuilder/Source/Core/Controls/SectorInfoPanel.Designer.cs
MaxED b77b8e61d9 Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00

544 lines
22 KiB
C#

namespace CodeImp.DoomBuilder.Controls
{
partial class SectorInfoPanel
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.Windows.Forms.Label label13;
System.Windows.Forms.Label label5;
System.Windows.Forms.Label label4;
System.Windows.Forms.Label label3;
System.Windows.Forms.Label label2;
System.Windows.Forms.Label label1;
this.ceilingLightLabel = new System.Windows.Forms.Label();
this.ceilingScaleLabel = new System.Windows.Forms.Label();
this.ceilingAngleLabel = new System.Windows.Forms.Label();
this.ceilingOffsetLabel = new System.Windows.Forms.Label();
this.floorOffsetLabel = new System.Windows.Forms.Label();
this.floorLightLabel = new System.Windows.Forms.Label();
this.floorAngleLabel = new System.Windows.Forms.Label();
this.floorScaleLabel = new System.Windows.Forms.Label();
this.sectorinfo = new System.Windows.Forms.GroupBox();
this.brightness = new System.Windows.Forms.Label();
this.height = new System.Windows.Forms.Label();
this.tag = new System.Windows.Forms.Label();
this.floor = new System.Windows.Forms.Label();
this.ceiling = new System.Windows.Forms.Label();
this.effect = new System.Windows.Forms.Label();
this.ceilingLight = new System.Windows.Forms.Label();
this.ceilingScale = new System.Windows.Forms.Label();
this.ceilingAngle = new System.Windows.Forms.Label();
this.ceilingOffset = new System.Windows.Forms.Label();
this.ceilingpanel = new System.Windows.Forms.GroupBox();
this.ceilingInfo = new System.Windows.Forms.Panel();
this.ceilingname = new System.Windows.Forms.Label();
this.ceilingtex = new System.Windows.Forms.Panel();
this.labelCeilTextureSize = new System.Windows.Forms.Label();
this.floorpanel = new System.Windows.Forms.GroupBox();
this.floorInfo = new System.Windows.Forms.Panel();
this.floorLight = new System.Windows.Forms.Label();
this.floorScale = new System.Windows.Forms.Label();
this.floorOffset = new System.Windows.Forms.Label();
this.floorAngle = new System.Windows.Forms.Label();
this.floorname = new System.Windows.Forms.Label();
this.floortex = new System.Windows.Forms.Panel();
this.labelFloorTextureSize = new System.Windows.Forms.Label();
this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
label13 = new System.Windows.Forms.Label();
label5 = new System.Windows.Forms.Label();
label4 = new System.Windows.Forms.Label();
label3 = new System.Windows.Forms.Label();
label2 = new System.Windows.Forms.Label();
label1 = new System.Windows.Forms.Label();
this.sectorinfo.SuspendLayout();
this.ceilingpanel.SuspendLayout();
this.ceilingInfo.SuspendLayout();
this.ceilingtex.SuspendLayout();
this.floorpanel.SuspendLayout();
this.floorInfo.SuspendLayout();
this.floortex.SuspendLayout();
this.flowLayoutPanel1.SuspendLayout();
this.SuspendLayout();
//
// label13
//
label13.Location = new System.Drawing.Point(103, 75);
label13.Name = "label13";
label13.Size = new System.Drawing.Size(70, 14);
label13.TabIndex = 14;
label13.Text = "Brightness:";
label13.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// label5
//
label5.Location = new System.Drawing.Point(103, 55);
label5.Name = "label5";
label5.Size = new System.Drawing.Size(70, 14);
label5.TabIndex = 8;
label5.Text = "Height:";
label5.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// label4
//
label4.Location = new System.Drawing.Point(8, 75);
label4.Name = "label4";
label4.Size = new System.Drawing.Size(44, 14);
label4.TabIndex = 4;
label4.Text = "Tag:";
label4.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// label3
//
label3.Location = new System.Drawing.Point(8, 55);
label3.Name = "label3";
label3.Size = new System.Drawing.Size(44, 14);
label3.TabIndex = 3;
label3.Text = "Floor:";
label3.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// label2
//
label2.Location = new System.Drawing.Point(8, 35);
label2.Name = "label2";
label2.Size = new System.Drawing.Size(44, 14);
label2.TabIndex = 2;
label2.Text = "Ceiling:";
label2.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// label1
//
label1.AutoSize = true;
label1.Location = new System.Drawing.Point(13, 15);
label1.Name = "label1";
label1.Size = new System.Drawing.Size(39, 14);
label1.TabIndex = 0;
label1.Text = "Effect:";
//
// ceilingLightLabel
//
this.ceilingLightLabel.Location = new System.Drawing.Point(3, 61);
this.ceilingLightLabel.Name = "ceilingLightLabel";
this.ceilingLightLabel.Size = new System.Drawing.Size(45, 14);
this.ceilingLightLabel.TabIndex = 27;
this.ceilingLightLabel.Text = "Light:";
this.ceilingLightLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// ceilingScaleLabel
//
this.ceilingScaleLabel.Location = new System.Drawing.Point(3, 43);
this.ceilingScaleLabel.Name = "ceilingScaleLabel";
this.ceilingScaleLabel.Size = new System.Drawing.Size(45, 14);
this.ceilingScaleLabel.TabIndex = 26;
this.ceilingScaleLabel.Text = "Scale:";
this.ceilingScaleLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// ceilingAngleLabel
//
this.ceilingAngleLabel.Location = new System.Drawing.Point(3, 25);
this.ceilingAngleLabel.Name = "ceilingAngleLabel";
this.ceilingAngleLabel.Size = new System.Drawing.Size(45, 14);
this.ceilingAngleLabel.TabIndex = 24;
this.ceilingAngleLabel.Text = "Angle:";
this.ceilingAngleLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// ceilingOffsetLabel
//
this.ceilingOffsetLabel.Location = new System.Drawing.Point(3, 7);
this.ceilingOffsetLabel.Name = "ceilingOffsetLabel";
this.ceilingOffsetLabel.Size = new System.Drawing.Size(45, 14);
this.ceilingOffsetLabel.TabIndex = 22;
this.ceilingOffsetLabel.Text = "Offset:";
this.ceilingOffsetLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// floorOffsetLabel
//
this.floorOffsetLabel.Location = new System.Drawing.Point(3, 7);
this.floorOffsetLabel.Name = "floorOffsetLabel";
this.floorOffsetLabel.Size = new System.Drawing.Size(45, 14);
this.floorOffsetLabel.TabIndex = 22;
this.floorOffsetLabel.Text = "Offset:";
this.floorOffsetLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// floorLightLabel
//
this.floorLightLabel.Location = new System.Drawing.Point(3, 61);
this.floorLightLabel.Name = "floorLightLabel";
this.floorLightLabel.Size = new System.Drawing.Size(45, 14);
this.floorLightLabel.TabIndex = 27;
this.floorLightLabel.Text = "Light:";
this.floorLightLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// floorAngleLabel
//
this.floorAngleLabel.Location = new System.Drawing.Point(3, 25);
this.floorAngleLabel.Name = "floorAngleLabel";
this.floorAngleLabel.Size = new System.Drawing.Size(45, 14);
this.floorAngleLabel.TabIndex = 24;
this.floorAngleLabel.Text = "Angle:";
this.floorAngleLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// floorScaleLabel
//
this.floorScaleLabel.Location = new System.Drawing.Point(3, 43);
this.floorScaleLabel.Name = "floorScaleLabel";
this.floorScaleLabel.Size = new System.Drawing.Size(45, 14);
this.floorScaleLabel.TabIndex = 26;
this.floorScaleLabel.Text = "Scale:";
this.floorScaleLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// sectorinfo
//
this.sectorinfo.Controls.Add(this.brightness);
this.sectorinfo.Controls.Add(label13);
this.sectorinfo.Controls.Add(this.height);
this.sectorinfo.Controls.Add(label5);
this.sectorinfo.Controls.Add(this.tag);
this.sectorinfo.Controls.Add(this.floor);
this.sectorinfo.Controls.Add(this.ceiling);
this.sectorinfo.Controls.Add(label4);
this.sectorinfo.Controls.Add(label3);
this.sectorinfo.Controls.Add(label2);
this.sectorinfo.Controls.Add(this.effect);
this.sectorinfo.Controls.Add(label1);
this.sectorinfo.Location = new System.Drawing.Point(0, 0);
this.sectorinfo.Margin = new System.Windows.Forms.Padding(0, 0, 3, 0);
this.sectorinfo.Name = "sectorinfo";
this.sectorinfo.Size = new System.Drawing.Size(220, 100);
this.sectorinfo.TabIndex = 2;
this.sectorinfo.TabStop = false;
this.sectorinfo.Text = " Sector ";
//
// brightness
//
this.brightness.Location = new System.Drawing.Point(177, 75);
this.brightness.Name = "brightness";
this.brightness.Size = new System.Drawing.Size(38, 14);
this.brightness.TabIndex = 17;
this.brightness.Text = "0";
//
// height
//
this.height.Location = new System.Drawing.Point(177, 55);
this.height.Name = "height";
this.height.Size = new System.Drawing.Size(38, 14);
this.height.TabIndex = 11;
this.height.Text = "0";
//
// tag
//
this.tag.Location = new System.Drawing.Point(55, 75);
this.tag.Name = "tag";
this.tag.Size = new System.Drawing.Size(42, 14);
this.tag.TabIndex = 7;
this.tag.Text = "0";
//
// floor
//
this.floor.Location = new System.Drawing.Point(55, 55);
this.floor.Name = "floor";
this.floor.Size = new System.Drawing.Size(42, 14);
this.floor.TabIndex = 6;
this.floor.Text = "360";
//
// ceiling
//
this.ceiling.Location = new System.Drawing.Point(55, 35);
this.ceiling.Name = "ceiling";
this.ceiling.Size = new System.Drawing.Size(42, 14);
this.ceiling.TabIndex = 5;
this.ceiling.Text = "1024";
//
// effect
//
this.effect.AutoSize = true;
this.effect.Location = new System.Drawing.Point(55, 15);
this.effect.Name = "effect";
this.effect.Size = new System.Drawing.Size(123, 14);
this.effect.TabIndex = 1;
this.effect.Text = "0 - Whacky Pool of Fluid";
//
// ceilingLight
//
this.ceilingLight.Location = new System.Drawing.Point(54, 61);
this.ceilingLight.Name = "ceilingLight";
this.ceilingLight.Size = new System.Drawing.Size(60, 14);
this.ceilingLight.TabIndex = 29;
this.ceilingLight.Text = "255 (abs.)";
//
// ceilingScale
//
this.ceilingScale.Location = new System.Drawing.Point(54, 43);
this.ceilingScale.Name = "ceilingScale";
this.ceilingScale.Size = new System.Drawing.Size(60, 14);
this.ceilingScale.TabIndex = 28;
this.ceilingScale.Text = "-1.0, -1.0";
//
// ceilingAngle
//
this.ceilingAngle.Location = new System.Drawing.Point(54, 25);
this.ceilingAngle.Name = "ceilingAngle";
this.ceilingAngle.Size = new System.Drawing.Size(60, 14);
this.ceilingAngle.TabIndex = 25;
this.ceilingAngle.Text = "45";
//
// ceilingOffset
//
this.ceilingOffset.Location = new System.Drawing.Point(54, 7);
this.ceilingOffset.Name = "ceilingOffset";
this.ceilingOffset.Size = new System.Drawing.Size(60, 14);
this.ceilingOffset.TabIndex = 23;
this.ceilingOffset.Text = "-100, -100";
//
// ceilingpanel
//
this.ceilingpanel.Controls.Add(this.ceilingInfo);
this.ceilingpanel.Controls.Add(this.ceilingname);
this.ceilingpanel.Controls.Add(this.ceilingtex);
this.ceilingpanel.Location = new System.Drawing.Point(426, 0);
this.ceilingpanel.Margin = new System.Windows.Forms.Padding(0, 0, 3, 0);
this.ceilingpanel.Name = "ceilingpanel";
this.ceilingpanel.Size = new System.Drawing.Size(200, 100);
this.ceilingpanel.TabIndex = 3;
this.ceilingpanel.TabStop = false;
this.ceilingpanel.Text = " Ceiling ";
//
// ceilingInfo
//
this.ceilingInfo.Controls.Add(this.ceilingLight);
this.ceilingInfo.Controls.Add(this.ceilingOffsetLabel);
this.ceilingInfo.Controls.Add(this.ceilingScale);
this.ceilingInfo.Controls.Add(this.ceilingOffset);
this.ceilingInfo.Controls.Add(this.ceilingLightLabel);
this.ceilingInfo.Controls.Add(this.ceilingAngleLabel);
this.ceilingInfo.Controls.Add(this.ceilingScaleLabel);
this.ceilingInfo.Controls.Add(this.ceilingAngle);
this.ceilingInfo.Location = new System.Drawing.Point(82, 15);
this.ceilingInfo.Name = "ceilingInfo";
this.ceilingInfo.Size = new System.Drawing.Size(118, 80);
this.ceilingInfo.TabIndex = 2;
//
// ceilingname
//
this.ceilingname.Location = new System.Drawing.Point(8, 80);
this.ceilingname.Name = "ceilingname";
this.ceilingname.Size = new System.Drawing.Size(68, 13);
this.ceilingname.TabIndex = 1;
this.ceilingname.Text = "BROWNHUG";
this.ceilingname.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// ceilingtex
//
this.ceilingtex.BackColor = System.Drawing.SystemColors.AppWorkspace;
this.ceilingtex.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.ceilingtex.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.ceilingtex.Controls.Add(this.labelCeilTextureSize);
this.ceilingtex.Location = new System.Drawing.Point(8, 19);
this.ceilingtex.Name = "ceilingtex";
this.ceilingtex.Size = new System.Drawing.Size(68, 60);
this.ceilingtex.TabIndex = 0;
//
// labelCeilTextureSize
//
this.labelCeilTextureSize.AutoSize = true;
this.labelCeilTextureSize.BackColor = System.Drawing.Color.Black;
this.labelCeilTextureSize.Font = new System.Drawing.Font("Arial", 7F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.labelCeilTextureSize.ForeColor = System.Drawing.Color.White;
this.labelCeilTextureSize.Location = new System.Drawing.Point(3, 1);
this.labelCeilTextureSize.MaximumSize = new System.Drawing.Size(0, 13);
this.labelCeilTextureSize.Name = "labelCeilTextureSize";
this.labelCeilTextureSize.Size = new System.Drawing.Size(48, 13);
this.labelCeilTextureSize.TabIndex = 1;
this.labelCeilTextureSize.Text = "128x128";
//
// floorpanel
//
this.floorpanel.Controls.Add(this.floorInfo);
this.floorpanel.Controls.Add(this.floorname);
this.floorpanel.Controls.Add(this.floortex);
this.floorpanel.Location = new System.Drawing.Point(223, 0);
this.floorpanel.Margin = new System.Windows.Forms.Padding(0, 0, 3, 0);
this.floorpanel.Name = "floorpanel";
this.floorpanel.Size = new System.Drawing.Size(200, 100);
this.floorpanel.TabIndex = 4;
this.floorpanel.TabStop = false;
this.floorpanel.Text = " Floor ";
//
// floorInfo
//
this.floorInfo.Controls.Add(this.floorLight);
this.floorInfo.Controls.Add(this.floorOffsetLabel);
this.floorInfo.Controls.Add(this.floorScale);
this.floorInfo.Controls.Add(this.floorOffset);
this.floorInfo.Controls.Add(this.floorLightLabel);
this.floorInfo.Controls.Add(this.floorAngleLabel);
this.floorInfo.Controls.Add(this.floorScaleLabel);
this.floorInfo.Controls.Add(this.floorAngle);
this.floorInfo.Location = new System.Drawing.Point(82, 15);
this.floorInfo.Name = "floorInfo";
this.floorInfo.Size = new System.Drawing.Size(118, 80);
this.floorInfo.TabIndex = 30;
//
// floorLight
//
this.floorLight.Location = new System.Drawing.Point(54, 61);
this.floorLight.Name = "floorLight";
this.floorLight.Size = new System.Drawing.Size(60, 14);
this.floorLight.TabIndex = 29;
this.floorLight.Text = "255 (abs.)";
//
// floorScale
//
this.floorScale.Location = new System.Drawing.Point(54, 43);
this.floorScale.Name = "floorScale";
this.floorScale.Size = new System.Drawing.Size(60, 14);
this.floorScale.TabIndex = 28;
this.floorScale.Text = "-1.0, -1.0";
//
// floorOffset
//
this.floorOffset.Location = new System.Drawing.Point(54, 7);
this.floorOffset.Name = "floorOffset";
this.floorOffset.Size = new System.Drawing.Size(60, 14);
this.floorOffset.TabIndex = 23;
this.floorOffset.Text = "-100, -100";
//
// floorAngle
//
this.floorAngle.Location = new System.Drawing.Point(54, 25);
this.floorAngle.Name = "floorAngle";
this.floorAngle.Size = new System.Drawing.Size(60, 14);
this.floorAngle.TabIndex = 25;
this.floorAngle.Text = "45";
//
// floorname
//
this.floorname.Location = new System.Drawing.Point(8, 80);
this.floorname.Name = "floorname";
this.floorname.Size = new System.Drawing.Size(68, 13);
this.floorname.TabIndex = 1;
this.floorname.Text = "BROWNHUG";
this.floorname.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// floortex
//
this.floortex.BackColor = System.Drawing.SystemColors.AppWorkspace;
this.floortex.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.floortex.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.floortex.Controls.Add(this.labelFloorTextureSize);
this.floortex.Location = new System.Drawing.Point(8, 19);
this.floortex.Name = "floortex";
this.floortex.Size = new System.Drawing.Size(68, 60);
this.floortex.TabIndex = 0;
//
// labelFloorTextureSize
//
this.labelFloorTextureSize.AutoSize = true;
this.labelFloorTextureSize.BackColor = System.Drawing.Color.Black;
this.labelFloorTextureSize.Font = new System.Drawing.Font("Arial", 7F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.labelFloorTextureSize.ForeColor = System.Drawing.Color.White;
this.labelFloorTextureSize.Location = new System.Drawing.Point(3, 1);
this.labelFloorTextureSize.MaximumSize = new System.Drawing.Size(0, 13);
this.labelFloorTextureSize.Name = "labelFloorTextureSize";
this.labelFloorTextureSize.Size = new System.Drawing.Size(48, 13);
this.labelFloorTextureSize.TabIndex = 0;
this.labelFloorTextureSize.Text = "128x128";
//
// flowLayoutPanel1
//
this.flowLayoutPanel1.Controls.Add(this.sectorinfo);
this.flowLayoutPanel1.Controls.Add(this.floorpanel);
this.flowLayoutPanel1.Controls.Add(this.ceilingpanel);
this.flowLayoutPanel1.Location = new System.Drawing.Point(0, 0);
this.flowLayoutPanel1.Margin = new System.Windows.Forms.Padding(0);
this.flowLayoutPanel1.Name = "flowLayoutPanel1";
this.flowLayoutPanel1.Size = new System.Drawing.Size(642, 100);
this.flowLayoutPanel1.TabIndex = 5;
this.flowLayoutPanel1.WrapContents = false;
//
// SectorInfoPanel
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.Controls.Add(this.flowLayoutPanel1);
this.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.MaximumSize = new System.Drawing.Size(10000, 100);
this.MinimumSize = new System.Drawing.Size(100, 100);
this.Name = "SectorInfoPanel";
this.Size = new System.Drawing.Size(642, 100);
this.sectorinfo.ResumeLayout(false);
this.sectorinfo.PerformLayout();
this.ceilingpanel.ResumeLayout(false);
this.ceilingInfo.ResumeLayout(false);
this.ceilingtex.ResumeLayout(false);
this.ceilingtex.PerformLayout();
this.floorpanel.ResumeLayout(false);
this.floorInfo.ResumeLayout(false);
this.floortex.ResumeLayout(false);
this.floortex.PerformLayout();
this.flowLayoutPanel1.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Label brightness;
private System.Windows.Forms.Label height;
private System.Windows.Forms.Label tag;
private System.Windows.Forms.Label floor;
private System.Windows.Forms.Label ceiling;
private System.Windows.Forms.Label effect;
private System.Windows.Forms.GroupBox ceilingpanel;
private System.Windows.Forms.Label ceilingname;
private System.Windows.Forms.Panel ceilingtex;
private System.Windows.Forms.GroupBox floorpanel;
private System.Windows.Forms.Label floorname;
private System.Windows.Forms.Panel floortex;
private System.Windows.Forms.GroupBox sectorinfo;
private System.Windows.Forms.Label ceilingLight;
private System.Windows.Forms.Label ceilingScale;
private System.Windows.Forms.Label ceilingAngle;
private System.Windows.Forms.Label ceilingOffset;
private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
private System.Windows.Forms.Panel ceilingInfo;
private System.Windows.Forms.Panel floorInfo;
private System.Windows.Forms.Label floorLight;
private System.Windows.Forms.Label floorScale;
private System.Windows.Forms.Label floorOffset;
private System.Windows.Forms.Label floorAngle;
private System.Windows.Forms.Label ceilingLightLabel;
private System.Windows.Forms.Label ceilingScaleLabel;
private System.Windows.Forms.Label ceilingAngleLabel;
private System.Windows.Forms.Label ceilingOffsetLabel;
private System.Windows.Forms.Label floorOffsetLabel;
private System.Windows.Forms.Label floorLightLabel;
private System.Windows.Forms.Label floorAngleLabel;
private System.Windows.Forms.Label floorScaleLabel;
private System.Windows.Forms.Label labelCeilTextureSize;
private System.Windows.Forms.Label labelFloorTextureSize;
}
}