UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
MaxED b67ecc63ce Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.
Fixed, Visual mode: both "With same texture" and "With same height" Select modifiers are now checked when both of them are used at once (previously a sidedef part/floor/ceiling was selected when any of those matched).
2016-05-12 11:32:10 +00:00
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BaseVisualGeometrySector.cs Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. 2016-04-19 20:40:42 +00:00
BaseVisualGeometrySidedef.cs Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes. 2016-05-12 11:32:10 +00:00
BaseVisualMode.cs Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes. 2016-05-12 11:32:10 +00:00
BaseVisualSector.cs Fixed, Visual mode: 3d floor outer sides were not updated after toggling rendering effects off, then on. 2016-04-27 10:10:57 +00:00
BaseVisualThing.cs Visual mode: fixed a crash when trying to render a thing after resetting D3D device. 2016-04-19 23:20:41 +00:00
BaseVisualVertex.cs Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2016-03-14 10:25:27 +00:00
Effect3DFloor.cs Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings. 2016-03-25 14:06:00 +00:00
EffectBrightnessLevel.cs Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). 2015-04-01 12:51:26 +00:00
EffectCopySlope.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
EffectGlowingFlat.cs Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. 2016-04-19 20:40:42 +00:00
EffectLineSlope.cs Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors. 2016-04-22 13:28:23 +00:00
EffectPlaneCopySlope.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
EffectThingLineSlope.cs Fixed, Visual mode: rendering effects of "Slope floor/ceiling to here" things (9500/9501) should not be applied when their arg0 is 0. 2016-05-02 18:36:17 +00:00
EffectThingSlope.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
EffectThingVertexSlope.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
EffectTransferCeilingBrightness.cs Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). 2015-04-01 12:51:26 +00:00
EffectTransferFloorBrightness.cs Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). 2015-04-01 12:51:26 +00:00
EffectUDMFVertexOffset.cs UDMF map format: increased maximum supported texture name length to 2048. 2014-05-19 13:33:38 +00:00
IVisualEventReceiver.cs Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes. 2016-05-12 11:32:10 +00:00
NullVisualEventReceiver.cs Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes. 2016-05-12 11:32:10 +00:00
SectorData.cs Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors. 2016-04-22 13:28:23 +00:00
SectorEffect.cs Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). 2015-04-01 12:51:26 +00:00
SectorLevel.cs Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings. 2016-03-25 14:06:00 +00:00
SectorLevelComparer.cs Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings. 2016-03-25 14:06:00 +00:00
SectorLevelType.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
TexturePlane.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
ThingData.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VertexData.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualActionResult.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualCeiling.cs Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes. 2016-05-12 11:32:10 +00:00
VisualFloor.cs Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes. 2016-05-12 11:32:10 +00:00
VisualFogBoundary.cs Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry. 2016-01-25 13:42:53 +00:00
VisualLower.cs Fixed, DB2 bug, Visual mode: in some cases (sidedef's sector ceiling lower than other side's sector floor) higher/lower sidedef picking was behaving incorrectly. 2016-02-23 07:39:34 +00:00
VisualMiddle3D.cs Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. 2016-04-19 20:40:42 +00:00
VisualMiddleBack.cs Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. 2016-04-19 20:40:42 +00:00
VisualMiddleDouble.cs Changed, Visual mode: adjusted fog density calculation to better match with GZDoom. 2016-03-23 21:26:26 +00:00
VisualMiddleSingle.cs Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. 2016-04-19 20:40:42 +00:00
VisualSidedefParts.cs Added, Visual mode: fog boundaries are now rendered. 2015-12-04 12:29:22 +00:00
VisualUpper.cs Fixed, DB2 bug, Visual mode: in some cases (sidedef's sector ceiling lower than other side's sector floor) higher/lower sidedef picking was behaving incorrectly. 2016-02-23 07:39:34 +00:00
WallPolygon.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00