mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 05:41:45 +00:00
576 lines
22 KiB
C#
Executable file
576 lines
22 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Globalization;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Types;
|
|
using CodeImp.DoomBuilder.VisualModes;
|
|
using CodeImp.DoomBuilder.Data;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
internal class VisualMiddle3D : BaseVisualGeometrySidedef
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
protected Effect3DFloor extrafloor;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Setup
|
|
|
|
// Constructor
|
|
public VisualMiddle3D(BaseVisualMode mode, VisualSector vs, Sidedef s) : base(mode, vs, s)
|
|
{
|
|
//mxd
|
|
geometrytype = VisualGeometryType.WALL_MIDDLE_3D;
|
|
partname = "mid";
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// This builds the geometry. Returns false when no geometry created.
|
|
public override bool Setup() { return this.Setup(this.extrafloor); }
|
|
public bool Setup(Effect3DFloor extrafloor)
|
|
{
|
|
Sidedef sourceside = extrafloor.Linedef.Front;
|
|
this.extrafloor = extrafloor;
|
|
|
|
//mxd. Extrafloor may've become invalid during undo/redo...
|
|
if(sourceside == null)
|
|
{
|
|
base.SetVertices(null);
|
|
return false;
|
|
}
|
|
|
|
Vector2D vl, vr;
|
|
|
|
bool useuppertexture = (sourceside.Line.Args[2] & (int)Effect3DFloor.Flags.UseUpperTexture) == (int)Effect3DFloor.Flags.UseUpperTexture;
|
|
bool uselowertexture = (sourceside.Line.Args[2] & (int)Effect3DFloor.Flags.UseLowerTexture) == (int)Effect3DFloor.Flags.UseLowerTexture;
|
|
|
|
//mxd. lightfog flag support
|
|
int lightvalue;
|
|
bool lightabsolute;
|
|
GetLightValue(out lightvalue, out lightabsolute);
|
|
|
|
Vector2D tscale;
|
|
Vector2D toffset2 = new Vector2D(0.0, 0.0);
|
|
|
|
// If the upper or lower textures are used we have to take the scale of those, not of the source
|
|
// Not in SRB2, though
|
|
//if (useuppertexture)
|
|
// tscale = new Vector2D(Sidedef.Fields.GetValue("scalex_top", 1.0), Sidedef.Fields.GetValue("scaley_top", 1.0));
|
|
//else if (uselowertexture)
|
|
// tscale = new Vector2D(Sidedef.Fields.GetValue("scalex_bottom", 1.0), Sidedef.Fields.GetValue("scaley_bottom", 1.0));
|
|
//else
|
|
{
|
|
tscale = new Vector2D(sourceside.Fields.GetValue("scalex_mid", 1.0), sourceside.Fields.GetValue("scaley_mid", 1.0));
|
|
|
|
// The offset of the source side is only taken into account when not using the upper or lower textures
|
|
toffset2 = new Vector2D(sourceside.Fields.GetValue("offsetx_mid", 0.0), sourceside.Fields.GetValue("offsety_mid", 0.0));
|
|
}
|
|
|
|
Vector2D tscaleAbs = new Vector2D(Math.Abs(tscale.x), Math.Abs(tscale.y));
|
|
Vector2D toffset1 = new Vector2D(Sidedef.Fields.GetValue("offsetx_mid", 0.0), 0.0); // SRB2 only uses middle X offset
|
|
//Sidedef.Fields.GetValue("offsety_mid", 0.0));
|
|
|
|
// Left and right vertices for this sidedef
|
|
if(Sidedef.IsFront)
|
|
{
|
|
vl = new Vector2D(Sidedef.Line.Start.Position.x, Sidedef.Line.Start.Position.y);
|
|
vr = new Vector2D(Sidedef.Line.End.Position.x, Sidedef.Line.End.Position.y);
|
|
}
|
|
else
|
|
{
|
|
vl = new Vector2D(Sidedef.Line.End.Position.x, Sidedef.Line.End.Position.y);
|
|
vr = new Vector2D(Sidedef.Line.Start.Position.x, Sidedef.Line.Start.Position.y);
|
|
}
|
|
|
|
// Load sector data
|
|
SectorData sd = mode.GetSectorData(Sidedef.Sector);
|
|
|
|
//mxd. which texture we must use?
|
|
long texturelong = 0;
|
|
if(useuppertexture)
|
|
{
|
|
if(Sidedef.LongHighTexture != MapSet.EmptyLongName)
|
|
texturelong = Sidedef.LongHighTexture;
|
|
}
|
|
else if(uselowertexture)
|
|
{
|
|
if(Sidedef.LongLowTexture != MapSet.EmptyLongName)
|
|
texturelong = Sidedef.LongLowTexture;
|
|
}
|
|
else if(sourceside.LongMiddleTexture != MapSet.EmptyLongName)
|
|
{
|
|
texturelong = sourceside.LongMiddleTexture;
|
|
}
|
|
|
|
// Texture given?
|
|
if(texturelong != 0)
|
|
{
|
|
// Load texture
|
|
base.Texture = General.Map.Data.GetTextureImage(texturelong);
|
|
if(base.Texture == null || base.Texture is UnknownImage)
|
|
{
|
|
base.Texture = General.Map.Data.UnknownTexture3D;
|
|
setuponloadedtexture = texturelong;
|
|
}
|
|
else if(!base.Texture.IsImageLoaded)
|
|
{
|
|
setuponloadedtexture = texturelong;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Use missing texture
|
|
base.Texture = General.Map.Data.MissingTexture3D;
|
|
setuponloadedtexture = 0;
|
|
}
|
|
|
|
// Get texture scaled size. Round up, because that's apparently what GZDoom does
|
|
Vector2D tsz = new Vector2D(Math.Ceiling(base.Texture.ScaledWidth / tscale.x), Math.Ceiling(base.Texture.ScaledHeight / tscale.y));
|
|
|
|
// Get texture offsets
|
|
//Vector2D tof = new Vector2D(Sidedef.OffsetX, Sidedef.OffsetY) + new Vector2D(sourceside.OffsetX, sourceside.OffsetY);
|
|
Vector2D tof = new Vector2D(Sidedef.OffsetX, 0.0f) + new Vector2D(0.0f, sourceside.OffsetY);
|
|
|
|
tof = tof + toffset1 + toffset2;
|
|
|
|
// biwa. Also take the ForceWorldPanning MAPINFO entry into account
|
|
if (General.Map.Config.ScaledTextureOffsets && (!base.Texture.WorldPanning && !General.Map.Data.MapInfo.ForceWorldPanning))
|
|
{
|
|
tof = tof / tscaleAbs;
|
|
tof = tof * base.Texture.Scale;
|
|
|
|
// If the texture gets replaced with a "hires" texture it adds more fuckery
|
|
if (base.Texture is HiResImage)
|
|
tof *= tscaleAbs;
|
|
|
|
// Round up, since that's apparently what GZDoom does. Not sure if this is the right place or if it also has to be done earlier
|
|
tof = new Vector2D(Math.Ceiling(tof.x), Math.Ceiling(tof.y));
|
|
}
|
|
|
|
// For Vavoom type 3D floors the ceiling is lower than floor and they are reversed.
|
|
// We choose here.
|
|
double sourcetopheight = extrafloor.VavoomType ? sourceside.Sector.FloorHeight : sourceside.Sector.CeilHeight;
|
|
double sourcebottomheight = extrafloor.VavoomType ? sourceside.Sector.CeilHeight : sourceside.Sector.FloorHeight;
|
|
|
|
// Determine texture coordinates plane as they would be in normal circumstances.
|
|
// We can then use this plane to find any texture coordinate we need.
|
|
// The logic here is the same as in the original VisualMiddleSingle (except that
|
|
// the values are stored in a TexturePlane)
|
|
// NOTE: I use a small bias for the floor height, because if the difference in
|
|
// height is 0 then the TexturePlane doesn't work!
|
|
Vector3D vlt, vlb, vrt, vrb;
|
|
Vector2D tlt, tlb, trt, trb;
|
|
bool lowerunpegged = sourceside.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag);
|
|
bool slopeskew = sourceside.Line.IsFlagSet(General.Map.Config.SlopeSkewFlag);
|
|
|
|
double topheight = slopeskew ? extrafloor.Ceiling.plane.GetZ(vl) : sourcetopheight;
|
|
double bottomheight = slopeskew ? extrafloor.Floor.plane.GetZ(vl) : sourcebottomheight;
|
|
double topheight2 = slopeskew ? extrafloor.Ceiling.plane.GetZ(vr) : sourcetopheight;
|
|
double bottomheight2 = slopeskew ? extrafloor.Floor.plane.GetZ(vr) : sourcebottomheight;
|
|
//float floorbias = (topheight == bottomheight) ? 1.0f : 0.0f;
|
|
//float floorbias2 = (topheight2 == bottomheight2) ? 1.0f : 0.0f;
|
|
|
|
tlt.x = tlb.x = 0;
|
|
trt.x = trb.x = Sidedef.Line.Length;
|
|
// For SRB2, invert Lower Unpegged behavior for non-skewed 3D floors
|
|
tlt.y = !(lowerunpegged ^ slopeskew) ? 0 : -(topheight - bottomheight);
|
|
trt.y = !(lowerunpegged ^ slopeskew) ? 0 : -(topheight2 - bottomheight2);
|
|
tlb.y = !(!lowerunpegged ^ slopeskew) ? 0 : (topheight - bottomheight);
|
|
trb.y = !(!lowerunpegged ^ slopeskew) ? 0 : (topheight2 - bottomheight2);
|
|
|
|
// Apply texture offset
|
|
tlt += tof;
|
|
tlb += tof;
|
|
trb += tof;
|
|
trt += tof;
|
|
|
|
// Transform pixel coordinates to texture coordinates
|
|
tlt /= tsz;
|
|
tlb /= tsz;
|
|
trb /= tsz;
|
|
trt /= tsz;
|
|
|
|
// Geometry coordinates
|
|
vlt = new Vector3D(vl.x, vl.y, topheight);
|
|
vlb = new Vector3D(vl.x, vl.y, bottomheight);
|
|
vrb = new Vector3D(vr.x, vr.y, bottomheight2);
|
|
vrt = new Vector3D(vr.x, vr.y, topheight2);
|
|
|
|
TexturePlane tp = new TexturePlane();
|
|
tp.tlt = lowerunpegged ? tlb : tlt;
|
|
tp.trb = trb;
|
|
tp.trt = trt;
|
|
tp.vlt = lowerunpegged ? vlb : vlt;
|
|
tp.vrb = vrb;
|
|
tp.vrt = vrt;
|
|
|
|
//mxd. Get ceiling and floor heights. Use our and neighbour sector's data
|
|
SectorData sdo = mode.GetSectorData(Sidedef.Other.Sector);
|
|
|
|
double flo = sdo.Floor.plane.GetZ(vl);
|
|
double fro = sdo.Floor.plane.GetZ(vr);
|
|
double clo = sdo.Ceiling.plane.GetZ(vl);
|
|
double cro = sdo.Ceiling.plane.GetZ(vr);
|
|
|
|
double fle = sd.Floor.plane.GetZ(vl);
|
|
double fre = sd.Floor.plane.GetZ(vr);
|
|
double cle = sd.Ceiling.plane.GetZ(vl);
|
|
double cre = sd.Ceiling.plane.GetZ(vr);
|
|
|
|
double fl = flo > fle ? flo : fle;
|
|
double fr = fro > fre ? fro : fre;
|
|
double cl = clo < cle ? clo : cle;
|
|
double cr = cro < cre ? cro : cre;
|
|
|
|
// Anything to see?
|
|
if(((cl - fl) > 0.01f) || ((cr - fr) > 0.01f))
|
|
{
|
|
// Keep top and bottom planes for intersection testing
|
|
top = extrafloor.Floor.plane;
|
|
bottom = extrafloor.Ceiling.plane;
|
|
|
|
// Create initial polygon, which is just a quad between floor and ceiling
|
|
WallPolygon poly = new WallPolygon();
|
|
poly.Add(new Vector3D(vl.x, vl.y, fl));
|
|
poly.Add(new Vector3D(vl.x, vl.y, cl));
|
|
poly.Add(new Vector3D(vr.x, vr.y, cr));
|
|
poly.Add(new Vector3D(vr.x, vr.y, fr));
|
|
|
|
// Determine initial color
|
|
int lightlevel = lightabsolute ? lightvalue : sd.Ceiling.brightnessbelow + lightvalue;
|
|
|
|
//mxd. This calculates light with doom-style wall shading
|
|
PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef));
|
|
PixelColor wallcolor = PixelColor.Modulate(sd.Ceiling.colorbelow, wallbrightness);
|
|
fogfactor = CalculateFogFactor(lightlevel);
|
|
poly.color = wallcolor.WithAlpha(255).ToInt();
|
|
|
|
// Cut off the part above the 3D floor and below the 3D ceiling
|
|
CropPoly(ref poly, extrafloor.Floor.plane, false);
|
|
CropPoly(ref poly, extrafloor.Ceiling.plane, false);
|
|
|
|
// Cut out pieces that overlap 3D floors in this sector
|
|
List<WallPolygon> polygons = new List<WallPolygon> { poly };
|
|
bool translucent = (extrafloor.RenderAdditive || extrafloor.Alpha < 255);
|
|
foreach(Effect3DFloor ef in sd.ExtraFloors)
|
|
{
|
|
//mxd. Our poly should be clipped when our ond other extrafloors are both solid or both translucent,
|
|
// or when only our extrafloor is translucent.
|
|
// Our poly should not be clipped when our extrafloor is translucent and the other one isn't and both have renderinside setting.
|
|
bool othertranslucent = (ef.RenderAdditive || ef.Alpha < 255);
|
|
if(translucent && !othertranslucent && !ef.ClipSidedefs) continue;
|
|
if(ef.ClipSidedefs == extrafloor.ClipSidedefs || ef.ClipSidedefs)
|
|
{
|
|
//TODO: find out why ef can be not updated at this point
|
|
//TODO: [this crashed on me once when performing auto-align on myriad of textures on BoA C1M0]
|
|
if(ef.Floor == null || ef.Ceiling == null) ef.Update();
|
|
|
|
int num = polygons.Count;
|
|
for(int pi = 0; pi < num; pi++)
|
|
{
|
|
// Split by floor plane of 3D floor
|
|
WallPolygon p = polygons[pi];
|
|
WallPolygon np = SplitPoly(ref p, ef.Ceiling.plane, true);
|
|
|
|
if(np.Count > 0)
|
|
{
|
|
// Split part below floor by the ceiling plane of 3D floor
|
|
// and keep only the part below the ceiling (front)
|
|
SplitPoly(ref np, ef.Floor.plane, true);
|
|
|
|
if(p.Count == 0)
|
|
{
|
|
polygons[pi] = np;
|
|
}
|
|
else
|
|
{
|
|
polygons[pi] = p;
|
|
polygons.Add(np);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
polygons[pi] = p;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Process the polygon and create vertices
|
|
if(polygons.Count > 0)
|
|
{
|
|
List<WorldVertex> verts = CreatePolygonVertices(polygons, tp, sd, lightvalue, lightabsolute);
|
|
if(verts.Count > 2)
|
|
{
|
|
if (extrafloor.Sloped3dFloor) this.RenderPass = RenderPass.Mask; //mxd
|
|
else if (extrafloor.RenderAdditive) this.RenderPass = RenderPass.Additive; //mxd
|
|
else if ((extrafloor.Alpha < 255) || Texture.IsTranslucent) this.RenderPass = RenderPass.Alpha; // [ZZ] translucent texture should trigger Alpha pass
|
|
else this.RenderPass = RenderPass.Mask;
|
|
|
|
if(extrafloor.Alpha < 255)
|
|
{
|
|
// Apply alpha to vertices
|
|
byte alpha = (byte)General.Clamp(extrafloor.Alpha, 0, 255);
|
|
if(alpha < 255)
|
|
{
|
|
for(int i = 0; i < verts.Count; i++)
|
|
{
|
|
WorldVertex v = verts[i];
|
|
v.c = PixelColor.FromInt(v.c).WithAlpha(alpha).ToInt();
|
|
verts[i] = v;
|
|
}
|
|
}
|
|
}
|
|
|
|
base.SetVertices(verts);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
base.SetVertices(null); //mxd
|
|
return false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This performs a fast test in object picking (mxd)
|
|
public override bool PickFastReject(Vector3D from, Vector3D to, Vector3D dir)
|
|
{
|
|
// Top and bottom are swapped in Vavoom-type 3d floors
|
|
if(extrafloor.VavoomType)
|
|
return (pickintersect.z >= top.GetZ(pickintersect)) && (pickintersect.z <= bottom.GetZ(pickintersect));
|
|
return base.PickFastReject(from, to, dir);
|
|
}
|
|
|
|
//mxd. Alpha based picking
|
|
public override bool PickAccurate(Vector3D from, Vector3D to, Vector3D dir, ref double u_ray)
|
|
{
|
|
if(!BuilderPlug.Me.AlphaBasedTextureHighlighting || !Texture.IsImageLoaded || (!Texture.IsTranslucent && !Texture.IsMasked)) return base.PickAccurate(from, to, dir, ref u_ray);
|
|
|
|
double u;
|
|
Sidedef sourceside = extrafloor.Linedef.Front;
|
|
new Line2D(from, to).GetIntersection(Sidedef.Line.Line, out u);
|
|
if(Sidedef != Sidedef.Line.Front) u = 1.0f - u;
|
|
|
|
// Some textures (e.g. HiResImage) may lie about their size, so use bitmap size instead
|
|
int imageWidth = Texture.GetAlphaTestWidth();
|
|
int imageHeight = Texture.GetAlphaTestHeight();
|
|
|
|
// Determine texture scale...
|
|
Vector2D imgscale = new Vector2D((float)Texture.Width / imageWidth, (float)Texture.Height / imageHeight);
|
|
Vector2D texscale = (Texture is HiResImage) ? imgscale * Texture.Scale : Texture.Scale;
|
|
|
|
// Get correct offset to texture space...
|
|
double texoffsetx = Sidedef.OffsetX + sourceside.OffsetX + UniFields.GetFloat(Sidedef.Fields, "offsetx_mid") + UniFields.GetFloat(sourceside.Fields, "offsetx_mid");
|
|
int ox = (int)Math.Floor((u * Sidedef.Line.Length * UniFields.GetFloat(sourceside.Fields, "scalex_mid", 1.0f) / texscale.x + (texoffsetx / imgscale.x)) % imageWidth);
|
|
|
|
double texoffsety = Sidedef.OffsetY + sourceside.OffsetY + UniFields.GetFloat(Sidedef.Fields, "offsety_mid") + UniFields.GetFloat(sourceside.Fields, "offsety_mid");
|
|
int oy = (int)Math.Ceiling(((pickintersect.z - sourceside.Sector.CeilHeight) * UniFields.GetFloat(sourceside.Fields, "scaley_mid", 1.0f) / texscale.y - (texoffsety / imgscale.y)) % imageHeight);
|
|
|
|
// Make sure offsets are inside of texture dimensions...
|
|
if (ox < 0) ox += imageWidth;
|
|
if (oy < 0) oy += imageHeight;
|
|
|
|
// Check pixel alpha
|
|
Point pixelpos = new Point(General.Clamp(ox, 0, imageWidth - 1), General.Clamp(imageHeight - oy, 0, imageHeight - 1));
|
|
return (Texture.AlphaTestPixel(pixelpos.X, pixelpos.Y) && base.PickAccurate(@from, to, dir, ref u_ray));
|
|
}
|
|
|
|
// Return texture name
|
|
public override string GetTextureName()
|
|
{
|
|
//mxd
|
|
if((extrafloor.Linedef.Args[2] & (int)Effect3DFloor.Flags.UseUpperTexture) != 0)
|
|
return Sidedef.HighTexture;
|
|
if((extrafloor.Linedef.Args[2] & (int)Effect3DFloor.Flags.UseLowerTexture) != 0)
|
|
return Sidedef.LowTexture;
|
|
return extrafloor.Linedef.Front.MiddleTexture;
|
|
}
|
|
|
|
// This changes the texture
|
|
protected override void SetTexture(string texturename)
|
|
{
|
|
//mxd
|
|
if((extrafloor.Linedef.Args[2] & (int)Effect3DFloor.Flags.UseUpperTexture) != 0)
|
|
Sidedef.SetTextureHigh(texturename);
|
|
if((extrafloor.Linedef.Args[2] & (int)Effect3DFloor.Flags.UseLowerTexture) != 0)
|
|
Sidedef.SetTextureLow(texturename);
|
|
else
|
|
extrafloor.Linedef.Front.SetTextureMid(texturename);
|
|
|
|
General.Map.Data.UpdateUsedTextures();
|
|
|
|
//mxd. Update model sector
|
|
mode.GetVisualSector(extrafloor.Linedef.Front.Sector).UpdateSectorGeometry(false);
|
|
}
|
|
|
|
protected override void SetTextureOffsetX(int x)
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, (double)x);
|
|
}
|
|
|
|
protected override void SetTextureOffsetY(int y)
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, (double)y);
|
|
}
|
|
|
|
protected override void MoveTextureOffset(int offsetx, int offsety)
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
|
|
// SRB2 aligns the source side's Y offset instead of the in-level sidedef
|
|
Sidedef sourceside = extrafloor.Linedef.Front;
|
|
sourceside.Fields.BeforeFieldsChange();
|
|
|
|
bool worldpanning = this.Texture.WorldPanning || General.Map.Data.MapInfo.ForceWorldPanning;
|
|
double oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0);
|
|
double oldy = sourceside.Fields.GetValue("offsety_mid", 0.0);
|
|
double scalex = sourceside.Fields.GetValue("scalex_mid", 1.0);
|
|
double scaley = sourceside.Fields.GetValue("scaley_mid", 1.0);
|
|
bool textureloaded = (Texture != null && Texture.IsImageLoaded); //mxd
|
|
double width = textureloaded ? (worldpanning ? this.Texture.ScaledWidth / scalex : this.Texture.Width) : -1; // biwa
|
|
double height = textureloaded ? (worldpanning ? this.Texture.ScaledHeight / scaley : this.Texture.Height) : -1; // biwa
|
|
|
|
Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, GetNewTexutreOffset(oldx, offsetx, width)); //mxd // biwa
|
|
sourceside.Fields["offsety_mid"] = new UniValue(UniversalType.Float, GetNewTexutreOffset(oldy, offsety, height)); //mxd // biwa
|
|
}
|
|
|
|
protected override Point GetTextureOffset()
|
|
{
|
|
double oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0);
|
|
double oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0);
|
|
return new Point((int)oldx, (int)oldy);
|
|
}
|
|
|
|
//mxd
|
|
public override Linedef GetControlLinedef()
|
|
{
|
|
return extrafloor.Linedef;
|
|
}
|
|
|
|
//mxd
|
|
public override void OnTextureFit(FitTextureOptions options)
|
|
{
|
|
if(!General.Map.UDMF) return;
|
|
if(string.IsNullOrEmpty(extrafloor.Linedef.Front.MiddleTexture) || extrafloor.Linedef.Front.MiddleTexture == "-" || !Texture.IsImageLoaded) return;
|
|
FitTexture(options);
|
|
|
|
// Update the model sector to update all 3d floors
|
|
mode.GetVisualSector(extrafloor.Linedef.Front.Sector).UpdateSectorGeometry(false);
|
|
}
|
|
|
|
//mxd. Only control sidedef scale is used by GZDoom
|
|
public override void OnChangeScale(int incrementX, int incrementY)
|
|
{
|
|
if(!General.Map.UDMF || Texture == null || !Texture.IsImageLoaded) return;
|
|
|
|
if((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
|
|
undoticket = mode.CreateUndo("Change wall scale");
|
|
|
|
Sidedef target = extrafloor.Linedef.Front;
|
|
if(target == null) return;
|
|
|
|
double scaleX = target.Fields.GetValue("scalex_mid", 1.0);
|
|
double scaleY = target.Fields.GetValue("scaley_mid", 1.0);
|
|
|
|
target.Fields.BeforeFieldsChange();
|
|
|
|
if(incrementX != 0)
|
|
{
|
|
double pix = (int)Math.Round(Texture.Width * scaleX) - incrementX;
|
|
double newscaleX = Math.Round(pix / Texture.Width, 3);
|
|
scaleX = (newscaleX == 0 ? scaleX * -1 : newscaleX);
|
|
UniFields.SetFloat(target.Fields, "scalex_mid", scaleX, 1.0);
|
|
}
|
|
|
|
if(incrementY != 0)
|
|
{
|
|
double pix = (int)Math.Round(Texture.Height * scaleY) - incrementY;
|
|
double newscaleY = Math.Round(pix / Texture.Height, 3);
|
|
scaleY = (newscaleY == 0 ? scaleY * -1 : newscaleY);
|
|
UniFields.SetFloat(target.Fields, "scaley_mid", scaleY, 1.0);
|
|
}
|
|
|
|
// Update the model sector to update all 3d floors
|
|
mode.GetVisualSector(extrafloor.Linedef.Front.Sector).UpdateSectorGeometry(false);
|
|
|
|
// Display result
|
|
mode.SetActionResult("Wall scale changed to " + scaleX.ToString("F03", CultureInfo.InvariantCulture) + ", " + scaleY.ToString("F03", CultureInfo.InvariantCulture) + " (" + (int)Math.Round(Texture.Width / scaleX) + " x " + (int)Math.Round(Texture.Height / scaleY) + ").");
|
|
}
|
|
|
|
//mxd
|
|
protected override void ResetTextureScale()
|
|
{
|
|
Sidedef target = extrafloor.Linedef.Front;
|
|
target.Fields.BeforeFieldsChange();
|
|
if(target.Fields.ContainsKey("scalex_mid")) target.Fields.Remove("scalex_mid");
|
|
if(target.Fields.ContainsKey("scaley_mid")) target.Fields.Remove("scaley_mid");
|
|
}
|
|
|
|
//mxd
|
|
public override void OnResetTextureOffset()
|
|
{
|
|
base.OnResetTextureOffset();
|
|
|
|
// Update the model sector to update all 3d floors
|
|
mode.GetVisualSector(extrafloor.Linedef.Front.Sector).UpdateSectorGeometry(false);
|
|
}
|
|
|
|
//mxd
|
|
public override void OnResetLocalTextureOffset()
|
|
{
|
|
if(!General.Map.UDMF || !General.Map.Config.UseLocalSidedefTextureOffsets)
|
|
{
|
|
OnResetTextureOffset();
|
|
return;
|
|
}
|
|
|
|
base.OnResetLocalTextureOffset();
|
|
|
|
// Update the model sector to update all 3d floors
|
|
mode.GetVisualSector(extrafloor.Linedef.Front.Sector).UpdateSectorGeometry(false);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|