mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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4d67cc7dd4
- preparations for new resource management
375 lines
14 KiB
C#
375 lines
14 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Map;
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using System.Reflection;
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using CodeImp.DoomBuilder.Plugins;
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using CodeImp.DoomBuilder.Editing;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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public class ProgramConfiguration
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Original configuration
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private Configuration cfg;
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// Cached variables
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private int undolevels;
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private bool blackbrowsers;
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private int visualfov;
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private float visualmousesensx;
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private float visualmousesensy;
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private float visualviewrange;
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private int imagebrightness;
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private bool qualitydisplay;
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private bool squarethings;
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private bool testmonsters;
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// These are not stored in the configuration, only used at runtime
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private string defaulttexture;
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private int defaultbrightness = 192;
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private int defaultfloorheight = 0;
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private int defaultceilheight = 128;
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private string defaultfloortexture;
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private string defaultceiltexture;
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private int defaultthingtype = 1;
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private float defaultthingangle = 0.0f;
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#endregion
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#region ================== Properties
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internal Configuration Config { get { return cfg; } }
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public int UndoLevels { get { return undolevels; } internal set { undolevels = value; } }
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public bool BlackBrowsers { get { return blackbrowsers; } internal set { blackbrowsers = value; } }
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public int VisualFOV { get { return visualfov; } internal set { visualfov = value; } }
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public int ImageBrightness { get { return imagebrightness; } internal set { imagebrightness = value; } }
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public float VisualMouseSensX { get { return visualmousesensx; } internal set { visualmousesensx = value; } }
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public float VisualMouseSensY { get { return visualmousesensy; } internal set { visualmousesensy = value; } }
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public float VisualViewRange { get { return visualviewrange; } internal set { visualviewrange = value; } }
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public bool QualityDisplay { get { return qualitydisplay; } internal set { qualitydisplay = value; } }
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public bool SquareThings { get { return squarethings; } internal set { squarethings = value; } }
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public bool TestMonsters { get { return testmonsters; } internal set { testmonsters = value; } }
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public string DefaultTexture { get { return defaulttexture; } set { defaulttexture = value; } }
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public string DefaultFloorTexture { get { return defaultfloortexture; } set { defaultfloortexture = value; } }
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public string DefaultCeilingTexture { get { return defaultceiltexture; } set { defaultceiltexture = value; } }
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public int DefaultBrightness { get { return defaultbrightness; } set { defaultbrightness = value; } }
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public int DefaultFloorHeight { get { return defaultfloorheight; } set { defaultfloorheight = value; } }
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public int DefaultCeilingHeight { get { return defaultceilheight; } set { defaultceilheight = value; } }
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public int DefaultThingType { get { return defaultthingtype; } set { defaultthingtype = value; } }
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public float DefaultThingAngle { get { return defaultthingangle; } set { defaultthingangle = value; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal ProgramConfiguration()
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{
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Loading / Saving
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// This loads the program configuration
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internal bool Load(string cfgfilepathname, string defaultfilepathname)
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{
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// First parse it
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if(Read(cfgfilepathname, defaultfilepathname))
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{
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// Read the cache variables
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blackbrowsers = cfg.ReadSetting("blackbrowsers", false);
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undolevels = cfg.ReadSetting("undolevels", 20);
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visualfov = cfg.ReadSetting("visualfov", 80);
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visualmousesensx = cfg.ReadSetting("visualmousesensx", 40f);
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visualmousesensy = cfg.ReadSetting("visualmousesensy", 40f);
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visualviewrange = cfg.ReadSetting("visualviewrange", 1000f);
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imagebrightness = cfg.ReadSetting("imagebrightness", 3);
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qualitydisplay = cfg.ReadSetting("qualitydisplay", true);
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squarethings = cfg.ReadSetting("squarethings", false);
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testmonsters = cfg.ReadSetting("testmonsters", true);
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// Success
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return true;
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}
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else
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{
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// Failed
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return false;
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}
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}
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// This saves the program configuration
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internal void Save(string filepathname)
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{
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// Write the cache variables
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cfg.WriteSetting("blackbrowsers", blackbrowsers);
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cfg.WriteSetting("undolevels", undolevels);
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cfg.WriteSetting("visualfov", visualfov);
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cfg.WriteSetting("visualmousesensx", visualmousesensx);
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cfg.WriteSetting("visualmousesensy", visualmousesensy);
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cfg.WriteSetting("visualviewrange", visualviewrange);
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cfg.WriteSetting("imagebrightness", imagebrightness);
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cfg.WriteSetting("qualitydisplay", qualitydisplay);
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cfg.WriteSetting("squarethings", squarethings);
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cfg.WriteSetting("testmonsters", testmonsters);
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// Save settings configuration
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General.WriteLogLine("Saving program configuration...");
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cfg.SaveConfiguration(filepathname);
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}
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// This reads the configuration
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private bool Read(string cfgfilepathname, string defaultfilepathname)
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{
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DialogResult result;
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// Check if no config for this user exists yet
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if(!File.Exists(cfgfilepathname))
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{
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// Copy new configuration
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General.WriteLogLine("Local user program configuration is missing!");
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File.Copy(defaultfilepathname, cfgfilepathname);
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General.WriteLogLine("New program configuration copied for local user");
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}
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// Load it
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cfg = new Configuration(cfgfilepathname, true);
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if(cfg.ErrorResult != 0)
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{
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// Error in configuration
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// Ask user for a new copy
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result = General.ShowErrorMessage("Error in program configuration near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription, MessageBoxButtons.YesNoCancel);
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if(result == DialogResult.Yes)
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{
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// Remove old configuration and make a new copy
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General.WriteLogLine("User requested a new copy of the program configuration");
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File.Delete(cfgfilepathname);
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File.Copy(defaultfilepathname, cfgfilepathname);
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General.WriteLogLine("New program configuration copied for local user");
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// Load it
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cfg = new Configuration(cfgfilepathname, true);
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if(cfg.ErrorResult != 0)
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{
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// Error in configuration
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General.WriteLogLine("Error in program configuration near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription);
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General.ShowErrorMessage("Default program configuration is corrupted. Please re-install Doom Builder.", MessageBoxButtons.OK);
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return false;
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}
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}
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else if(result == DialogResult.Cancel)
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{
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// User requested to cancel startup
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General.WriteLogLine("User cancelled startup");
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return false;
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}
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}
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// Success
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return true;
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}
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#endregion
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#region ================== Methods
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// This makes the path prefix for the given assembly
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private string GetPluginPathPrefix(Assembly asm)
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{
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Plugin p = General.Plugins.FindPluginByAssembly(asm);
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return "plugins." + p.Name.ToLowerInvariant() + ".";
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}
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// ReadPluginSetting
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public string ReadPluginSetting(string setting, string defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public int ReadPluginSetting(string setting, int defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public float ReadPluginSetting(string setting, float defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public short ReadPluginSetting(string setting, short defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public long ReadPluginSetting(string setting, long defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public bool ReadPluginSetting(string setting, bool defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public byte ReadPluginSetting(string setting, byte defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public IDictionary ReadPluginSetting(string setting, IDictionary defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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// WritePluginSetting
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public bool WritePluginSetting(string setting, object settingvalue) { return cfg.WriteSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, settingvalue); }
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// ReadSetting
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internal string ReadSetting(string setting, string defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
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internal int ReadSetting(string setting, int defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
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internal float ReadSetting(string setting, float defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
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internal short ReadSetting(string setting, short defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
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internal long ReadSetting(string setting, long defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
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internal bool ReadSetting(string setting, bool defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
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internal byte ReadSetting(string setting, byte defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
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internal IDictionary ReadSetting(string setting, IDictionary defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
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// WriteSetting
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internal bool WriteSetting(string setting, object settingvalue) { return cfg.WriteSetting(setting, settingvalue); }
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internal bool WriteSetting(string setting, object settingvalue, string pathseperator) { return cfg.WriteSetting(setting, settingvalue, pathseperator); }
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#endregion
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#region ================== Default Settings
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// This applies default settings to a thing
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public void ApplyDefaultThingSettings(Thing t)
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{
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t.Type = defaultthingtype;
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t.Rotate(defaultthingangle);
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foreach(string f in General.Map.Config.DefaultThingFlags) t.Flags[f] = true;
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}
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// This attempts to find the default drawing settings
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public void FindDefaultDrawSettings()
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{
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bool foundone;
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// Only possible when a map is loaded
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if(General.Map == null) return;
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// Default texture missing?
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if((defaulttexture == null) || defaulttexture.StartsWith("-"))
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{
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// Find default texture from map
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foundone = false;
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foreach(Sidedef sd in General.Map.Map.Sidedefs)
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{
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if(!sd.MiddleTexture.StartsWith("-"))
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{
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foundone = true;
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defaulttexture = sd.MiddleTexture;
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break;
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}
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}
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// Not found yet?
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if(!foundone)
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{
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// Pick the first STARTAN from the list.
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// I love the STARTAN texture as default for some reason.
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foreach(string s in General.Map.Data.TextureNames)
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{
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if(s.StartsWith("STARTAN"))
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{
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foundone = true;
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defaulttexture = s;
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break;
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}
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}
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// Otherwise just pick the first
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if(!foundone)
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{
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if(General.Map.Data.TextureNames.Count > 1)
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defaulttexture = General.Map.Data.TextureNames[1];
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}
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}
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}
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// Default floor missing?
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if((defaultfloortexture == null) || (defaultfloortexture.Length == 0))
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{
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// Find default texture from map
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foundone = false;
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if(General.Map.Map.Sectors.Count > 0)
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{
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foundone = true;
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defaultfloortexture = General.GetByIndex<Sector>(General.Map.Map.Sectors, 0).FloorTexture;
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}
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// Pick the first FLOOR from the list.
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foreach(string s in General.Map.Data.FlatNames)
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{
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if(s.StartsWith("FLOOR"))
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{
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foundone = true;
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defaultfloortexture = s;
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break;
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}
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}
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// Otherwise just pick the first
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if(!foundone)
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{
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if(General.Map.Data.FlatNames.Count > 0)
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defaultfloortexture = General.Map.Data.FlatNames[0];
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}
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}
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// Default ceiling missing?
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if((defaultceiltexture == null) || (defaultceiltexture.Length == 0))
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{
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// Find default texture from map
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foundone = false;
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if(General.Map.Map.Sectors.Count > 0)
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{
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foundone = true;
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defaultceiltexture = General.GetByIndex<Sector>(General.Map.Map.Sectors, 0).CeilTexture;
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}
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// Pick the first FLOOR from the list.
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foreach(string s in General.Map.Data.FlatNames)
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{
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if(s.StartsWith("FLOOR"))
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{
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foundone = true;
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defaultceiltexture = s;
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break;
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}
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}
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// Otherwise just pick the first
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if(!foundone)
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{
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if(General.Map.Data.FlatNames.Count > 1)
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defaultceiltexture = General.Map.Data.FlatNames[1];
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}
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}
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// Texture names may not be null
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if((defaulttexture == null) || (defaulttexture == "")) defaulttexture = "-";
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if((defaultfloortexture == null) || (defaultfloortexture == "")) defaultfloortexture = "-";
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if((defaultceiltexture == null) || (defaultceiltexture == "")) defaultceiltexture = "-";
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}
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#endregion
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}
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}
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