..
ActionSelectorControl.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
ActionSelectorControl.Designer.cs
Added Find & Replace for Thing Angles
2010-09-01 14:36:31 +00:00
ActionSelectorControl.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
AngleControl.cs
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
AngleControl.Designer.cs
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
AngleControl.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ArgumentBox.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
ArgumentBox.Designer.cs
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
2010-08-22 11:36:09 +00:00
ArgumentBox.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
AutoSelectTextbox.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
ButtonsNumericTextbox.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
ButtonsNumericTextbox.Designer.cs
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
2010-01-02 20:22:05 +00:00
ButtonsNumericTextbox.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ButtonsNumericTextboxDesigner.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
CheckboxArrayControl.cs
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
CheckboxArrayControl.Designer.cs
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
CheckboxArrayControl.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ColorControl.cs
Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
2013-11-20 13:29:41 +00:00
ColorControl.Designer.cs
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
ColorControl.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
Docker.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DockersControl.cs
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
2014-02-26 14:11:06 +00:00
DockersControl.Designer.cs
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
2013-06-24 14:21:13 +00:00
DockersControl.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
DockersTabsControl.cs
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
2013-06-24 14:21:13 +00:00
FieldsEditorControl.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
FieldsEditorControl.Designer.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
FieldsEditorControl.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
FieldsEditorRow.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FlatSelectorControl.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
HintsPanel.cs
Linedef info panel: tag is no longer shown in Hexen map format.
2014-01-23 13:36:51 +00:00
HintsPanel.Designer.cs
Fixed: side panel was not auto-collapsed when Help tab was selected.
2014-01-09 11:31:34 +00:00
HintsPanel.resx
Fixed: side panel was not auto-collapsed when Help tab was selected.
2014-01-09 11:31:34 +00:00
ImageBrowserControl.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
ImageBrowserControl.Designer.cs
Texture Browser: added "Show -> By selection type" option. When this option is selected, the browser will show textures or flats based on selected/highlighted surfaces.
2014-01-24 08:09:57 +00:00
ImageBrowserControl.resx
Texture Browser: textures can now be filtered by size.
2013-09-26 12:43:39 +00:00
ImageBrowserItem.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
ImageSelectorControl.cs
Make Door action: door texture can now be defined in a game configuration.
2014-03-06 09:08:21 +00:00
ImageSelectorControl.Designer.cs
Fixed: side panel was not auto-collapsed when Help tab was selected.
2014-01-09 11:31:34 +00:00
ImageSelectorControl.resx
Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
2013-11-21 10:53:11 +00:00
LinedefInfoPanel.cs
Linedef Info panel: tag text is now set in a more reliable fashion.
2014-03-14 14:21:34 +00:00
LinedefInfoPanel.Designer.cs
Linedef info panel, UDMF: activation flags were not shown in flags panel and were causing exception.
2013-12-06 11:21:10 +00:00
LinedefInfoPanel.resx
Linedef info panel, UDMF: activation flags were not shown in flags panel and were causing exception.
2013-12-06 11:21:10 +00:00
NumericTextbox.cs
Linedef info panel: tag is no longer shown in Hexen map format.
2014-01-23 13:36:51 +00:00
OptimizedListView.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PasteOptionsControl.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PasteOptionsControl.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
PasteOptionsControl.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
RenderTargetControl.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
ResourceListEditor.cs
Wad file can now be loaded by dragging them on top of GZDB's main window.
2013-12-20 11:40:33 +00:00
ResourceListEditor.Designer.cs
Wad file can now be loaded by dragging them on top of GZDB's main window.
2013-12-20 11:40:33 +00:00
ResourceListEditor.resx
Wad file can now be loaded by dragging them on top of GZDB's main window.
2013-12-20 11:40:33 +00:00
ResourceListView.cs
Wad file can now be loaded by dragging them on top of GZDB's main window.
2013-12-20 11:40:33 +00:00
ScintillaConstants.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ScintillaControl.cs
Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it).
2014-05-13 14:41:51 +00:00
ScriptDocumentTab.cs
Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it).
2014-05-13 14:41:51 +00:00
ScriptEditorControl.cs
Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it).
2014-05-13 14:41:51 +00:00
ScriptEditorControl.Designer.cs
Script Editor: added "Find and Replace" toolbar button.
2014-03-03 11:45:03 +00:00
ScriptEditorControl.resx
Script Editor: added "Find and Replace" toolbar button.
2014-03-03 11:45:03 +00:00
ScriptEditorPanel.cs
Script Editor: added a simple snippets system.
2014-05-13 09:43:58 +00:00
ScriptEditorPanel.Designer.cs
Script Editor: added a simple snippets system.
2014-05-13 09:43:58 +00:00
ScriptEditorPanel.resx
Script Editor: added a simple snippets system.
2014-05-13 09:43:58 +00:00
ScriptFileDocumentTab.cs
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
ScriptLumpDocumentTab.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
SectorInfoPanel.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
SectorInfoPanel.Designer.cs
Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly.
2014-01-27 11:18:24 +00:00
SectorInfoPanel.resx
Info panels: thing and sector flags are now displayed.
2013-12-05 09:24:55 +00:00
StatisticsControl.cs
Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted.
2014-05-08 12:34:24 +00:00
StatisticsControl.Designer.cs
Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted.
2014-05-08 12:34:24 +00:00
StatisticsControl.resx
Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted.
2014-05-08 12:34:24 +00:00
TextureSelectorControl.cs
Just a couple of cosmetic fixes. Nothing interesting, really...
2014-03-06 11:45:20 +00:00
ThingBrowserControl.cs
Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
2013-11-21 10:53:11 +00:00
ThingBrowserControl.Designer.cs
Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
2013-11-21 10:53:11 +00:00
ThingBrowserControl.resx
Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
2013-11-21 10:53:11 +00:00
ThingInfoPanel.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
ThingInfoPanel.Designer.cs
Added Draw Grid mode.
2014-01-16 09:32:05 +00:00
ThingInfoPanel.resx
Added Draw Grid mode.
2014-01-16 09:32:05 +00:00
ToolStripCheckBox.cs
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
2014-02-28 14:32:20 +00:00
ToolStripNumericUpDown.cs
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
2014-02-28 14:32:20 +00:00
TransparentPanel.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
VertexInfoPanel.cs
Sector Edit form and Linedef Edit form now support float texture offsets.
2013-07-08 13:13:28 +00:00
VertexInfoPanel.Designer.cs
UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel.
2012-11-27 23:04:49 +00:00
VertexInfoPanel.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00