mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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239 lines
6.1 KiB
C#
239 lines
6.1 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using CodeImp.DoomBuilder.Properties;
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using System.IO;
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using CodeImp.DoomBuilder.IO;
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using System.Collections;
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using System.Reflection;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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internal class ActionManager
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{
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#region ================== Constants
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private const string ACTIONS_RESOURCE = "Actions.cfg";
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#endregion
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#region ================== Variables
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// Actions
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private Dictionary<string, Action> actions;
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// Disposing
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private bool isdisposed = false;
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#endregion
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#region ================== Properties
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public Action this[string action] { get { if(actions.ContainsKey(action)) return actions[action]; else throw new ArgumentException("There is no such action \"" + action + "\""); } }
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public bool IsDisposed { get { return isdisposed; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public ActionManager()
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{
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// Initialize
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General.WriteLogLine("Starting action manager...");
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actions = new Dictionary<string, Action>();
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// Load all actions in this assembly
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LoadActions(General.ThisAssembly);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Actions
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// This loads all actions from an assembly
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public void LoadActions(Assembly asm)
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{
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Stream actionsdata;
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StreamReader actionsreader;
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Configuration cfg;
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string name, title, desc, shortname;
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bool amouse, akeys, ascroll, debugonly;
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string[] resnames;
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AssemblyName asmname = asm.GetName();
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// Find a resource named Actions.cfg
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resnames = asm.GetManifestResourceNames();
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foreach(string rn in resnames)
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{
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// Found one?
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if(rn.EndsWith(ACTIONS_RESOURCE, StringComparison.InvariantCultureIgnoreCase))
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{
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// Get a stream from the resource
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actionsdata = asm.GetManifestResourceStream(rn);
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actionsreader = new StreamReader(actionsdata, Encoding.ASCII);
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// Load configuration from stream
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cfg = new Configuration();
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cfg.InputConfiguration(actionsreader.ReadToEnd());
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// Done with the resource
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actionsreader.Dispose();
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actionsdata.Dispose();
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// Go for all objects in the configuration
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foreach(DictionaryEntry a in cfg.Root)
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{
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// Get action properties
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shortname = a.Key.ToString();
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name = asmname.Name.ToLowerInvariant() + "_" + shortname;
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title = cfg.ReadSetting(a.Key + ".title", "[" + name + "]");
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desc = cfg.ReadSetting(a.Key + ".description", "");
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akeys = cfg.ReadSetting(a.Key + ".allowkeys", false);
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amouse = cfg.ReadSetting(a.Key + ".allowmouse", false);
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ascroll = cfg.ReadSetting(a.Key + ".allowscroll", false);
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debugonly = cfg.ReadSetting(a.Key + ".debugonly", false);
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// Check if action should be included
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if(General.DebugBuild || !debugonly)
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{
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// Create an action
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CreateAction(name, shortname, title, desc, akeys, amouse, ascroll);
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}
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}
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}
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}
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}
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// This manually creates an action
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private void CreateAction(string name, string shortname, string title, string desc, bool allowkeys, bool allowmouse, bool allowscroll)
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{
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// Action does not exist yet?
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if(!actions.ContainsKey(name))
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{
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// Read the key from configuration
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int key = General.Settings.ReadSetting("shortcuts." + name, 0);
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// Create an action
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actions.Add(name, new Action(name, shortname, title, desc, key, allowkeys, allowmouse, allowscroll));
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}
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else
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{
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// Action already exists!
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General.WriteLogLine("WARNING: Action '" + name + "' already exists. Action names must be unique!");
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}
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}
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// This checks if a given action exists
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public bool Exists(string action)
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{
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return actions.ContainsKey(action);
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}
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// This returns a list of all actions
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public Action[] GetAllActions()
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{
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Action[] list = new Action[actions.Count];
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actions.Values.CopyTo(list, 0);
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return list;
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}
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// This saves the control settings
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public void SaveSettings()
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{
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// Go for all actions
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foreach(KeyValuePair<string, Action> a in actions)
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{
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// Write to configuration
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General.Settings.WriteSetting("shortcuts." + a.Key, a.Value.ShortcutKey);
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}
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}
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#endregion
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#region ================== Shortcut Keys
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// Removes all shortcut keys
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public void RemoveShortcutKeys()
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{
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// Clear all keys
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foreach(KeyValuePair<string, Action> a in actions)
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a.Value.SetShortcutKey(0);
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}
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// This will call the associated actions for a keypress
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public void InvokeByKey(int key)
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{
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// Go for all actions
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foreach(KeyValuePair<string, Action> a in actions)
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{
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// This action is associated with this key?
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if(a.Value.ShortcutKey == key)
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{
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// Invoke action
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a.Value.Invoke();
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}
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}
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}
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// This returns all action names for a given key
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public string[] GetActionsByKey(int key)
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{
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List<string> actionnames = new List<string>();
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// Go for all actions
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foreach(KeyValuePair<string, Action> a in actions)
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{
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// This action is associated with this key?
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if(a.Value.ShortcutKey == key)
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{
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// List short name
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actionnames.Add(a.Value.ShortName);
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}
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}
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// Return result;
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return actionnames.ToArray();
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}
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#endregion
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}
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}
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