mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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674 lines
19 KiB
C#
Executable file
674 lines
19 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Security.Cryptography;
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#endregion
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namespace CodeImp.DoomBuilder.IO
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{
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public class WAD : IDisposable
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{
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#region ================== Constants
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// WAD types
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private const string TYPE_IWAD = "IWAD";
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private const string TYPE_PWAD = "PWAD";
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// Encoder
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public static readonly Encoding ENCODING = Encoding.ASCII;
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//mxd. Official IWAD SHA1 hashes
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// Source of hashes: https://github.com/Doom-Utils/iwad-patches
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private static readonly HashSet<string> IWAD_HASHES = new HashSet<string>
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{
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// Doom 1
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"df0040ccb29cc1622e74ceb3b7793a2304cca2c8", // Doom 1.1
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"b5f86a559642a2b3bdfb8a75e91c8da97f057fe6", // Doom 1.2
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"2e89b86859acd9fc1e552f587b710751efcffa8e", // Doom 1.666
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"2c8212631b37f21ad06d18b5638c733a75e179ff", // Doom 1.8
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"7742089b4468a736cadb659a7deca3320fe6dcbd", // Doom 1.9
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"e5ec79505530e151ff0e6f517f3ce1fd65969c46", // Doom Bfg
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"a89b39d91122882214c3088b8cd6b308713bd7c2", // Doom Ppc
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"117015379c529573510be08cf59810aa10bb934e", // Doom Psn
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"f770111ca9eb6d49aead51fcbd398719b462e64b", // Doom Unity 1.0
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"08ab2507e1d525c4c06b6df4f6d5862568a6b009", // Doom Unity 1.1
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"2a8a1ce0f29497a2781b2902c76115fd60d8bbf8", // Doom Unity 1.3
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"9b07b02ab3c275a6a7570c3f73cc20d63a0e3833", // Doom Ud
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"37de4510216eb3ce9a835dd939109443375d10c5", // Doom Xbla
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"1d1d4f69fe14fa255228d8243470678b1b4efdc5", // Doom Xbox
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// Doom 2
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"a4ce5128d57cb129fdd1441c12b58245be55c8ce", // Doom2 1.666g
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"6d559b7ceece4f5ad457415049711992370d520a", // Doom2 1.666
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"70192b8d5aba65c7e633a7c7bcfe7e3e90640c97", // Doom2 1.7a
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"78009057420b792eacff482021db6fe13b370dcc", // Doom2 1.7
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"79c283b18e61b9a989cfd3e0f19a42ea98fda551", // Doom2 1.8
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"d510c877031bbd5f3d198581a2c8651e09b9861f", // Doom2 1.8f
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"7ec7652fcfce8ddc6e801839291f0e28ef1d5ae7", // Doom2 1.9
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"a59548125f59f6aa1a41c22f615557d3dd2e85a9", // Doom2 Bfg
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"f1b6ba94352d53f646b67c01d2da88c5c40e3179", // Doom2 Psn Eur
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"ca8db908a7c9fbac764f34c148f0bcc78d18553e", // Doom2 Psn Usa
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"9b39107b5bcfd1f989bcfe46f68dbc1f49222922", // Doom2 Unity 1.0
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"b723882122e90b61a1d92a11dcfcf9cbf95a407e", // Doom2 Unity 1.1
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"9574851209c9dfbede56db0dee0660ecd51e6150", // Doom2 Unity 1.3
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"55e445badd63d8841ebea887910c26c62c7f525e", // Doom2 Xbla
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"1c91d86cd8a2f3817227986503a6672a5e1613f0", // Doom2 Xbox
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"b7ba1c68631023ea1aab1d7b9f7f6e9afc508f39", // Doom2 Xbox360bfg
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"2cda310805397ae44059bbcaed3cd602f4864a82", // Doom2 Zodiac
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// Plutonia
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"90361e2a538d2388506657252ae41aceeb1ba360", // Plutonia 1.9
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"f131cbe1946d7fddb3caec4aa258c83399c21e60", // Plutonia Anthology
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"85c3517434135a5886111b324955f9288c01046c", // Plutonia Psn Eur
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"327f8c41ebd4138354e9fca63cebbbd1b9489749", // Plutonia Psn Usa
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"54e27b5791fbc5677bf7e83c1de3a92ea3ef935b", // Plutonia Unity 1.0
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"20fd23ee410c466b263a741bbd53bbef573ab47d", // Plutonia Unity 1.3
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// TNT
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"9fbc66aedef7fe3bae0986cdb9323d2b8db4c9d3", // Tnt 1.9
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"4a65c8b960225505187c36040b41a40b152f8f3e", // Tnt Anthology
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"5066833da047117241cdda05a708b009eb266c91", // Tnt Psn Eur
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"139e26d801a64b404b8d898defca10227a61867b", // Tnt Psn Usa
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"503271390606ebded04a2cfaa1a4e249c0313a9d", // Tnt Unity 1.0
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"ca0f0495a6c2813b49620202774c56560d6d7621", // Tnt Unity 1.3
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// Heretic
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"b5a6cc79cde48d97905b44282e82c4c966a23a87", // Heretic 1.0
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"a54c5d30629976a649119c5ce8babae2ddfb1a60", // Heretic 1.2
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"f489d479371df32f6d280a0cb23b59a35ba2b833", // Heretic 1.3
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// Hexen
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"ae797f5fdce845be24a7a24dd5bfc3e762a17bbe", // Hexen Beta
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"ac129c4331bf26f0f080c4a56aaa40d64969c98a", // Hexen 1.0
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"4b53832f0733c1e29e5f1de2428e5475e891af29", // Hexen 1.1
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"4343fbe5aef905ef6d077a1517a50c919e5cc906", // Hexen Mac
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// Strife
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"eb0f3e157b35c34d5a598701f775e789ec85b4ae", // Strife1 1.1
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"64c13b951a845ca7f8081f68138a6181557458d1", // Strife1 1.2
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};
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#endregion
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#region ================== Structs (mxd)
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private struct LumpCopyData
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{
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public byte[] Data;
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public byte[] FixedName;
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public int Index;
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}
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#endregion
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#region ================== Variables
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// File objects
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private string filename;
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private FileStream file;
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private BinaryReader reader;
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private BinaryWriter writer;
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// Header
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private int numlumps;
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private int lumpsoffset;
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private bool isiwad; //mxd
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private bool isofficialiwad; //mxd
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// Lumps
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private List<Lump> lumps;
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// Status
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private bool isreadonly;
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private bool isdisposed;
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#endregion
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#region ================== Properties
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public string Filename { get { return filename; } }
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public Encoding Encoding { get { return ENCODING; } }
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public bool IsReadOnly { get { return isreadonly; } }
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public bool IsDisposed { get { return isdisposed; } }
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public bool IsIWAD { get { return isiwad; } set { isiwad = value; } } //mxd
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public bool IsOfficialIWAD { get { return isofficialiwad; } } //mxd
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public List<Lump> Lumps { get { return lumps; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor to open or create a WAD file
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public WAD(string pathfilename)
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{
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// Initialize
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this.isreadonly = false;
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this.Open(pathfilename);
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}
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// Constructor to open or create a WAD file
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public WAD(string pathfilename, bool openreadonly)
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{
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// Initialize
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this.isreadonly = openreadonly;
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this.Open(pathfilename);
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}
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// Destructor
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/*~WAD()
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{
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// Make sure everything is disposed
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this.Dispose();
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}*/
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// Disposer
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public void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Only possible when not read-only
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if(!isreadonly)
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{
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// Flush writing changes
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if(writer != null) writer.Flush();
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if(file != null) file.Flush();
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}
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// Clean up
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if(lumps != null) foreach(Lump l in lumps) l.Dispose();
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if(writer != null) writer.Close();
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if(reader != null) reader.Close();
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if(file != null) file.Dispose();
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// Done
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isdisposed = true;
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GC.SuppressFinalize(this); //mxd
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}
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}
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#endregion
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#region ================== IO
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// Open a WAD file
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private void Open(string pathfilename)
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{
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FileAccess access;
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FileShare share;
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// Keep filename
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filename = pathfilename;
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//mxd
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CheckHash();
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// Determine if opening for read only
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if(isreadonly)
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{
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// Read only
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access = FileAccess.Read;
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share = FileShare.ReadWrite;
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}
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else
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{
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// Private access
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access = FileAccess.ReadWrite;
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share = FileShare.Read;
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}
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// Open the file stream
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file = File.Open(pathfilename, FileMode.OpenOrCreate, access, share);
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// Create file handling tools
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reader = new BinaryReader(file, ENCODING);
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if(!isreadonly) writer = new BinaryWriter(file, ENCODING);
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// Is the WAD file zero length?
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if(file.Length < 4)
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{
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// Create the headers in file
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CreateHeaders();
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}
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else
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{
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// Read information from file
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ReadHeaders();
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}
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}
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// This creates new file headers
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private void CreateHeaders()
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{
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// Default settings
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isiwad = false; //mxd
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isofficialiwad = false; //mxd
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lumpsoffset = 12;
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// New lumps array
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lumps = new List<Lump>(numlumps);
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// Write the headers
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if(!isreadonly) WriteHeaders();
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}
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// This reads the WAD header and lumps table
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private void ReadHeaders()
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{
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// Make sure the write is finished writing
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if(!isreadonly) writer.Flush();
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// Seek to beginning
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file.Seek(0, SeekOrigin.Begin);
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// Read WAD type
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isiwad = (ENCODING.GetString(reader.ReadBytes(4)) == TYPE_IWAD); //mxd
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// Number of lumps
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numlumps = reader.ReadInt32();
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if(numlumps < 0) throw new IOException("Invalid number of lumps in wad file.");
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// Lumps table offset
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lumpsoffset = reader.ReadInt32();
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if(lumpsoffset < 0) throw new IOException("Invalid lumps offset in wad file.");
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// Seek to the lumps table
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file.Seek(lumpsoffset, SeekOrigin.Begin);
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// Dispose old lumps and create new list
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if(lumps != null) foreach(Lump l in lumps) l.Dispose();
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lumps = new List<Lump>(numlumps);
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// Go for all lumps
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for(int i = 0; i < numlumps; i++)
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{
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// Read lump information
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int offset = reader.ReadInt32();
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int length = reader.ReadInt32();
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byte[] fixedname = reader.ReadBytes(8);
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// Create the lump
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lumps.Add(new Lump(file, this, fixedname, offset, length));
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}
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}
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// This writes the WAD header and lumps table
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public void WriteHeaders()
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{
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// [ZZ] don't allow any edit actions on readonly archive
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if (isreadonly) return;
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// Seek to beginning
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file.Seek(0, SeekOrigin.Begin);
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// Write WAD type
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writer.Write(ENCODING.GetBytes(isiwad ? TYPE_IWAD : TYPE_PWAD));
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// Number of lumps
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writer.Write(numlumps);
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// Lumps table offset
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writer.Write(lumpsoffset);
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// Seek to the lumps table
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file.Seek(lumpsoffset, SeekOrigin.Begin);
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// Go for all lumps
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for(int i = 0; i < lumps.Count; i++)
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{
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// Write lump information
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writer.Write(lumps[i].Offset);
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writer.Write(lumps[i].Length);
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writer.Write(lumps[i].FixedName);
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}
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}
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//mxd
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private void CheckHash()
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{
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// Open the file stream
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FileStream fs = File.Open(filename, FileMode.OpenOrCreate, FileAccess.Read, FileShare.ReadWrite);
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// Empty file can't be official iwad
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if(fs.Length > 4)
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{
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BinaryReader r = new BinaryReader(fs, ENCODING);
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// Read WAD type
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if(ENCODING.GetString(r.ReadBytes(4)) == TYPE_IWAD)
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{
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// Rewind
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r.BaseStream.Position = 0;
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//isofficialiwad = IWAD_HASHES.Contains(MD5Hash.Get(r.BaseStream));
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isofficialiwad = IWAD_HASHES.Contains(Hasher<SHA1>.Get(r.BaseStream));
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if (!isreadonly && isofficialiwad) isreadonly = true;
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}
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// Close the reader
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r.Close();
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}
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else
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{
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// Close the file
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fs.Dispose();
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}
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}
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//mxd. This rebuilds the WAD file, removing all "dead" entries
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// Tech info: WAD.Remove() doesn't remove lump data, so MapManager.TemporaryMapFile slowly gets bigger
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// with every map save/test, which leads to lumpsoffset overflowing when TemporaryMapFile size reaches
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// int.MaxValue bytes in size (that's ~2Gb).
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internal void Compress()
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{
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// No can't do...
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if(isreadonly) return;
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// Gather existing data
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int totaldatalength = 0;
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List<LumpCopyData> copydata = new List<LumpCopyData>(lumps.Count);
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for(int i = 0; i < lumps.Count; i++)
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{
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// Copy lump...
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LumpCopyData lcd = new LumpCopyData();
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Lump l = lumps[i];
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lcd.FixedName = l.FixedName;
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lcd.Index = i;
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lcd.Data = l.Stream.ReadAllBytes();
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// Store data
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copydata.Add(lcd);
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// Track total length
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totaldatalength += l.Length;
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// Dispose lump
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l.Dispose();
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}
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// Compression required?
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if(totaldatalength >= lumpsoffset + 12) return;
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// Set new file length
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file.SetLength(totaldatalength + lumps.Count * 16);
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// Reset lumpsoffset
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lumpsoffset = 12;
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// Reset lumps collection
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lumps = new List<Lump>(copydata.Count);
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numlumps = copydata.Count;
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// Recreate all lumps
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foreach(LumpCopyData lcd in copydata)
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{
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Lump l = new Lump(file, this, lcd.FixedName, lumpsoffset, lcd.Data.Length);
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l.Stream.Write(lcd.Data, 0, lcd.Data.Length);
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l.Stream.Seek(0, SeekOrigin.Begin);
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lumps.Insert(lcd.Index, l);
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lumpsoffset += lcd.Data.Length;
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}
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// Write new headers
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WriteHeaders();
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}
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// This flushes writing changes
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/*public void Flush()
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{
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// Only possible when not read-only
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if(!isreadonly)
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{
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// Flush writing changes
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if(writer != null) writer.Flush();
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if(file != null) file.Flush();
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}
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}*/
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#endregion
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#region ================== Lumps
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// This creates a new lump in the WAD file
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public Lump Insert(string name, int position, int datalength, bool writeheaders = true)
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{
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// [ZZ] don't allow any edit actions on readonly archive
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if (isreadonly) return null;
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// We will be adding a lump
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numlumps++;
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// Extend the file
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file.SetLength(file.Length + datalength + 16);
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// Create the lump
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Lump lump = new Lump(file, this, Lump.MakeFixedName(name, ENCODING), lumpsoffset, datalength);
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lumps.Insert(position, lump);
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// Advance lumps table offset
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lumpsoffset += datalength;
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// Write the new headers
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if(writeheaders) WriteHeaders();
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// Return the new lump
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return lump;
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}
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// This removes a lump from the WAD file by index
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public void RemoveAt(int index, bool writeheaders = true)
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{
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// [ZZ] don't allow any edit actions on readonly archive
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if (isreadonly) return;
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// Remove from list
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Lump l = lumps[index];
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lumps.RemoveAt(index);
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l.Dispose();
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numlumps--;
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// Write the new headers
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if (writeheaders) WriteHeaders();
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}
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// This removes a lump from the WAD file
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public void Remove(Lump lump)
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{
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// [ZZ] don't allow any edit actions on readonly archive
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if (isreadonly) return;
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|
|
// Remove from list
|
|
lumps.Remove(lump);
|
|
lump.Dispose();
|
|
numlumps--;
|
|
|
|
// Write the new headers
|
|
WriteHeaders();
|
|
}
|
|
|
|
// This finds a lump by name, returns null when not found
|
|
public Lump FindLump(string name)
|
|
{
|
|
int index = FindLumpIndex(name);
|
|
return (index == -1 ? null : lumps[index]);
|
|
}
|
|
|
|
// This finds a lump by name, returns null when not found
|
|
public Lump FindLump(string name, int start)
|
|
{
|
|
int index = FindLumpIndex(name, start);
|
|
return (index == -1 ? null : lumps[index]);
|
|
}
|
|
|
|
// This finds a lump by name, returns null when not found
|
|
public Lump FindLump(string name, int start, int end)
|
|
{
|
|
int index = FindLumpIndex(name, start, end);
|
|
return (index == -1 ? null : lumps[index]);
|
|
}
|
|
|
|
// This finds a lump by name, returns -1 when not found
|
|
public int FindLumpIndex(string name)
|
|
{
|
|
// Do search
|
|
return FindLumpIndex(name, 0, lumps.Count - 1);
|
|
}
|
|
|
|
// This finds a lump by name, returns -1 when not found
|
|
public int FindLumpIndex(string name, int start)
|
|
{
|
|
// Do search
|
|
return FindLumpIndex(name, start, lumps.Count - 1);
|
|
}
|
|
|
|
// This finds a lump by name, returns -1 when not found
|
|
public int FindLumpIndex(string name, int start, int end)
|
|
{
|
|
if(name.Length > 8 || lumps.Count == 0 || start > lumps.Count - 1) return -1; //mxd. Can't be here. Go away!
|
|
|
|
long longname = Lump.MakeLongName(name);
|
|
|
|
// Fix start/end when they exceed safe bounds
|
|
start = Math.Max(start, 0);
|
|
end = General.Clamp(end, 0, lumps.Count - 1);
|
|
|
|
// Loop through the lumps
|
|
for(int i = start; i < end + 1; i++)
|
|
{
|
|
// Check if the lump name matches
|
|
if(lumps[i].LongName == longname)
|
|
{
|
|
// Found the lump!
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// Nothing found
|
|
return -1;
|
|
}
|
|
|
|
// This finds a lump with given prefix, returns -1 when not found
|
|
public int FindLumpIndexWithPrefix(string prefix)
|
|
{
|
|
// Do search
|
|
return FindLumpIndexWithPrefix(prefix, 0, lumps.Count - 1);
|
|
}
|
|
|
|
// This finds a lump with given prefix, returns -1 when not found
|
|
public int FindLumpIndexWithPrefix(string prefix, int start)
|
|
{
|
|
// Do search
|
|
return FindLumpIndex(prefix, start, lumps.Count - 1);
|
|
}
|
|
|
|
// This finds a lump with given prefix, returns -1 when not found
|
|
public int FindLumpIndexWithPrefix(string prefix, int start, int end)
|
|
{
|
|
if (prefix.Length > 8 || lumps.Count == 0 || start > lumps.Count - 1) return -1; //mxd. Can't be here. Go away!
|
|
|
|
// Fix start/end when they exceed safe bounds
|
|
start = Math.Max(start, 0);
|
|
end = General.Clamp(end, 0, lumps.Count - 1);
|
|
|
|
// Loop through the lumps
|
|
for (int i = start; i < end + 1; i++)
|
|
{
|
|
// Check if the lump name matches
|
|
if (lumps[i].Name.StartsWith(prefix))
|
|
{
|
|
// Found the lump!
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// Nothing found
|
|
return -1;
|
|
}
|
|
|
|
//mxd. Same as above, but searches in reversed order
|
|
|
|
// This finds a lump by name, returns null when not found
|
|
public Lump FindLastLump(string name)
|
|
{
|
|
int index = FindLastLumpIndex(name);
|
|
return (index == -1 ? null : lumps[index]);
|
|
}
|
|
|
|
// This finds a lump by name, returns null when not found
|
|
public Lump FindLastLump(string name, int start)
|
|
{
|
|
int index = FindLastLumpIndex(name, start);
|
|
return (index == -1 ? null : lumps[index]);
|
|
}
|
|
|
|
// This finds a lump by name, returns null when not found
|
|
public Lump FindLastLump(string name, int start, int end)
|
|
{
|
|
int index = FindLastLumpIndex(name, start, end);
|
|
return (index == -1 ? null : lumps[index]);
|
|
}
|
|
|
|
// This finds a lump by name, returns -1 when not found
|
|
public int FindLastLumpIndex(string name)
|
|
{
|
|
// Do search
|
|
return FindLastLumpIndex(name, 0, lumps.Count - 1);
|
|
}
|
|
|
|
// This finds a lump by name, returns -1 when not found
|
|
public int FindLastLumpIndex(string name, int start)
|
|
{
|
|
// Do search
|
|
return FindLastLumpIndex(name, start, lumps.Count - 1);
|
|
}
|
|
|
|
// This finds a lump by name, returns -1 when not found
|
|
public int FindLastLumpIndex(string name, int start, int end)
|
|
{
|
|
if(name.Length > 8 || lumps.Count == 0 || start > lumps.Count - 1) return -1; //mxd. Can't be here. Go away!
|
|
|
|
long longname = Lump.MakeLongName(name);
|
|
|
|
// Fix start/end when they exceed safe bounds
|
|
start = Math.Max(start, 0);
|
|
end = General.Clamp(end, 0, lumps.Count - 1);
|
|
|
|
// Loop through the lumps in backwards order
|
|
for(int i = end; i > start - 1; i--)
|
|
{
|
|
// Check if the lump name matches
|
|
if(lumps[i].LongName == longname)
|
|
{
|
|
// Found the lump!
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// Nothing found
|
|
return -1;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|