mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
a523f7eb28
Fixed, Classic modes: MODELDEF model scale was not taken into account when calculating model visibility, which resulted in models with increased scaled disappearing when near screen edges.
47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using CodeImp.DoomBuilder.Rendering;
|
|
using SlimDX;
|
|
|
|
namespace CodeImp.DoomBuilder.GZBuilder.Data
|
|
{
|
|
public struct BoundingBoxSizes
|
|
{
|
|
public int MinX;
|
|
public int MaxX;
|
|
public int MinY;
|
|
public int MaxY;
|
|
public int MinZ;
|
|
public int MaxZ;
|
|
|
|
//we need some reference here
|
|
public BoundingBoxSizes(WorldVertex v)
|
|
{
|
|
MinX = MaxX = (int)v.x;
|
|
MinY = MaxY = (int)v.y;
|
|
MinZ = MaxZ = (int)v.z;
|
|
}
|
|
}
|
|
|
|
public static class BoundingBoxTools
|
|
{
|
|
public static Vector3[] CalculateBoundingPlane(BoundingBoxSizes bbs)
|
|
{
|
|
//mxd. looks like I need only these 2 points, so...
|
|
//center
|
|
Vector3 v0 = new Vector3(bbs.MinX + (bbs.MaxX - bbs.MinX) / 2, bbs.MinY + (bbs.MaxY - bbs.MinY) / 2, bbs.MinZ + (bbs.MaxZ - bbs.MinZ) / 2);
|
|
Vector3 v1 = new Vector3(bbs.MinX, bbs.MinY, bbs.MinZ);
|
|
return new[] { v0, v1 };
|
|
}
|
|
|
|
public static void UpdateBoundingBoxSizes(ref BoundingBoxSizes bbs, WorldVertex v)
|
|
{
|
|
if (v.x < bbs.MinX) bbs.MinX = (int)v.x;
|
|
else if(v.x > bbs.MaxX) bbs.MaxX = (int)v.x;
|
|
|
|
if(v.z < bbs.MinZ) bbs.MinZ = (int)v.z;
|
|
else if(v.z > bbs.MaxZ) bbs.MaxZ = (int)v.z;
|
|
|
|
if(v.y < bbs.MinY) bbs.MinY = (int)v.y;
|
|
else if(v.y > bbs.MaxY) bbs.MaxY = (int)v.y;
|
|
}
|
|
}
|
|
}
|