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91e1fbbd53
Sector Edit Form, UDMF: Sound Sequence selector is now a drop-down populated by values parsed from SNDSEQ. Documentation: updated "(G)ZDoom text lumps support" page. Updated udmf_zdoom.txt.
303 lines
8.2 KiB
C#
303 lines
8.2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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public partial class ActionSelectorControl : UserControl
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{
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// Events
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public event EventHandler ValueChanges;
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// Variables
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private List<GeneralizedCategory> generalizedcategories;
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private List<GeneralizedOption> generalizedoptions; //mxd
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private bool controlpressed;
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// Constants
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private const string NUMBER_SEPERATOR = "\t";
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// Properties
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public bool Empty { get { return (number.Text.Length == 0); } set { if(value) number.Text = ""; } }
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public int Value { get { return GetValue(); } set { number.Text = value.ToString(); } }
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public List<GeneralizedCategory> GeneralizedCategories { get { return generalizedcategories; } set { generalizedcategories = value; } }
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public List<GeneralizedOption> GeneralizedOptions { get { return generalizedoptions; } set { generalizedoptions = value; } } //mxd
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// Constructor
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public ActionSelectorControl()
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{
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// Initialize
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InitializeComponent();
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number.MouseWheel += number_OnMouseWheel; //mxd
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}
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// This returns the numeric value
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public int GetValue()
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{
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int val = 0;
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if(number.Text.Length > 0)
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{
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try
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{
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val = Convert.ToInt32(number.Text);
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}
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catch(Exception) { }
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}
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return val;
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}
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// This clears all information
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public void ClearInfo()
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{
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list.Items.Clear();
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}
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// This adds information to display
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public void AddInfo(INumberedTitle[] infolist)
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{
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// Add to list
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list.Items.AddRange(infolist);
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}
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// Resized
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private void ActionSelectorControl_Resize(object sender, EventArgs e)
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{
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list.Width = ClientRectangle.Width - list.Left;
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ClientSize = new Size(ClientSize.Width, list.Height);
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}
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// Layout change
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private void ActionSelectorControl_Layout(object sender, LayoutEventArgs e)
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{
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ActionSelectorControl_Resize(sender, e);
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}
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// This draws an item in the combobox
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private void list_DrawItem(object sender, DrawItemEventArgs e)
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{
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INumberedTitle item;
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Brush displaybrush = SystemBrushes.WindowText;
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Brush backbrush = SystemBrushes.Window;
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string displayname = string.Empty;
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int intnumber;
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// Only when running
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if(!this.DesignMode)
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{
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// Unknow item?
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if(e.Index < 0)
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{
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// Grayed
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displaybrush = new SolidBrush(SystemColors.GrayText);
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backbrush = new SolidBrush(SystemColors.Window);
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// Try getting integral number
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int.TryParse(number.Text, out intnumber);
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// Check what to display
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if(number.Text.Length == 0)
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displayname = "";
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else if(intnumber == 0)
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displayname = "None";
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else if((generalizedcategories != null) && GameConfiguration.IsGeneralized(intnumber, generalizedcategories))
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displayname = "Generalized (" + General.Map.Config.GetGeneralizedActionCategory(intnumber) + ")";
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else if((generalizedoptions != null) && GameConfiguration.IsGeneralizedSectorEffect(intnumber, generalizedoptions)) //mxd
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displayname = General.Map.Config.GetGeneralizedSectorEffectName(intnumber); //mxd
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else
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displayname = "Unknown";
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}
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// In the display part of the combobox?
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else if((e.State & DrawItemState.ComboBoxEdit) != 0)
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{
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// Show without number
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item = (INumberedTitle)list.Items[e.Index];
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displayname = item.Title.Trim();
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// Determine colors to use
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if(item.Index == 0)
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{
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// Grayed
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displaybrush = new SolidBrush(SystemColors.GrayText);
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backbrush = new SolidBrush(SystemColors.Window);
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}
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else
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{
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// Normal color
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displaybrush = new SolidBrush(list.ForeColor);
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backbrush = new SolidBrush(SystemColors.Window);
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}
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}
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else
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{
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// Use number and description
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item = (INumberedTitle)list.Items[e.Index];
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displayname = item.Index + NUMBER_SEPERATOR + item.Title;
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// Determine colors to use
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if((e.State & DrawItemState.Focus) != 0)
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{
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displaybrush = new SolidBrush(SystemColors.HighlightText);
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backbrush = new SolidBrush(SystemColors.Highlight);
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}
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else
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{
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displaybrush = new SolidBrush(list.ForeColor);
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backbrush = new SolidBrush(SystemColors.Window);
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}
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}
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}
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// Draw item
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e.Graphics.FillRectangle(backbrush, e.Bounds);
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e.Graphics.DrawString(displayname, list.Font, displaybrush, e.Bounds.X, e.Bounds.Y);
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//mxd. Dispose brushes
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if(!this.DesignMode)
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{
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backbrush.Dispose();
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displaybrush.Dispose();
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}
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}
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// List closed
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private void list_DropDownClosed(object sender, EventArgs e)
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{
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// Focus to number box
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number.SelectAll();
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number.Focus();
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}
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// Number changes
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private void number_TextChanged(object sender, EventArgs e)
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{
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int itemindex = -1;
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INumberedTitle item;
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// Not nothing?
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if(number.Text.Length > 0)
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{
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// Find the index in the list
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for(int i = 0; i < list.Items.Count; i++)
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{
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// This is the item we're looking for?
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item = (INumberedTitle)list.Items[i];
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if(item.Index.ToString() == number.Text)
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{
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// Found it
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itemindex = i;
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break;
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}
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}
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}
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// Select item
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if(list.SelectedIndex != itemindex) list.SelectedIndex = itemindex;
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list.Refresh();
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// Raise change event
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if(ValueChanges != null) ValueChanges(this, EventArgs.Empty);
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}
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// Keys pressed in number box
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private void number_KeyDown(object sender, KeyEventArgs e)
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{
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controlpressed = e.Control;
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// Allow CTRL+X, CTRL+C and CTRL+V
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if(controlpressed && ((e.KeyCode == Keys.X) || (e.KeyCode == Keys.C) || (e.KeyCode == Keys.V))) return;
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//mxd. Scroll action list using arrow keys
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if (e.KeyCode == Keys.Down)
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{
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if (list.SelectedIndex > 0)
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{
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list.SelectedIndex--;
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list_SelectionChangeCommitted(list, EventArgs.Empty);
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}
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// Cancel this
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e.Handled = true;
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return;
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}
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if(e.KeyCode == Keys.Up)
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{
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if (list.SelectedIndex < list.Items.Count)
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{
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list.SelectedIndex++;
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list_SelectionChangeCommitted(list, EventArgs.Empty);
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}
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// Cancel this
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e.Handled = true;
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return;
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}
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// Not numeric or control key?
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if(((e.KeyValue < 48) || (e.KeyValue > 57)) &&
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(e.KeyCode != Keys.Back) && (e.KeyCode != Keys.Left) &&
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(e.KeyCode != Keys.Right) && (e.KeyCode != Keys.Delete))
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{
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// Cancel this
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e.Handled = true;
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}
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}
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// Keys pressed in number box
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private void number_KeyPress(object sender, KeyPressEventArgs e)
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{
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// Allow CTRL+X, CTRL+C and CTRL+V
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if(controlpressed && ((e.KeyChar == '\u0018') || (e.KeyChar == '\u0003') || (e.KeyChar == '\u0016'))) return;
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// Not numeric or control key?
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if(((e.KeyChar < 48) || (e.KeyChar > 57)) && (e.KeyChar != 8))
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{
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// Cancel this
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e.Handled = true;
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}
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}
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//mxd. Scrolls action list using mouse wheel
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private void number_OnMouseWheel(object sender, MouseEventArgs e)
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{
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if (e.Delta < 0 && list.SelectedIndex > 0)
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{
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list.SelectedIndex--;
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list_SelectionChangeCommitted(list, EventArgs.Empty);
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}
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else if (e.Delta > 0 && list.SelectedIndex < list.Items.Count - 1)
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{
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list.SelectedIndex++;
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list_SelectionChangeCommitted(list, EventArgs.Empty);
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}
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}
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// Selection made
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private void list_SelectionChangeCommitted(object sender, EventArgs e)
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{
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INumberedTitle item = (INumberedTitle)list.SelectedItem;
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number.Text = item.Index.ToString();
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}
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}
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}
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