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411368307f
Internal, Script Editor: moved some setup/auto-completion logic to separate classes. Updated ZDoom_DECORATE.cfg (A_QuakeEx).
38 lines
830 B
C#
38 lines
830 B
C#
#region ================== Namespaces
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using System;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.Data.Scripting
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{
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[AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = true)]
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public sealed class ScriptHandlerAttribute : Attribute
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{
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#region ================== Variables
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private Type type;
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private ScriptType scripttype;
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#endregion
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#region ================== Properties
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public Type Type { get { return type; } set { type = value; } }
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public ScriptType ScriptType { get { return scripttype; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public ScriptHandlerAttribute(ScriptType scripttype)
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{
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// Initialize
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this.scripttype = scripttype;
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}
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#endregion
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}
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}
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