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ColorCollection.cs
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Added, Visual mode: translucent/additive geometry is now rendered properly.
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2015-09-27 21:09:14 +00:00 |
ColorSetting.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
CommentType.cs
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UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
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2015-07-14 23:34:31 +00:00 |
D3DDevice.cs
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
D3DShader.cs
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Visual mode: noticeable performance boost (rendering now works ~40% faster).
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2015-10-02 14:47:34 +00:00 |
Display2DShader.cs
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Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
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2015-12-10 14:34:34 +00:00 |
FlatQuad.cs
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Changed: "Show Comments" option should also control whether comment tooltips are displayed.
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2015-07-15 09:09:47 +00:00 |
FlatVertex.cs
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Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
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2015-06-24 21:21:19 +00:00 |
ID3DResource.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
IRenderer2D.cs
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Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet.
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2015-09-17 12:02:39 +00:00 |
IRenderer3D.cs
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Visual mode: noticeable performance boost (rendering now works ~40% faster).
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2015-10-02 14:47:34 +00:00 |
PixelColor.cs
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Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
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2015-08-27 20:46:49 +00:00 |
PixelColorBlock.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
Plotter.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
Presentation.cs
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Classic modes: added "Toggle Grid" action (default key is Alt-G), new menu item in the View menu and new toolbar button.
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2015-08-04 23:28:02 +00:00 |
Renderer.cs
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Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet.
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2015-09-17 12:02:39 +00:00 |
Renderer2D.cs
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Changed, Renderer2D: StartOverlay() now works the same way as StartPlotter() and StartThings() (e.g. returns false when unable to render instead of throwing an Exception. Should prevent crashes for people with slow GPUs / very complex maps).
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2015-12-13 22:14:16 +00:00 |
Renderer3D.cs
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Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
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2015-12-10 14:34:34 +00:00 |
RenderLayers.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
RenderPasses.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ShaderManager.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
SurfaceBufferSet.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SurfaceEntry.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SurfaceEntryCollection.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
SurfaceManager.cs
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Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
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2015-01-25 23:22:42 +00:00 |
SurfaceUpdate.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
TextAlignment.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextFont.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
TextLabel.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
Things2DShader.cs
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Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
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2015-12-10 14:34:34 +00:00 |
ViewMode.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
World3DShader.cs
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Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
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2015-12-10 14:34:34 +00:00 |
WorldVertex.cs
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Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
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2015-06-24 21:21:19 +00:00 |