UltimateZoneBuilder/Source/Core/Config/TextureSet.cs
MaxED 447851e457 Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
Updated ZDoom_DECORATE.cfg (A_SetSize).
2016-12-22 15:04:40 +00:00

68 lines
1.5 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
#endregion
namespace CodeImp.DoomBuilder.Config
{
public abstract class TextureSet : IComparable<TextureSet>
{
#region ================== Variables
protected string name;
protected List<string> filters;
#endregion
#region ================== Properties
public string Name { get { return name; } set { name = value; } }
internal List<string> Filters { get { return filters; } }
#endregion
#region ================== Constructor / Destructor
protected TextureSet()
{
this.name = "Unnamed Set";
this.filters = new List<string>();
}
#endregion
#region ================== Methods
// This returns the name
public override string ToString()
{
return name;
}
// Comparer for sorting alphabetically
public int CompareTo(TextureSet other)
{
return string.Compare(this.name, other.name);
}
#endregion
}
}