mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
b27716ce6b
Sectors mode: event lines were not rendered for things targeting highlighted sector. Added "DropItem" and "CheckFlag" definitions to ACS and DECORATE script configurations.
1285 lines
40 KiB
C#
1285 lines
40 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.GZBuilder.Tools;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Linedefs Mode",
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SwitchAction = "linedefsmode", // Action name used to switch to this mode
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ButtonImage = "LinesMode.png", // Image resource name for the button
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ButtonOrder = int.MinValue + 100, // Position of the button (lower is more to the left)
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ButtonGroup = "000_editing",
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UseByDefault = true,
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SafeStartMode = true)]
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public class LinedefsMode : BaseClassicMode
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Highlighted item
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private Linedef highlighted;
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private Association[] association = new Association[Linedef.NUM_ARGS];
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private Association highlightasso = new Association();
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// Interface
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private bool editpressed;
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#endregion
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#region ================== Properties
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public override object HighlightedObject { get { return highlighted; } }
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#endregion
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#region ================== Constructor / Disposer
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#endregion
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#region ================== Methods
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// This highlights a new item
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protected void Highlight(Linedef l)
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{
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bool completeredraw = false;
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LinedefActionInfo action = null;
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// Often we can get away by simply undrawing the previous
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// highlight and drawing the new highlight. But if associations
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// are or were drawn we need to redraw the entire display.
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// Previous association highlights something?
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if((highlighted != null) && (highlighted.Tag > 0)) completeredraw = true;
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// Set highlight association
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if(l != null)
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highlightasso.Set(new Vector2D((l.Start.Position + l.End.Position)/2), l.Tag, UniversalType.LinedefTag);
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else
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highlightasso.Set(new Vector2D(), 0, 0);
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// New association highlights something?
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if((l != null) && (l.Tag > 0)) completeredraw = true;
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// Use the line tag to highlight sectors (Doom style)
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if(General.Map.Config.LineTagIndicatesSectors)
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{
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if(l != null)
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association[0].Set(new Vector2D((l.Start.Position + l.End.Position)/2), l.Tag, UniversalType.SectorTag);
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else
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association[0].Set(new Vector2D(), 0, 0);
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}
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else
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{
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if(l != null)
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{
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// Check if we can find the linedefs action
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if((l.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(l.Action))
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action = General.Map.Config.LinedefActions[l.Action];
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}
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// Determine linedef associations
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for(int i = 0; i < Linedef.NUM_ARGS; i++)
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{
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// Previous association highlights something?
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if((association[i].type == UniversalType.SectorTag) ||
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(association[i].type == UniversalType.LinedefTag) ||
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(association[i].type == UniversalType.ThingTag)) completeredraw = true;
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// Make new association
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if(action != null)
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association[i].Set(new Vector2D((l.Start.Position + l.End.Position)/2), l.Args[i], action.Args[i].Type);
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else
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association[i].Set(new Vector2D(), 0, 0);
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// New association highlights something?
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if((association[i].type == UniversalType.SectorTag) ||
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(association[i].type == UniversalType.LinedefTag) ||
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(association[i].type == UniversalType.ThingTag)) completeredraw = true;
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}
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}
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// If we're changing associations, then we
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// need to redraw the entire display
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if(completeredraw)
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{
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// Set new highlight and redraw completely
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highlighted = l;
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General.Interface.RedrawDisplay();
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}
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else
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{
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// Update display
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if(renderer.StartPlotter(false))
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{
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// Undraw previous highlight
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
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renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
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renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
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}
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// Set new highlight
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highlighted = l;
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// Render highlighted item
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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renderer.PlotLinedef(highlighted, General.Colors.Highlight);
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renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
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renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
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}
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// Done
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renderer.Finish();
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renderer.Present();
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}
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}
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// Show highlight info
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if((highlighted != null) && !highlighted.IsDisposed)
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General.Interface.ShowLinedefInfo(highlighted);
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else
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General.Interface.HideInfo();
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}
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//mxd
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private void alignTextureToLine(bool alignFloors, bool alignToFrontSide) {
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ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
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if(lines.Count == 0) {
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General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection");
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return;
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}
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//Create Undo
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string rest = (alignFloors ? "Floors" : "Ceilings") + " to " + (alignToFrontSide ? "Front" : "Back")+ " Side";
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General.Map.UndoRedo.CreateUndo("Align " + rest);
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int counter = 0;
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foreach(Linedef l in lines){
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Sector s = null;
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if(alignToFrontSide) {
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if(l.Front != null && l.Front.Sector != null) s = l.Front.Sector;
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} else {
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if(l.Back != null && l.Back.Sector != null) s = l.Back.Sector;
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}
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if(s == null) continue;
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counter++;
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s.Fields.BeforeFieldsChange();
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float sourceAngle = (float)Math.Round(General.ClampAngle(alignToFrontSide ? -Angle2D.RadToDeg(l.Angle) + 90 : -Angle2D.RadToDeg(l.Angle) - 90), 1);
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if(!alignToFrontSide) sourceAngle = General.ClampAngle(sourceAngle + 180);
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//update angle
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UDMFTools.SetFloat(s.Fields, (alignFloors ? "rotationfloor" : "rotationceiling"), sourceAngle, 0f);
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//update offset
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Vector2D offset = (alignToFrontSide ? l.Start.Position : l.End.Position).GetRotated(Angle2D.DegToRad(sourceAngle));
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ImageData texture = General.Map.Data.GetFlatImage(s.LongFloorTexture);
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if((texture == null) || (texture == General.Map.Data.WhiteTexture) ||
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(texture.Width <= 0) || (texture.Height <= 0) || !texture.IsImageLoaded) {
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}else{
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offset.x %= texture.Width / s.Fields.GetValue((alignFloors ? "xscalefloor" : "xscaleceiling"), 1.0f);
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offset.y %= texture.Height / s.Fields.GetValue((alignFloors ? "yscalefloor" : "yscaleceiling"), 1.0f);
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}
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UDMFTools.SetFloat(s.Fields, (alignFloors ? "xpanningfloor" : "xpanningceiling"), (float)Math.Round(-offset.x), 0f);
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UDMFTools.SetFloat(s.Fields, (alignFloors ? "ypanningfloor" : "ypanningceiling"), (float)Math.Round(offset.y), 0f);
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//update
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s.UpdateNeeded = true;
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s.UpdateCache();
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}
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General.Interface.DisplayStatus(StatusType.Info, "Aligned " +counter + " " + rest);
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//update
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General.Map.Map.Update();
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General.Interface.RedrawDisplay();
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General.Interface.RefreshInfo();
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General.Map.IsChanged = true;
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}
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//mxd
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private bool isInSelectionRect(Linedef l, List<Line2D> selectionOutline) {
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if(BuilderPlug.Me.MarqueSelectTouching) {
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bool selected = selectionrect.Contains(l.Start.Position.x, l.Start.Position.y) || selectionrect.Contains(l.End.Position.x, l.End.Position.y);
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//check intersections with outline
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if(!selected) {
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foreach(Line2D line in selectionOutline) {
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if(Line2D.GetIntersection(l.Line, line))
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return true;
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}
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}
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return selected;
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}
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return selectionrect.Contains(l.Start.Position.x, l.Start.Position.y) && selectionrect.Contains(l.End.Position.x, l.End.Position.y);
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}
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#endregion
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#region ================== Events
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public override void OnHelp()
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{
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General.ShowHelp("e_linedefs.html");
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}
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// Cancel mode
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public override void OnCancel()
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{
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base.OnCancel();
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// Return to this mode
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General.Editing.ChangeMode(new LinedefsMode());
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}
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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renderer.SetPresentation(Presentation.Standard);
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// Add toolbar buttons
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste);
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if(General.Map.UDMF) General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);//mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.MarqueSelectTouching); //mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.CurveLinedefs);
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if(General.Map.UDMF) General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffsetLock, ToolbarSection.Geometry); //mxd
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// Convert geometry selection to linedefs selection
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General.Map.Map.ConvertSelection(SelectionType.Linedefs);
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updateSelectionInfo(); //mxd
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}
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// Mode disengages
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public override void OnDisengage()
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{
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base.OnDisengage();
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// Remove toolbar buttons
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste);
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if(General.Map.UDMF) General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);//mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MarqueSelectTouching); //mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CurveLinedefs);
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if(General.Map.UDMF) General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffsetLock); //mxd
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// Going to EditSelectionMode?
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if(General.Editing.NewMode is EditSelectionMode)
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{
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// Not pasting anything?
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EditSelectionMode editmode = (General.Editing.NewMode as EditSelectionMode);
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if(!editmode.Pasting)
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{
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// No selection made? But we have a highlight!
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if((General.Map.Map.GetSelectedLinedefs(true).Count == 0) && (highlighted != null))
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{
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// Make the highlight the selection
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highlighted.Selected = true;
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}
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}
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}
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// Hide highlight info
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General.Interface.HideInfo();
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}
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// This redraws the display
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public override void OnRedrawDisplay()
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{
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renderer.RedrawSurface();
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// Render lines
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if(renderer.StartPlotter(true))
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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if(!panning) //mxd
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for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.PlotAssociations(renderer, association[i]);
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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if(!panning) BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso);
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renderer.PlotLinedef(highlighted, General.Colors.Highlight);
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}
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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renderer.Finish();
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}
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
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renderer.Finish();
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}
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// Render selection
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if(renderer.StartOverlay(true))
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{
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if (!panning) { //mxd
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for (int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]);
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if ((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd
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}
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if(selecting) RenderMultiSelection();
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renderer.Finish();
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}
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renderer.Present();
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}
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// Selection
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protected override void OnSelectBegin()
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{
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Update display
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if(renderer.StartPlotter(false))
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{
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// Redraw highlight to show selection
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renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
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renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
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renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
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renderer.Finish();
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renderer.Present();
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}
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}
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base.OnSelectBegin();
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}
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// End selection
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protected override void OnSelectEnd()
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{
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// Not stopping from multiselection?
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if(!selecting)
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{
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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//mxd. Flip selection
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highlighted.Selected = !highlighted.Selected;
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// Update display
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if(renderer.StartPlotter(false))
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{
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// Render highlighted item
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renderer.PlotLinedef(highlighted, General.Colors.Highlight);
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renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
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renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
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renderer.Finish();
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renderer.Present();
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}
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//mxd
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} else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedLinedefsCount > 0) {
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General.Map.Map.ClearSelectedLinedefs();
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General.Interface.RedrawDisplay();
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}
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//mxd
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updateSelectionInfo();
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}
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base.OnSelectEnd();
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}
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// Start editing
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protected override void OnEditBegin()
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{
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Edit pressed in this mode
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editpressed = true;
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// Highlighted item not selected?
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if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedLinedefsCount == 0)))
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{
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// Make this the only selection
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General.Map.Map.ClearSelectedLinedefs();
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highlighted.Selected = true;
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General.Interface.RedrawDisplay();
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}
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// Update display
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if(renderer.StartPlotter(false))
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{
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// Redraw highlight to show selection
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renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
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renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
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renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
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renderer.Finish();
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renderer.Present();
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}
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}
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else if(!selecting) //mxd. We don't want to draw while multiselecting
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{
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// Start drawing mode
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DrawGeometryMode drawmode = new DrawGeometryMode();
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bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
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bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
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DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List<DrawnVertex>());
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if (drawmode.DrawPointAt(v))
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General.Editing.ChangeMode(drawmode);
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else
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General.Interface.DisplayStatus(StatusType.Warning, "Failed to draw point: outside of map boundaries.");
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}
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base.OnEditBegin();
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}
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// Done editing
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protected override void OnEditEnd()
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{
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// Edit pressed in this mode?
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if(editpressed)
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{
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// Anything selected?
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ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
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if(selected.Count > 0)
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{
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if(General.Interface.IsActiveWindow)
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{
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// Show line edit dialog
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DialogResult result = General.Interface.ShowEditLinedefs(selected);
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General.Map.Map.Update();
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// When a single line was selected, deselect it now
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if (selected.Count == 1) {
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General.Map.Map.ClearSelectedLinedefs();
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} else if(result == DialogResult.Cancel) { //mxd. Restore selection...
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foreach (Linedef l in selected) l.Selected = true;
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}
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// Update entire display
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General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
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General.Interface.RedrawDisplay();
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}
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}
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updateSelectionInfo(); //mxd
|
|
}
|
|
|
|
editpressed = false;
|
|
base.OnEditEnd();
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
if(panning) return; //mxd. Skip all this jass while panning
|
|
|
|
//mxd
|
|
if(selectpressed && !editpressed && !selecting) {
|
|
// Check if moved enough pixels for multiselect
|
|
Vector2D delta = mousedownpos - mousepos;
|
|
if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) ||
|
|
(Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS)) {
|
|
// Start multiselecting
|
|
StartMultiSelection();
|
|
}
|
|
}
|
|
else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
|
|
{
|
|
// Find the nearest thing within highlight range
|
|
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
|
|
|
|
if(l != null) {
|
|
if(l != highlighted) {
|
|
//toggle selected state
|
|
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
|
|
l.Selected = true;
|
|
else if(General.Interface.CtrlState)
|
|
l.Selected = false;
|
|
else
|
|
l.Selected = !l.Selected;
|
|
highlighted = l;
|
|
|
|
updateSelectionInfo(); //mxd
|
|
|
|
// Update entire display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
} else if(highlighted != null) {
|
|
highlighted = null;
|
|
Highlight(null);
|
|
|
|
// Update entire display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
else if(e.Button == MouseButtons.None) // Not holding any buttons?
|
|
{
|
|
// Find the nearest linedef within highlight range
|
|
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
|
|
|
|
// Highlight if not the same
|
|
if(l != highlighted) Highlight(l);
|
|
}
|
|
}
|
|
|
|
// Mouse leaves
|
|
public override void OnMouseLeave(EventArgs e)
|
|
{
|
|
base.OnMouseLeave(e);
|
|
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
|
|
//mxd
|
|
protected override void OnPaintSelectBegin() {
|
|
highlighted = null;
|
|
base.OnPaintSelectBegin();
|
|
}
|
|
|
|
// Mouse wants to drag
|
|
protected override void OnDragStart(MouseEventArgs e)
|
|
{
|
|
base.OnDragStart(e);
|
|
|
|
// Edit button used?
|
|
if(General.Actions.CheckActionActive(null, "classicedit"))
|
|
{
|
|
// Anything highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Highlighted item not selected?
|
|
if(!highlighted.Selected)
|
|
{
|
|
// Select only this linedef for dragging
|
|
General.Map.Map.ClearSelectedLinedefs();
|
|
highlighted.Selected = true;
|
|
}
|
|
|
|
// Start dragging the selection
|
|
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || canDrag()) //mxd
|
|
General.Editing.ChangeMode(new DragLinedefsMode(mousedownmappos));
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd. Check if any selected linedef is outside of map boundary
|
|
private bool canDrag() {
|
|
ICollection<Linedef> selectedlines = General.Map.Map.GetSelectedLinedefs(true);
|
|
int unaffectedCount = 0;
|
|
|
|
foreach(Linedef l in selectedlines) {
|
|
// Make sure the linedef is inside the map boundary
|
|
if(l.Start.Position.x < General.Map.Config.LeftBoundary || l.Start.Position.x > General.Map.Config.RightBoundary
|
|
|| l.Start.Position.y > General.Map.Config.TopBoundary || l.Start.Position.y < General.Map.Config.BottomBoundary
|
|
|| l.End.Position.x < General.Map.Config.LeftBoundary || l.End.Position.x > General.Map.Config.RightBoundary
|
|
|| l.End.Position.y > General.Map.Config.TopBoundary || l.End.Position.y < General.Map.Config.BottomBoundary) {
|
|
|
|
l.Selected = false;
|
|
unaffectedCount++;
|
|
}
|
|
}
|
|
|
|
if(unaffectedCount == selectedlines.Count) {
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedlines.Count == 1 ? "selected linedef is" : "all of selected linedefs are") + " outside of map boundary!");
|
|
General.Interface.RedrawDisplay();
|
|
return false;
|
|
}
|
|
|
|
if(unaffectedCount > 0)
|
|
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected linedefs " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
|
|
|
|
return true;
|
|
}
|
|
|
|
// This is called wheh selection ends
|
|
protected override void OnEndMultiSelection()
|
|
{
|
|
bool selectionvolume = ((Math.Abs(base.selectionrect.Width) > 0.1f) && (Math.Abs(base.selectionrect.Height) > 0.1f));
|
|
|
|
if(selectionvolume)
|
|
{
|
|
List<Line2D> selectionOutline = new List<Line2D>() {
|
|
new Line2D(selectionrect.Left, selectionrect.Top, selectionrect.Right, selectionrect.Top),
|
|
new Line2D(selectionrect.Right, selectionrect.Top, selectionrect.Right, selectionrect.Bottom),
|
|
new Line2D(selectionrect.Left, selectionrect.Bottom, selectionrect.Right, selectionrect.Bottom),
|
|
new Line2D(selectionrect.Left, selectionrect.Bottom, selectionrect.Left, selectionrect.Top)
|
|
};
|
|
|
|
//mxd
|
|
if(marqueSelectionMode == MarqueSelectionMode.SELECT) {
|
|
// Go for all lines
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
l.Selected = isInSelectionRect(l, selectionOutline);
|
|
} else if(marqueSelectionMode == MarqueSelectionMode.ADD) {
|
|
// Go for all lines
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
l.Selected |= isInSelectionRect(l, selectionOutline);
|
|
} else if(marqueSelectionMode == MarqueSelectionMode.SUBTRACT) {
|
|
// Go for all lines
|
|
foreach (Linedef l in General.Map.Map.Linedefs)
|
|
if(isInSelectionRect(l, selectionOutline)) l.Selected = false;
|
|
} else { //should be Intersect
|
|
// Go for the eyes, Boo! Go for the eyes!
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
if(!isInSelectionRect(l, selectionOutline)) l.Selected = false;
|
|
}
|
|
|
|
//mxd
|
|
updateSelectionInfo();
|
|
}
|
|
|
|
base.OnEndMultiSelection();
|
|
|
|
// Clear overlay
|
|
if(renderer.StartOverlay(true)) renderer.Finish();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This is called when the selection is updated
|
|
protected override void OnUpdateMultiSelection()
|
|
{
|
|
base.OnUpdateMultiSelection();
|
|
|
|
// Render selection
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
RenderMultiSelection();
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
// When copying
|
|
public override bool OnCopyBegin()
|
|
{
|
|
// No selection made? But we have a highlight!
|
|
if((General.Map.Map.GetSelectedLinedefs(true).Count == 0) && (highlighted != null))
|
|
{
|
|
// Make the highlight the selection
|
|
highlighted.Selected = true;
|
|
}
|
|
|
|
return base.OnCopyBegin();
|
|
}
|
|
|
|
//mxd
|
|
protected override void updateSelectionInfo() {
|
|
if(General.Map.Map.SelectedLinedefsCount > 0)
|
|
General.Interface.DisplayStatus(StatusType.Selection, General.Map.Map.SelectedLinedefsCount + (General.Map.Map.SelectedLinedefsCount == 1 ? " linedef" : " linedefs") + " selected.");
|
|
else
|
|
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
// This copies the properties
|
|
[BeginAction("classiccopyproperties")]
|
|
public void CopyProperties()
|
|
{
|
|
// Determine source linedefs
|
|
ICollection<Linedef> sel = null;
|
|
if(General.Map.Map.SelectedLinedefsCount > 0)
|
|
sel = General.Map.Map.GetSelectedLinedefs(true);
|
|
else if(highlighted != null)
|
|
{
|
|
sel = new List<Linedef>();
|
|
sel.Add(highlighted);
|
|
}
|
|
|
|
if(sel != null)
|
|
{
|
|
// Copy properties from first source linedef
|
|
BuilderPlug.Me.CopiedLinedefProps = new LinedefProperties(General.GetByIndex(sel, 0));
|
|
General.Interface.DisplayStatus(StatusType.Action, "Copied linedef properties.");
|
|
}
|
|
}
|
|
|
|
// This pastes the properties
|
|
[BeginAction("classicpasteproperties")]
|
|
public void PasteProperties()
|
|
{
|
|
if(BuilderPlug.Me.CopiedLinedefProps != null)
|
|
{
|
|
// Determine target linedefs
|
|
ICollection<Linedef> sel = null;
|
|
if(General.Map.Map.SelectedLinedefsCount > 0)
|
|
sel = General.Map.Map.GetSelectedLinedefs(true);
|
|
else if(highlighted != null)
|
|
{
|
|
sel = new List<Linedef>();
|
|
sel.Add(highlighted);
|
|
}
|
|
|
|
if(sel != null)
|
|
{
|
|
// Apply properties to selection
|
|
General.Map.UndoRedo.CreateUndo("Paste linedef properties");
|
|
foreach(Linedef l in sel)
|
|
{
|
|
BuilderPlug.Me.CopiedLinedefProps.Apply(l);
|
|
l.UpdateCache();
|
|
}
|
|
General.Interface.DisplayStatus(StatusType.Action, "Pasted linedef properties.");
|
|
|
|
// Update and redraw
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
}
|
|
|
|
// This keeps only the single-sided lines selected
|
|
[BeginAction("selectsinglesided")]
|
|
public void SelectSingleSided()
|
|
{
|
|
int counter = 0;
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
foreach(Linedef ld in selected)
|
|
{
|
|
if((ld.Front != null) && (ld.Back != null))
|
|
ld.Selected = false;
|
|
else
|
|
counter++;
|
|
}
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Selected only single-sided linedefs (" + counter + ")");
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This keeps only the double-sided lines selected
|
|
[BeginAction("selectdoublesided")]
|
|
public void SelectDoubleSided()
|
|
{
|
|
int counter = 0;
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
foreach(Linedef ld in selected)
|
|
{
|
|
if((ld.Front == null) || (ld.Back == null))
|
|
ld.Selected = false;
|
|
else
|
|
counter++;
|
|
}
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Selected only double-sided linedefs (" + counter + ")");
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This clears the selection
|
|
[BeginAction("clearselection", BaseAction = true)]
|
|
public void ClearSelection()
|
|
{
|
|
// Clear selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This creates a new vertex at the mouse position
|
|
[BeginAction("insertitem", BaseAction = true)]
|
|
public virtual void InsertVertexAction()
|
|
{
|
|
// Start drawing mode
|
|
DrawGeometryMode drawmode = new DrawGeometryMode();
|
|
if(mouseinside)
|
|
{
|
|
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
|
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
|
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List<DrawnVertex>());
|
|
drawmode.DrawPointAt(v);
|
|
}
|
|
General.Editing.ChangeMode(drawmode);
|
|
}
|
|
|
|
[BeginAction("deleteitem", BaseAction = true)]
|
|
public void DeleteItem()
|
|
{
|
|
// Make list of selected linedefs
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
|
|
// Anything to do?
|
|
if(selected.Count > 0)
|
|
{
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " linedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " linedefs.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Delete linedef");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted a linedef.");
|
|
}
|
|
|
|
//mxd. Find sectors, which will become invalid after linedefs removal.
|
|
Dictionary<Sector, Vector2D> toMerge = new Dictionary<Sector, Vector2D>();
|
|
|
|
foreach(Linedef l in selected) {
|
|
if(l.Front != null && l.Front.Sector.Sidedefs.Count < 4 && !toMerge.ContainsKey(l.Front.Sector))
|
|
toMerge.Add(l.Front.Sector, new Vector2D(l.Front.Sector.BBox.Location.X + l.Front.Sector.BBox.Width / 2, l.Front.Sector.BBox.Location.Y + l.Front.Sector.BBox.Height / 2));
|
|
|
|
if(l.Back != null && l.Back.Sector.Sidedefs.Count < 4 && !toMerge.ContainsKey(l.Back.Sector))
|
|
toMerge.Add(l.Back.Sector, new Vector2D(l.Back.Sector.BBox.Location.X + l.Back.Sector.BBox.Width / 2, l.Back.Sector.BBox.Location.Y + l.Back.Sector.BBox.Height / 2));
|
|
}
|
|
|
|
// Dispose selected linedefs
|
|
foreach(Linedef ld in selected) {
|
|
//mxd. If there are different sectors on both sides, join them
|
|
if(ld.Front != null && ld.Front.Sector != null && ld.Back != null && ld.Back.Sector != null && ld.Front.Sector.Index != ld.Back.Sector.Index) {
|
|
if(ld.Front.Sector.BBox.Width * ld.Front.Sector.BBox.Height > ld.Back.Sector.BBox.Width * ld.Back.Sector.BBox.Height)
|
|
ld.Back.Sector.Join(ld.Front.Sector);
|
|
else
|
|
ld.Front.Sector.Join(ld.Back.Sector);
|
|
}
|
|
|
|
ld.Dispose();
|
|
}
|
|
|
|
//mxd
|
|
Tools.MergeInvalidSectors(toMerge);
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.Map.Update();
|
|
|
|
// Invoke a new mousemove so that the highlighted item updates
|
|
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
|
|
OnMouseMove(e);
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
[BeginAction("splitlinedefs")]
|
|
public void SplitLinedefs()
|
|
{
|
|
// Make list of selected linedefs
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
|
|
// Anything to do?
|
|
if(selected.Count > 0)
|
|
{
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Split " + selected.Count + " linedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Split " + selected.Count + " linedefs.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Split linedef");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Split a linedef.");
|
|
}
|
|
|
|
// Go for all linedefs to split
|
|
foreach(Linedef ld in selected)
|
|
{
|
|
Vertex splitvertex;
|
|
|
|
// Linedef highlighted?
|
|
if(ld == highlighted)
|
|
{
|
|
// Split at nearest position on the line
|
|
Vector2D nearestpos = ld.NearestOnLine(mousemappos);
|
|
splitvertex = General.Map.Map.CreateVertex(nearestpos);
|
|
}
|
|
else
|
|
{
|
|
// Split in middle of line
|
|
splitvertex = General.Map.Map.CreateVertex(ld.GetCenterPoint());
|
|
}
|
|
|
|
if(splitvertex == null)
|
|
{
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
break;
|
|
}
|
|
|
|
// Snap to map format accuracy
|
|
splitvertex.SnapToAccuracy();
|
|
|
|
// Split the line
|
|
Linedef sld = ld.Split(splitvertex);
|
|
if(sld == null)
|
|
{
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
break;
|
|
}
|
|
BuilderPlug.Me.AdjustSplitCoordinates(ld, sld);
|
|
}
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.Map.Update();
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
[BeginAction("curvelinesmode")]
|
|
public void CurveLinedefs()
|
|
{
|
|
// No selected lines?
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if(selected.Count == 0)
|
|
{
|
|
// Anything highlighted?
|
|
if(highlighted != null)
|
|
{
|
|
// Select the highlighted item
|
|
highlighted.Selected = true;
|
|
selected.Add(highlighted);
|
|
}
|
|
}
|
|
|
|
// Any selected lines?
|
|
if(selected.Count > 0)
|
|
{
|
|
// Go into curve linedefs mode
|
|
General.Editing.ChangeMode(new CurveLinedefsMode(new LinedefsMode()));
|
|
}
|
|
}
|
|
|
|
[BeginAction("fliplinedefs")]
|
|
public void FlipLinedefs()
|
|
{
|
|
// No selected lines?
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if(selected.Count == 0)
|
|
{
|
|
// Anything highlighted?
|
|
if(highlighted != null)
|
|
{
|
|
// Select the highlighted item
|
|
highlighted.Selected = true;
|
|
selected.Add(highlighted);
|
|
}
|
|
}
|
|
|
|
// Any selected lines?
|
|
if(selected.Count > 0)
|
|
{
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Flip " + selected.Count + " linedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Flipped " + selected.Count + " linedefs.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Flip linedef");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Flipped a linedef.");
|
|
}
|
|
|
|
// Flip all selected linedefs
|
|
foreach(Linedef l in selected)
|
|
{
|
|
l.FlipVertices();
|
|
l.FlipSidedefs();
|
|
}
|
|
|
|
// Remove selection if only one was selected
|
|
if(selected.Count == 1)
|
|
{
|
|
foreach(Linedef ld in selected) ld.Selected = false;
|
|
selected.Clear();
|
|
}
|
|
|
|
// Redraw
|
|
General.Map.Map.Update();
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
[BeginAction("flipsidedefs")]
|
|
public void FlipSidedefs()
|
|
{
|
|
// No selected lines?
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if(selected.Count == 0)
|
|
{
|
|
// Anything highlighted?
|
|
if(highlighted != null)
|
|
{
|
|
// Select the highlighted item
|
|
highlighted.Selected = true;
|
|
selected.Add(highlighted);
|
|
}
|
|
}
|
|
|
|
// Any selected lines?
|
|
if(selected.Count > 0)
|
|
{
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Flip " + selected.Count + " sidedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Flipped " + selected.Count + " sidedefs.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Flip sidedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Flipped sidedefs.");
|
|
}
|
|
|
|
// Flip sidedefs in all selected linedefs
|
|
foreach(Linedef l in selected)
|
|
{
|
|
l.FlipSidedefs();
|
|
if(l.Front != null) l.Front.Sector.UpdateNeeded = true;
|
|
if(l.Back != null) l.Back.Sector.UpdateNeeded = true;
|
|
}
|
|
|
|
// Remove selection if only one was selected
|
|
if(selected.Count == 1)
|
|
{
|
|
foreach(Linedef ld in selected) ld.Selected = false;
|
|
selected.Clear();
|
|
}
|
|
|
|
// Redraw
|
|
General.Map.Map.Update();
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
//mxd. Make gradient brightness
|
|
[BeginAction("gradientbrightness")]
|
|
public void MakeGradientBrightness() {
|
|
if(!General.Map.UDMF) return;
|
|
|
|
// Need at least 3 selected linedefs
|
|
// The first and last are not modified
|
|
ICollection<Linedef> orderedselection = General.Map.Map.GetSelectedLinedefs(true);
|
|
if(orderedselection.Count > 2) {
|
|
General.Interface.DisplayStatus(StatusType.Action, "Created gradient brightness over selected linedefs.");
|
|
General.Map.UndoRedo.CreateUndo("Linedefs gradient brightness");
|
|
|
|
Linedef start = General.GetByIndex(orderedselection, 0);
|
|
Linedef end = General.GetByIndex(orderedselection, orderedselection.Count - 1);
|
|
|
|
const string lightKey = "light";
|
|
const string lightAbsKey = "lightabsolute";
|
|
float startbrightness = float.NaN;
|
|
float endbrightness = float.NaN;
|
|
|
|
//get total brightness of start sidedef(s)
|
|
if(start.Front != null) {
|
|
if(start.Front.Fields.GetValue(lightAbsKey, false)) {
|
|
startbrightness = start.Front.Fields.GetValue(lightKey, 0);
|
|
} else {
|
|
startbrightness = Math.Min(255, Math.Max(0, (float)start.Front.Sector.Brightness + start.Front.Fields.GetValue(lightKey, 0)));
|
|
}
|
|
}
|
|
|
|
if(start.Back != null) {
|
|
float b;
|
|
|
|
if(start.Back.Fields.GetValue(lightAbsKey, false)) {
|
|
b = start.Back.Fields.GetValue(lightKey, 0);
|
|
} else {
|
|
b = Math.Min(255, Math.Max(0, (float)start.Back.Sector.Brightness + start.Back.Fields.GetValue(lightKey, 0)));
|
|
}
|
|
|
|
startbrightness = (float.IsNaN(startbrightness) ? b : (startbrightness + b) / 2);
|
|
}
|
|
|
|
//get total brightness of end sidedef(s)
|
|
if(end.Front != null) {
|
|
if(end.Front.Fields.GetValue(lightAbsKey, false)) {
|
|
endbrightness = end.Front.Fields.GetValue(lightKey, 0);
|
|
} else {
|
|
endbrightness = Math.Min(255, Math.Max(0, (float)end.Front.Sector.Brightness + end.Front.Fields.GetValue(lightKey, 0)));
|
|
}
|
|
}
|
|
|
|
if(end.Back != null) {
|
|
float b;
|
|
|
|
if(end.Back.Fields.GetValue(lightAbsKey, false)) {
|
|
b = end.Back.Fields.GetValue(lightKey, 0);
|
|
} else {
|
|
b = Math.Min(255, Math.Max(0, (float)end.Back.Sector.Brightness + end.Back.Fields.GetValue(lightKey, 0)));
|
|
}
|
|
|
|
endbrightness = (float.IsNaN(endbrightness) ? b : (endbrightness + b) / 2);
|
|
}
|
|
|
|
float delta = endbrightness - startbrightness;
|
|
|
|
// Go for all sectors in between first and last
|
|
int index = 0;
|
|
foreach(Linedef l in orderedselection) {
|
|
float u = index / (float)(orderedselection.Count - 1);
|
|
float b = startbrightness + delta * u;
|
|
|
|
if(l.Front != null) {
|
|
l.Front.Fields.BeforeFieldsChange();
|
|
|
|
//absolute flag set?
|
|
if(l.Front.Fields.GetValue(lightAbsKey, false)) {
|
|
if(l.Front.Fields.ContainsKey(lightKey))
|
|
l.Front.Fields[lightKey].Value = (int)b;
|
|
else
|
|
l.Front.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b));
|
|
} else {
|
|
if(l.Front.Fields.ContainsKey(lightKey))
|
|
l.Front.Fields[lightKey].Value = (int)b - l.Front.Sector.Brightness;
|
|
else
|
|
l.Front.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b - l.Front.Sector.Brightness));
|
|
}
|
|
}
|
|
|
|
if(l.Back != null) {
|
|
l.Back.Fields.BeforeFieldsChange();
|
|
|
|
//absolute flag set?
|
|
if(l.Back.Fields.GetValue(lightAbsKey, false)) {
|
|
if(l.Back.Fields.ContainsKey(lightKey))
|
|
l.Back.Fields[lightKey].Value = (int)b;
|
|
else
|
|
l.Back.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b));
|
|
} else {
|
|
if(l.Back.Fields.ContainsKey(lightKey))
|
|
l.Back.Fields[lightKey].Value = (int)b - l.Back.Sector.Brightness;
|
|
else
|
|
l.Back.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b - l.Back.Sector.Brightness));
|
|
}
|
|
}
|
|
|
|
index++;
|
|
}
|
|
} else {
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Select at least 3 linedefs first!");
|
|
}
|
|
|
|
// Update
|
|
General.Map.Map.Update();
|
|
General.Interface.RedrawDisplay();
|
|
General.Interface.RefreshInfo();
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
[BeginAction("placethings")] //mxd
|
|
public void PlaceThings() {
|
|
// Make list of selected linedefs
|
|
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
|
|
List<Vector2D> positions = new List<Vector2D>();
|
|
|
|
if(lines.Count == 0) {
|
|
if (highlighted != null && !highlighted.IsDisposed) {
|
|
lines.Add(highlighted);
|
|
} else {
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Make list of vertex positions
|
|
foreach(Linedef l in lines) {
|
|
if(!positions.Contains(l.Start.Position)) positions.Add(l.Start.Position);
|
|
if(!positions.Contains(l.End.Position)) positions.Add(l.End.Position);
|
|
}
|
|
|
|
if(positions.Count < 1) {
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Unable to get vertex positions from selection!");
|
|
return;
|
|
}
|
|
|
|
placeThingsAtPositions(positions);
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("alignfloortofront")]
|
|
public void AlignFloorToFront() {
|
|
if(!General.Map.UDMF) return;
|
|
alignTextureToLine(true, true);
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("alignfloortoback")]
|
|
public void AlignFloorToBack() {
|
|
if(!General.Map.UDMF) return;
|
|
alignTextureToLine(true, false);
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("alignceilingtofront")]
|
|
public void AlignCeilingToFront() {
|
|
if(!General.Map.UDMF) return;
|
|
alignTextureToLine(false, true);
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("alignceilingtoback")]
|
|
public void AlignCeilingToBack() {
|
|
if(!General.Map.UDMF) return;
|
|
alignTextureToLine(false, false);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|