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BlockEntry.cs
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Sector Info panel now shows how many sidedefs highlighted sector has.
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2013-09-09 14:03:02 +00:00 |
BlockMap.cs
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Increased performance when creating new map geometry (for example, when applying changes made by "Draw Line", "Draw Rectangle" etc. actions).
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2013-12-17 13:18:44 +00:00 |
GroupInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Linedef.cs
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Sectors and Linedefs modes: rectangular selection now checks for intersections between linedefs and itself when "select touching" is enabled.
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2013-11-29 14:45:29 +00:00 |
MapElement.cs
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Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
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2013-11-20 13:29:41 +00:00 |
MapElementCollection.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
MapOptions.cs
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Some fixes to sector brightness/heights override logic added in previous commit.
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2013-11-21 11:51:48 +00:00 |
MapSet.cs
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Increased performance when creating new map geometry (for example, when applying changes made by "Draw Line", "Draw Rectangle" etc. actions).
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2013-12-17 13:18:44 +00:00 |
Sector.cs
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"Export to Wavefront .obj" action should work much faster now.
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2013-12-12 09:07:30 +00:00 |
SelectableElement.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SelectionType.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Sidedef.cs
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Increased performance when creating new map geometry (for example, when applying changes made by "Draw Line", "Draw Rectangle" etc. actions).
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2013-12-17 13:18:44 +00:00 |
SidedefPart.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Thing.cs
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Classic modes: thing sprites are now rendered in classic modes.
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2013-11-27 12:45:28 +00:00 |
UniFields.cs
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Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases.
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2013-09-05 13:03:17 +00:00 |
UniValue.cs
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Thing Info panel: thing action is no longer shown in Doom map format.
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2013-12-17 08:19:40 +00:00 |
Vertex.cs
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Sector Edit form and Linedef Edit form now support float texture offsets.
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2013-07-08 13:13:28 +00:00 |