mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
7ab0a86a92
Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted. Changed, Sound Environments mode: the mode is now available only in UDMF map format. Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format. Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled. Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag. Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags. Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled. Fixed a crash caused by eventual GDI font objects overflow.
621 lines
18 KiB
C#
621 lines
18 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden, 2014 Boris Iwanski
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* Copyright (c) 2014 Boris Iwanski
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.ComponentModel;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Controls;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.SoundPropagationMode
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{
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[EditMode(DisplayName = "Sound Environment Mode",
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SwitchAction = "soundenvironmentmode", // Action name used to switch to this mode
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ButtonImage = "ZDoomSoundEnvironment.png", // Image resource name for the button
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ButtonOrder = int.MinValue + 502, // Position of the button (lower is more to the left)
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ButtonGroup = "000_editing",
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UseByDefault = true,
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SafeStartMode = false,
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SupportedMapFormats = new[] { "UniversalMapSetIO" }, //mxd
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Volatile = false)]
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public class SoundEnvironmentMode : ClassicMode
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{
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#region ================== Variables
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// Highlighted item
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private Sector highlighted;
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private SoundEnvironment highlightedsoundenvironment;
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private SoundEnvironment oldhighlightedsoundenvironment; //mxd
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private Linedef highlightedline; //mxd
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private Thing highlightedthing; //mxd
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// Interface
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private static SoundEnvironmentPanel panel;
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private Docker docker;
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private BackgroundWorker worker;
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#endregion
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#region ================== Properties
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public override object HighlightedObject { get { return highlighted; } }
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internal const string ZoneBoundaryFlag = "zoneboundary"; //mxd
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internal static SoundEnvironmentPanel SoundEnvironmentPanel { get { return panel; } } //mxd
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#endregion
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#region ================== Constructor / Disposer
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// This highlights a new item
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private void Highlight(Sector s)
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{
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// Set new highlight
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highlighted = s;
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highlightedsoundenvironment = null;
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if(highlighted != null)
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{
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foreach(SoundEnvironment se in BuilderPlug.Me.SoundEnvironments)
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{
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if(se.Sectors.Contains(highlighted))
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{
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highlightedsoundenvironment = se;
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break;
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}
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}
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}
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panel.HighlightSoundEnvironment(highlightedsoundenvironment);
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}
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private void UpdateData()
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{
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BuilderPlug.Me.DataIsDirty = false;
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panel.SoundEnvironments.Nodes.Clear();
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// Only update if map has changed or the sound environments were never updated at all (i.e. first time engaging this mode)
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if((General.Map.IsChanged || !BuilderPlug.Me.SoundEnvironmentIsUpdated) && !worker.IsBusy)
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{
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General.Interface.DisplayStatus(StatusType.Busy, "Updating sound environments");
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worker.RunWorkerAsync();
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}
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else if(!worker.IsBusy)
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{
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panel.BeginUpdate(); //mxd
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foreach(SoundEnvironment se in BuilderPlug.Me.SoundEnvironments)
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panel.AddSoundEnvironment(se);
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panel.EndUpdate(); //mxd
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}
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}
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#endregion
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#region ================== Events
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public override void OnHelp()
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{
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General.ShowHelp("gzdb/features/classic_modes/mode_soundenvironment.html");
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}
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// Cancel mode
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public override void OnCancel()
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{
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base.OnCancel();
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// Return to this mode
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General.Editing.ChangeMode(new SoundEnvironmentMode());
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}
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.ColorConfiguration);
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panel = new SoundEnvironmentPanel();
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panel.OnShowWarningsOnlyChanged += PanelOnOnShowWarningsOnlyChanged;
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docker = new Docker("soundenvironments", "Sound Environments", panel);
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General.Interface.AddDocker(docker, true);
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General.Interface.SelectDocker(docker);
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worker = new BackgroundWorker();
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worker.WorkerReportsProgress = true;
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worker.WorkerSupportsCancellation = true;
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worker.DoWork += BuilderPlug.Me.UpdateSoundEnvironments;
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worker.ProgressChanged += worker_ProgressChanged;
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worker.RunWorkerCompleted += worker_RunWorkerCompleted;
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UpdateData();
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CustomPresentation presentation = new CustomPresentation();
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presentation.AddLayer(new PresentLayer(RendererLayer.Background, BlendingMode.Mask, General.Settings.BackgroundAlpha));
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presentation.AddLayer(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask));
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presentation.AddLayer(new PresentLayer(RendererLayer.Overlay, BlendingMode.Alpha, 1f, true));
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presentation.AddLayer(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, 1.0f));
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presentation.AddLayer(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
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renderer.SetPresentation(presentation);
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}
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//mxd. If a linedef is highlighted, toggle the sound blocking flag, if a sound environment is clicked, select it in the tree view
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protected override void OnSelectEnd()
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{
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if(highlightedline != null)
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{
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// Make undo
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General.Map.UndoRedo.CreateUndo("Toggle Sound Zone Boundary");
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// Toggle flag
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highlightedline.SetFlag(ZoneBoundaryFlag, !highlightedline.IsFlagSet(ZoneBoundaryFlag));
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// Update
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UpdateData();
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General.Interface.RedrawDisplay();
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}
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else //mxd
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{
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panel.SelectSoundEnvironment(highlightedsoundenvironment);
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}
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}
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//mxd. Show Reverb selector dialog or add a new sound environment thing
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protected override void OnEditEnd()
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{
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if(highlightedthing != null)
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{
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ReverbsPickerForm form = new ReverbsPickerForm(highlightedthing);
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if(form.ShowDialog((Form) General.Interface) == DialogResult.OK)
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{
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// Make undo
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General.Map.UndoRedo.CreateUndo("Change Sound Environment Settings");
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// Apply changes
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form.ApplyTo(highlightedthing);
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// Update
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UpdateData();
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General.Interface.RedrawDisplay();
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}
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}
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else
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{
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InsertThing();
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}
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}
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//mxd
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public override void OnUndoEnd()
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{
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base.OnUndoEnd();
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// Update
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UpdateData();
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General.Interface.RedrawDisplay();
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}
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//mxd
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public override void OnRedoEnd()
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{
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base.OnRedoEnd();
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// Update
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UpdateData();
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General.Interface.RedrawDisplay();
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}
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private void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
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{
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panel.HighlightSoundEnvironment(highlightedsoundenvironment); //mxd. Expand highlighted node in the treeview
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General.Interface.DisplayStatus(StatusType.Ready, "Finished updating sound environments");
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General.Interface.RedrawDisplay(); //mxd
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}
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private void worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
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{
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SoundEnvironment se = e.UserState as SoundEnvironment;
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General.Interface.DisplayStatus(StatusType.Busy, "Updating sound environments (" + e.ProgressPercentage + "%)");
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panel.AddSoundEnvironment(se);
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General.Interface.RedrawDisplay();
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}
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// Mode disengages
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public override void OnDisengage()
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{
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base.OnDisengage();
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worker.CancelAsync();
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worker.Dispose();
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ColorConfiguration);
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General.Interface.RemoveDocker(docker);
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panel.Dispose(); //mxd
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panel = null; //mxd
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// Hide highlight info
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General.Interface.HideInfo();
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}
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// This redraws the display
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public override void OnRedrawDisplay()
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{
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if(BuilderPlug.Me.DataIsDirty) UpdateData();
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// Render lines and vertices
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if(renderer.StartPlotter(true))
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{
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// Plot lines by hand, so that no coloring (line specials, 3D floors etc.) distracts from
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// the sound environments. Also don't draw the line's normal. They are not needed here anyway
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// and can make it harder to see the sound environment colors
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foreach(Linedef ld in General.Map.Map.Linedefs)
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{
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PixelColor c;
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if(ld.IsFlagSet(General.Map.Config.ImpassableFlag))
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c = General.Colors.Linedefs;
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else
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c = General.Colors.Linedefs.WithAlpha(General.Settings.DoubleSidedAlphaByte);
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renderer.PlotLine(ld.Start.Position, ld.End.Position, c, BuilderPlug.LINE_LENGTH_SCALER);
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}
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// Since there will usually be way less blocking linedefs than total linedefs, it's presumably
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// faster to draw them on their own instead of checking if each linedef is in BlockingLinedefs
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lock(BuilderPlug.Me.BlockingLinedefs)
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{
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foreach(Linedef ld in BuilderPlug.Me.BlockingLinedefs)
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{
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renderer.PlotLine(ld.Start.Position, ld.End.Position, BuilderPlug.Me.BlockSoundColor, BuilderPlug.LINE_LENGTH_SCALER);
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}
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}
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//mxd. Render highlighted line
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if(highlightedline != null)
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{
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renderer.PlotLine(highlightedline.Start.Position, highlightedline.End.Position, General.Colors.Highlight, BuilderPlug.LINE_LENGTH_SCALER);
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}
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renderer.Finish();
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}
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, General.Settings.InactiveThingsAlpha);
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lock(BuilderPlug.Me.SoundEnvironments)
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{
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foreach(SoundEnvironment se in BuilderPlug.Me.SoundEnvironments)
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{
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if(se.Things.Count == 0) continue;
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if(se == highlightedsoundenvironment)
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{
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foreach(Thing t in se.Things)
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renderer.RenderThing(t, General.Colors.Highlight, General.Settings.ActiveThingsAlpha);
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}
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else
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{
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renderer.RenderThingSet(se.Things, General.Settings.ActiveThingsAlpha);
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}
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}
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}
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//mxd. Render highlighted thing
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if(highlightedthing != null)
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renderer.RenderThing(highlightedthing, General.Colors.Selection, General.Settings.ActiveThingsAlpha);
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renderer.Finish();
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}
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// Render overlay geometry (sectors)
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if(BuilderPlug.Me.OverlayGeometry != null)
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{
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lock(BuilderPlug.Me.OverlayGeometry)
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{
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if(BuilderPlug.Me.OverlayGeometry.Length > 0 && renderer.StartOverlay(true))
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{
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renderer.RenderGeometry(BuilderPlug.Me.OverlayGeometry, null, true);
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//mxd. Render highlighted sound environment
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if(General.Settings.UseHighlight && highlightedsoundenvironment != null)
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renderer.RenderHighlight(highlightedsoundenvironment.SectorsGeometry, General.Colors.Highlight.WithAlpha(128).ToInt());
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renderer.Finish();
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}
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}
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}
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renderer.Present();
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}
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// Mouse moves
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public override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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// Not holding any buttons?
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if(e.Button == MouseButtons.None)
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{
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General.Interface.SetCursor(Cursors.Default);
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// Find the nearest linedef within highlight range
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Linedef l = General.Map.Map.NearestLinedef(mousemappos);
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if(l != null)
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{
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// Check on which side of the linedef the mouse is
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float side = l.SideOfLine(mousemappos);
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if(side > 0)
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{
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// Is there a sidedef here?
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if(l.Back != null)
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{
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// Highlight if not the same
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if(l.Back.Sector != highlighted) Highlight(l.Back.Sector);
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}
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else if(highlighted != null)
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{
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// Highlight nothing
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Highlight(null);
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}
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}
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else
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{
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// Is there a sidedef here?
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if(l.Front != null)
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{
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// Highlight if not the same
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if(l.Front.Sector != highlighted) Highlight(l.Front.Sector);
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}
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else if(highlighted != null)
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{
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// Highlight nothing
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Highlight(null);
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}
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}
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}
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else if(highlighted != null)
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{
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// Highlight nothing
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Highlight(null);
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}
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//mxd. Find the nearest linedef within default highlight range
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l = General.Map.Map.NearestLinedefRange(mousemappos, 20 / renderer.Scale);
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//mxd. We are not interested in single-sided lines, unless they have zoneboundary flag...
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if(l != null && ((l.Front == null || l.Back == null) && !l.IsFlagSet(ZoneBoundaryFlag))) l = null;
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//mxd. Set as highlighted
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bool redrawrequired = false;
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if(highlightedline != l)
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{
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highlightedline = l;
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redrawrequired = true;
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}
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//mxd. Highlighted environment changed?
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if(oldhighlightedsoundenvironment != highlightedsoundenvironment)
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{
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oldhighlightedsoundenvironment = highlightedsoundenvironment;
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redrawrequired = true;
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}
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//mxd. Find the nearest thing within default highlight range
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if(highlightedline == null && highlightedsoundenvironment != null)
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{
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Thing t = MapSet.NearestThingSquareRange(highlightedsoundenvironment.Things, mousemappos, 10 / renderer.Scale);
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if(highlightedthing != t)
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{
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highlightedthing = t;
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redrawrequired = true;
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}
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}
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else if(highlightedthing != null)
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{
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highlightedthing = null;
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redrawrequired = true;
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}
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//mxd
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if(redrawrequired)
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{
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// Show highlight info
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if(highlightedline != null && !highlightedline.IsDisposed)
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General.Interface.ShowLinedefInfo(highlightedline);
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else if(highlighted != null && !highlighted.IsDisposed)
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General.Interface.ShowSectorInfo(highlighted);
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else
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General.Interface.HideInfo();
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// Redraw display
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General.Interface.RedrawDisplay();
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}
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}
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}
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// Mouse leaves
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public override void OnMouseLeave(EventArgs e)
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{
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base.OnMouseLeave(e);
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// Highlight nothing
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Highlight(null);
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}
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//mxd
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private void PanelOnOnShowWarningsOnlyChanged(object sender, EventArgs eventArgs)
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{
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UpdateData();
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}
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#endregion
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#region ================== Actions
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[BeginAction("soundpropagationcolorconfiguration")]
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public void ConfigureColors()
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{
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ColorConfiguration cc = new ColorConfiguration();
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if(cc.ShowDialog((Form)General.Interface) == DialogResult.OK)
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{
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General.Interface.RedrawDisplay();
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}
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}
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// This creates a new thing at the mouse position
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[BeginAction("insertitem", BaseAction = true)]
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public void InsertThing()
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{
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// Mouse in window?
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if(mouseinside)
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{
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// Check the boundaries
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if(mousemappos.x < General.Map.Config.LeftBoundary || mousemappos.x > General.Map.Config.RightBoundary ||
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mousemappos.y > General.Map.Config.TopBoundary || mousemappos.y < General.Map.Config.BottomBoundary)
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{
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General.Interface.DisplayStatus(StatusType.Warning, "Failed to insert thing: outside of map boundaries.");
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return;
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}
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// Create undo
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General.Map.UndoRedo.CreateUndo("Insert sound environment thing");
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// Create thing
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Thing t = General.Map.Map.CreateThing();
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if(t == null)
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{
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General.Map.UndoRedo.WithdrawUndo();
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return;
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}
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General.Settings.ApplyDefaultThingSettings(t);
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t.Type = BuilderPlug.SOUND_ENVIROMNEMT_THING_TYPE;
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t.Move(mousemappos);
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t.UpdateConfiguration();
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// Update things filter so that it includes this thing
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General.Map.ThingsFilter.Update();
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// Snap to grid enabled?
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if(General.Interface.SnapToGrid)
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{
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// Snap to grid
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t.SnapToGrid();
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}
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else
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{
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// Snap to map format accuracy
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t.SnapToAccuracy();
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}
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// Add to current sound environment
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if(highlightedsoundenvironment != null)
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{
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lock(highlightedsoundenvironment)
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{
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highlightedsoundenvironment.Things.Add(t);
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}
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}
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// Edit the thing
|
|
highlightedthing = t;
|
|
General.Interface.RedrawDisplay(); // Redraw screen
|
|
OnEditEnd();
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Inserted a new sound environment thing.");
|
|
|
|
// Update things filter
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
// Update sound environments
|
|
UpdateData();
|
|
|
|
// Redraw screen again
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
[BeginAction("deleteitem", BaseAction = true)]
|
|
public void DeleteItem()
|
|
{
|
|
// Anything to do?
|
|
if(highlightedthing == null) return;
|
|
|
|
// Make undo
|
|
General.Map.UndoRedo.CreateUndo("Delete sound environment thing");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted a sound environment thing.");
|
|
|
|
// Remove from current sound environment
|
|
if(highlightedsoundenvironment != null && highlightedsoundenvironment.Things.Contains(highlightedthing))
|
|
{
|
|
lock(highlightedsoundenvironment)
|
|
{
|
|
highlightedsoundenvironment.Things.Remove(highlightedthing);
|
|
}
|
|
}
|
|
|
|
// Dispose highlighted thing
|
|
General.Map.Map.BeginAddRemove();
|
|
highlightedthing.Dispose();
|
|
highlightedthing = null;
|
|
General.Map.Map.EndAddRemove();
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
// Update sound environments
|
|
UpdateData();
|
|
|
|
// Invoke a new mousemove so that the highlighted item updates
|
|
highlightedsoundenvironment = null;
|
|
OnMouseMove(new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0));
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|