mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 21:01:22 +00:00
99f3ba2844
Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names. Texture browser form: added "Show image size" check-box. Texture browser form: image size is now shown differently. Image Selector: added a button to toggle between long and short texture name. Linedef info panel: long texture names are now displayed properly. Sector info panel: long texture names are now displayed properly. Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open. Fixed: used textures should be always updated after using "Change map in current WAD" action. Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path. Updated ZDoom_ACS.cfg.
77 lines
1.5 KiB
C#
77 lines
1.5 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Drawing;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
public sealed class UnknownImage : ImageData
|
|
{
|
|
#region ================== Variables
|
|
|
|
private readonly Bitmap loadbitmap;
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public UnknownImage(Bitmap image)
|
|
{
|
|
// Initialize
|
|
this.width = 0;
|
|
this.height = 0;
|
|
this.loadbitmap = image;
|
|
SetName("");
|
|
|
|
LocalLoadImage();
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This 'loads' the image
|
|
protected override void LocalLoadImage()
|
|
{
|
|
//mxd. Leave when already loaded
|
|
if(this.IsImageLoaded) return;
|
|
|
|
bitmap = loadbitmap;
|
|
base.LocalLoadImage();
|
|
}
|
|
|
|
// This returns a preview image
|
|
public override Image GetPreview()
|
|
{
|
|
lock(this)
|
|
{
|
|
// Make a copy
|
|
return new Bitmap(loadbitmap);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|