mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
194 lines
6.2 KiB
C#
Executable file
194 lines
6.2 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using System.IO;
|
|
using System.Linq;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
internal sealed unsafe class TextureImage : ImageData
|
|
{
|
|
#region ================== Variables
|
|
|
|
private List<TexturePatch> patches;
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public TextureImage(string group, string name, int width, int height, float scalex, float scaley, bool worldpanning)
|
|
{
|
|
// Initialize
|
|
this.width = width;
|
|
this.height = height;
|
|
this.scale.x = scalex;
|
|
this.scale.y = scaley;
|
|
this.worldpanning = worldpanning; //mxd
|
|
this.patches = new List<TexturePatch>();
|
|
SetName(name);
|
|
virtualname = "[" + group + "]/" + this.name; //mxd
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This adds a patch to the texture
|
|
public void AddPatch(TexturePatch patch)
|
|
{
|
|
// Add it
|
|
patches.Add(patch);
|
|
|
|
if(patch.LumpName == Name) hasPatchWithSameName = true; //mxd
|
|
}
|
|
|
|
// This loads the image
|
|
protected override LocalLoadResult LocalLoadImage()
|
|
{
|
|
// Checks
|
|
if(width == 0 || height == 0) return new LocalLoadResult(null);
|
|
|
|
BitmapData bitmapdata = null;
|
|
PixelColor* pixels = (PixelColor*)0;
|
|
|
|
Bitmap bitmap = null;
|
|
List<LogMessage> messages = new List<LogMessage>();
|
|
|
|
// Create texture bitmap
|
|
try
|
|
{
|
|
if(bitmap != null) bitmap.Dispose();
|
|
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
|
|
bitmapdata = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
|
pixels = (PixelColor*)bitmapdata.Scan0.ToPointer();
|
|
General.ZeroPixels(pixels, width * height);
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
// Unable to make bitmap
|
|
messages.Add(new LogMessage(ErrorType.Error, "Unable to load texture image \"" + this.Name + "\". " + e.GetType().Name + ": " + e.Message));
|
|
}
|
|
|
|
int missingpatches = 0; //mxd
|
|
|
|
if(!messages.Any(x => x.Type == ErrorType.Error))
|
|
{
|
|
// Go for all patches
|
|
foreach(TexturePatch p in patches)
|
|
{
|
|
// Get the patch data stream
|
|
string patchlocation = string.Empty; //mxd
|
|
Stream patchdata = General.Map.Data.GetPatchData(p.LumpName, p.HasLongName, ref patchlocation);
|
|
if(patchdata != null)
|
|
{
|
|
// Get a reader for the data
|
|
Bitmap patchbmp = ImageDataFormat.TryLoadImage(patchdata, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
|
|
if(patchbmp == null)
|
|
{
|
|
//mxd. Probably that's a flat?..
|
|
if(General.Map.Config.MixTexturesFlats)
|
|
{
|
|
patchbmp = ImageDataFormat.TryLoadImage(patchdata, ImageDataFormat.DOOMFLAT, General.Map.Data.Palette);
|
|
}
|
|
if(patchbmp == null)
|
|
{
|
|
// Data is in an unknown format!
|
|
messages.Add(new LogMessage(ErrorType.Error, "Patch lump \"" + Path.Combine(patchlocation, p.LumpName) + "\" data format could not be read, while loading texture \"" + this.Name + "\". Does this lump contain valid picture data at all?"));
|
|
missingpatches++; //mxd
|
|
}
|
|
}
|
|
|
|
if(patchbmp != null)
|
|
{
|
|
// Draw the patch
|
|
DrawToPixelData(patchbmp, pixels, width, height, p.X, p.Y);
|
|
patchbmp.Dispose();
|
|
}
|
|
|
|
// Done
|
|
patchdata.Dispose();
|
|
}
|
|
else
|
|
{
|
|
// Missing a patch lump!
|
|
messages.Add(new LogMessage(ErrorType.Error, "Missing patch lump \"" + p.LumpName + "\" while loading texture \"" + this.Name + "\". Did you forget to include required resources?"));
|
|
missingpatches++; //mxd
|
|
}
|
|
}
|
|
|
|
// Done
|
|
bitmap.UnlockBits(bitmapdata);
|
|
}
|
|
|
|
// Dispose bitmap if load failed
|
|
if((bitmap != null) && (messages.Any(x => x.Type == ErrorType.Error) || missingpatches >= patches.Count)) //mxd. We can still display texture if at least one of the patches was loaded
|
|
{
|
|
bitmap.Dispose();
|
|
bitmap = null;
|
|
}
|
|
|
|
return new LocalLoadResult(bitmap, messages);
|
|
}
|
|
|
|
// This draws the picture to the given pixel color data
|
|
static unsafe void DrawToPixelData(Bitmap bmp, PixelColor* target, int targetwidth, int targetheight, int x, int y)
|
|
{
|
|
// Get bitmap
|
|
int width = bmp.Size.Width;
|
|
int height = bmp.Size.Height;
|
|
|
|
// Lock bitmap pixels
|
|
BitmapData bmpdata = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
|
|
PixelColor* pixels = (PixelColor*)bmpdata.Scan0.ToPointer();
|
|
|
|
// Go for all pixels in the original image
|
|
for (int ox = 0; ox < width; ox++)
|
|
{
|
|
for (int oy = 0; oy < height; oy++)
|
|
{
|
|
// Copy this pixel?
|
|
if (pixels[oy * width + ox].a > 0.5f)
|
|
{
|
|
// Calculate target pixel and copy when within bounds
|
|
int tx = x + ox;
|
|
int ty = y + oy;
|
|
if ((tx >= 0) && (tx < targetwidth) && (ty >= 0) && (ty < targetheight))
|
|
target[ty * targetwidth + tx] = pixels[oy * width + ox];
|
|
}
|
|
}
|
|
}
|
|
|
|
// Done
|
|
bmp.UnlockBits(bmpdata);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|