mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
656 lines
20 KiB
C#
Executable file
656 lines
20 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.Compilers;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.IO;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
internal sealed class DirectoryReader : PK3StructuredReader
|
|
{
|
|
#region ================== Variables
|
|
|
|
private readonly DirectoryFilesList files;
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public DirectoryReader(DataLocation dl, bool asreadonly) : base(dl, asreadonly)
|
|
{
|
|
General.WriteLogLine("Opening directory resource \"" + location.location + "\"");
|
|
|
|
// Initialize
|
|
files = new DirectoryFilesList(dl.location, true);
|
|
Initialize();
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
//mxd. Don't move directory wads anywhere
|
|
protected override void Initialize()
|
|
{
|
|
// Load all WAD files in the root as WAD resources
|
|
string[] wadfiles = GetWadFiles();
|
|
wads = new List<WADReader>(wadfiles.Length);
|
|
foreach(string wadfile in wadfiles)
|
|
{
|
|
// Don't add the map file. Otherwise DataManager will try to load it twice (and fial).
|
|
string wadfilepath = Path.Combine(location.location, wadfile);
|
|
if(General.Map.FilePathName != wadfilepath)
|
|
{
|
|
DataLocation wdl = new DataLocation(DataLocation.RESOURCE_WAD, wadfilepath, false, false, true);
|
|
wads.Add(new WADReader(wdl, isreadonly) { ParentResource = this } );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
General.WriteLogLine("Closing directory resource \"" + location.location + "\"");
|
|
|
|
// Done
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Textures
|
|
|
|
// This finds and returns a patch stream
|
|
public override Stream GetPatchData(string pname, bool longname, ref string patchlocation)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
// Note the backward order, because the last wad's images have priority
|
|
if(!longname) //mxd. Patches with long names can't be in wads
|
|
{
|
|
for(int i = wads.Count - 1; i > -1; i--)
|
|
{
|
|
Stream data = wads[i].GetPatchData(pname, false, ref patchlocation);
|
|
if(data != null) return data;
|
|
}
|
|
}
|
|
|
|
try
|
|
{
|
|
if(longname)
|
|
{
|
|
//mxd. Long names are absolute
|
|
pname = pname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
|
|
if(FileExists(pname))
|
|
{
|
|
patchlocation = location.GetDisplayName();
|
|
return LoadFile(pname);
|
|
}
|
|
return null;
|
|
}
|
|
|
|
if(General.Map.Config.MixTexturesFlats)
|
|
{
|
|
//mxd. Find in directories ZDoom expects them to be
|
|
string dir = Path.GetDirectoryName(pname);
|
|
string name = Path.GetFileName(pname);
|
|
foreach(string loc in PatchLocations)
|
|
{
|
|
string path = Path.Combine(loc, dir);
|
|
string filename = FindFirstFile(path, name, true);
|
|
if(!string.IsNullOrEmpty(filename) && FileExists(filename))
|
|
{
|
|
patchlocation = location.GetDisplayName(); //mxd
|
|
return LoadFile(filename);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Find in patches directory
|
|
string path = Path.Combine(PATCHES_DIR, Path.GetDirectoryName(pname));
|
|
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
|
|
if(!string.IsNullOrEmpty(filename) && FileExists(filename))
|
|
{
|
|
patchlocation = location.GetDisplayName(); //mxd
|
|
return LoadFile(filename);
|
|
}
|
|
}
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading patch \"" + pname + "\" from directory: " + e.Message);
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
// This finds and returns a textue stream
|
|
public override Stream GetTextureData(string pname, bool longname, ref string texturelocation)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
// Note the backward order, because the last wad's images have priority
|
|
if(!longname) //mxd. Textures with long names can't be in wads
|
|
{
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
Stream data = wads[i].GetTextureData(pname, false, ref texturelocation);
|
|
if(data != null) return data;
|
|
}
|
|
}
|
|
|
|
try
|
|
{
|
|
//mxd. Long names are absolute
|
|
if(longname)
|
|
{
|
|
pname = pname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
|
|
if(FileExists(pname))
|
|
{
|
|
texturelocation = location.GetDisplayName();
|
|
return LoadFile(pname);
|
|
}
|
|
return null;
|
|
}
|
|
else
|
|
{
|
|
// Find in textures directory
|
|
string path = Path.Combine(TEXTURES_DIR, Path.GetDirectoryName(pname));
|
|
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
|
|
if(!string.IsNullOrEmpty(filename) && FileExists(filename))
|
|
{
|
|
texturelocation = location.GetDisplayName(); //mxd
|
|
return LoadFile(filename);
|
|
}
|
|
}
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading texture \"" + pname + "\" from directory: " + e.Message);
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
//mxd. This finds and returns a HiRes textue stream
|
|
public override Stream GetHiResTextureData(string name, ref string hireslocation)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
// Note the backward order, because the last wad's images have priority
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
Stream data = wads[i].GetHiResTextureData(name, ref hireslocation);
|
|
if(data != null) return data;
|
|
}
|
|
|
|
try
|
|
{
|
|
// Find in hires directory
|
|
string filename = FindFirstFile(HIRES_DIR, name, true);
|
|
if(!string.IsNullOrEmpty(filename) && FileExists(filename))
|
|
{
|
|
hireslocation = location.GetDisplayName();
|
|
return LoadFile(filename);
|
|
}
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading HiRes texture \"" + name + "\" from directory: " + e.Message);
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
// This finds and returns a colormap stream
|
|
public override Stream GetColormapData(string pname)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
// Note the backward order, because the last wad's images have priority
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
Stream data = wads[i].GetColormapData(pname);
|
|
if(data != null) return data;
|
|
}
|
|
|
|
try
|
|
{
|
|
// Find in patches directory
|
|
string path = Path.Combine(COLORMAPS_DIR, Path.GetDirectoryName(pname));
|
|
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
|
|
if((filename != null) && FileExists(filename))
|
|
{
|
|
return LoadFile(filename);
|
|
}
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading colormap \"" + pname + "\" from directory: " + e.Message);
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Sprites
|
|
|
|
// This finds and returns a sprite stream
|
|
public override Stream GetSpriteData(string pname, ref string spritelocation)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
Stream sprite = wads[i].GetSpriteData(pname, ref spritelocation);
|
|
if(sprite != null) return sprite;
|
|
}
|
|
|
|
try
|
|
{
|
|
// Find in sprites directory
|
|
string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname));
|
|
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
|
|
if((filename != null) && FileExists(filename))
|
|
{
|
|
spritelocation = location.GetDisplayName(); //mxd
|
|
return LoadFile(filename);
|
|
}
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading sprite \"" + pname + "\" from directory: " + e.Message);
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
// This checks if the given sprite exists
|
|
public override bool GetSpriteExists(string pname)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
if(wads[i].GetSpriteExists(pname)) return true;
|
|
}
|
|
|
|
// Find in sprites directory
|
|
try
|
|
{
|
|
string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname));
|
|
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
|
|
if((filename != null) && FileExists(filename))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while checking sprite \"" + pname + "\" existance in directory: " + e.Message);
|
|
}
|
|
|
|
// Nothing found
|
|
return false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Voxels (mxd)
|
|
|
|
//mxd. This finds and returns a voxel stream
|
|
public override Stream GetVoxelData(string name, ref string voxellocation)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
Stream voxel = wads[i].GetVoxelData(name, ref voxellocation);
|
|
if(voxel != null) return voxel;
|
|
}
|
|
|
|
try
|
|
{
|
|
// Find in voxels directory
|
|
string path = Path.Combine(VOXELS_DIR, Path.GetDirectoryName(name));
|
|
string filename = FindFirstFile(path, Path.GetFileName(name), true);
|
|
if((filename != null) && FileExists(filename))
|
|
{
|
|
voxellocation = location.GetDisplayName();
|
|
return LoadFile(filename);
|
|
}
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading voxel \"" + name + "\" from directory: " + e.Message);
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// Return a short name for this data location
|
|
public override string GetTitle()
|
|
{
|
|
return Path.GetFileName(location.location);
|
|
}
|
|
|
|
// This creates an image
|
|
protected override ImageData CreateImage(string filename, int imagetype)
|
|
{
|
|
switch(imagetype)
|
|
{
|
|
case ImageDataFormat.DOOMFLAT:
|
|
return new FileImage(filename, Path.Combine(location.location, filename), true);
|
|
|
|
case ImageDataFormat.DOOMPICTURE:
|
|
return new FileImage(filename, Path.Combine(location.location, filename), false);
|
|
|
|
case ImageDataFormat.DOOMCOLORMAP:
|
|
return new ColormapImage(Path.GetFileNameWithoutExtension(filename));
|
|
|
|
default:
|
|
throw new ArgumentException("Invalid image format specified!");
|
|
}
|
|
}
|
|
|
|
// This returns true if the specified file exists
|
|
internal override bool FileExists(string filename, int unused) { return files.FileExists(filename); } //mxd
|
|
internal override bool FileExists(string filename)
|
|
{
|
|
return files.FileExists(filename);
|
|
}
|
|
|
|
// This returns all files in a given directory
|
|
protected override string[] GetAllFiles(string path, bool subfolders)
|
|
{
|
|
return files.GetAllFiles(path, subfolders).ToArray();
|
|
}
|
|
|
|
//mxd. This returns wad files in the root directory
|
|
protected override string[] GetWadFiles()
|
|
{
|
|
return files.GetWadFiles().ToArray();
|
|
}
|
|
|
|
// This returns all files in a given directory that have the given file title
|
|
protected override string[] GetAllFilesWithTitle(string path, string title, bool subfolders)
|
|
{
|
|
return files.GetAllFilesWithTitle(path, title, subfolders).ToArray();
|
|
}
|
|
|
|
//mxd. This returns all files in a given directory which title starts with given title
|
|
protected override string[] GetAllFilesWhichTitleStartsWith(string path, string title, bool subfolders)
|
|
{
|
|
return files.GetAllFilesWhichTitleStartsWith(path, title, subfolders).ToArray();
|
|
}
|
|
|
|
// This returns all files in a given directory that match the given extension
|
|
internal override string[] GetFilesWithExt(string path, string extension, bool subfolders)
|
|
{
|
|
return files.GetAllFiles(path, extension, subfolders).ToArray();
|
|
}
|
|
|
|
// This finds the first file that has the specific name, regardless of file extension
|
|
internal override string FindFirstFile(string beginswith, bool subfolders)
|
|
{
|
|
return files.GetFirstFile(beginswith, subfolders);
|
|
}
|
|
|
|
// This finds the first file that has the specific name, regardless of file extension
|
|
protected override string FindFirstFile(string path, string beginswith, bool subfolders)
|
|
{
|
|
return files.GetFirstFile(path, beginswith, subfolders);
|
|
}
|
|
|
|
// This finds the first file that has the specific name
|
|
protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders)
|
|
{
|
|
string title = Path.GetFileNameWithoutExtension(beginswith);
|
|
string ext = Path.GetExtension(beginswith);
|
|
ext = (!string.IsNullOrEmpty(ext) && ext.Length > 1 ? ext.Substring(1) : string.Empty);
|
|
return files.GetFirstFile(path, title, subfolders, ext);
|
|
}
|
|
|
|
// This loads an entire file in memory and returns the stream
|
|
// NOTE: Callers are responsible for disposing the stream!
|
|
internal override MemoryStream LoadFile(string filename)
|
|
{
|
|
MemoryStream s = null;
|
|
string casecorrectfilename = GetCorrectCaseForFile(filename);
|
|
|
|
if(casecorrectfilename == null)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, "Unable to load file " + filename + ": file doesn't exist");
|
|
return null;
|
|
}
|
|
|
|
try
|
|
{
|
|
lock(this)
|
|
{
|
|
s = new MemoryStream(File.ReadAllBytes(Path.Combine(location.location, casecorrectfilename)));
|
|
}
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, "Unable to load file: " + e.Message);
|
|
}
|
|
return s;
|
|
}
|
|
|
|
//mxd
|
|
internal override bool SaveFile(MemoryStream stream, string filename, int unused) { return SaveFile(stream, filename); }
|
|
internal override bool SaveFile(MemoryStream stream, string filename)
|
|
{
|
|
if(isreadonly) return false;
|
|
|
|
try
|
|
{
|
|
lock(this)
|
|
{
|
|
File.WriteAllBytes(Path.Combine(location.location, filename), stream.ToArray());
|
|
}
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, "Unable to save file: " + e.Message);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// This creates a temp file for the speciied file and return the absolute path to the temp file
|
|
// NOTE: Callers are responsible for removing the temp file when done!
|
|
protected override string CreateTempFile(string filename)
|
|
{
|
|
// Just copy the file
|
|
string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad");
|
|
File.Copy(Path.Combine(location.location, filename), tempfile);
|
|
return tempfile;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the correctly cased file from a path/file. This is required for case sensitive file systems.
|
|
/// </summary>
|
|
/// <param name="filepathname">File name get the the correctly cased name from</param>
|
|
/// <returns></returns>
|
|
protected override string GetCorrectCaseForFile(string filepathname)
|
|
{
|
|
try
|
|
{
|
|
return files.GetFileInfo(filepathname).filepathname;
|
|
}
|
|
catch(KeyNotFoundException e)
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Compiling (mxd)
|
|
|
|
// This compiles a script lump and returns any errors that may have occurred
|
|
// Returns true when our code worked properly (even when the compiler returned errors)
|
|
internal override bool CompileLump(string filepathname, int unused, ScriptConfiguration scriptconfig, List<CompilerError> errors) { return CompileLump(filepathname, scriptconfig, errors); }
|
|
internal override bool CompileLump(string filepathname, ScriptConfiguration scriptconfig, List<CompilerError> errors)
|
|
{
|
|
return CompileScriptLump(filepathname, scriptconfig, errors);
|
|
}
|
|
|
|
internal static bool CompileScriptLump(string filepathname, ScriptConfiguration scriptconfig, List<CompilerError> errors)
|
|
{
|
|
// No compiling required
|
|
if(scriptconfig.Compiler == null) return true;
|
|
|
|
// Initialize compiler
|
|
Compiler compiler;
|
|
try
|
|
{
|
|
compiler = scriptconfig.Compiler.Create();
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
// Fail
|
|
errors.Add(new CompilerError("Unable to initialize compiler. " + e.GetType().Name + ": " + e.Message));
|
|
return false;
|
|
}
|
|
|
|
// Copy the source file into the temporary directory
|
|
string inputfile = Path.Combine(compiler.Location, Path.GetFileName(filepathname));
|
|
File.Copy(filepathname, inputfile);
|
|
|
|
// Make random output filename
|
|
string outputfile = General.MakeTempFilename(compiler.Location, "tmp");
|
|
|
|
// Run compiler
|
|
compiler.Parameters = scriptconfig.Parameters;
|
|
compiler.InputFile = inputfile;
|
|
compiler.OutputFile = Path.GetFileName(outputfile);
|
|
compiler.SourceFile = filepathname;
|
|
compiler.WorkingDirectory = Path.GetDirectoryName(inputfile);
|
|
if(compiler.Run())
|
|
{
|
|
// Fetch errors
|
|
foreach(CompilerError e in compiler.Errors)
|
|
{
|
|
CompilerError newerr = e;
|
|
|
|
// If the error's filename equals our temporary file, replace it with the original source filename
|
|
if(String.Compare(e.filename, inputfile, true) == 0) newerr.filename = filepathname;
|
|
|
|
errors.Add(newerr);
|
|
}
|
|
|
|
// No errors and output file exists?
|
|
if(compiler.Errors.Length == 0)
|
|
{
|
|
// Output file exists?
|
|
if(!File.Exists(outputfile))
|
|
{
|
|
// Fail
|
|
compiler.Dispose();
|
|
errors.Add(new CompilerError("Output file \"" + outputfile + "\" doesn't exist."));
|
|
return false;
|
|
}
|
|
|
|
//mxd. Move and rename the result file
|
|
string targetfilename;
|
|
if(compiler is AccCompiler)
|
|
{
|
|
AccCompiler acccompiler = (AccCompiler)compiler;
|
|
targetfilename = Path.Combine(Path.GetDirectoryName(filepathname), acccompiler.Parser.LibraryName + ".o");
|
|
}
|
|
else
|
|
{
|
|
//mxd. No can't do...
|
|
if(String.IsNullOrEmpty(scriptconfig.ResultLump))
|
|
{
|
|
// Fail
|
|
compiler.Dispose();
|
|
errors.Add(new CompilerError("Unable to create target file: unable to determine target filename. Make sure \"ResultLump\" property is set in the \"" + scriptconfig + "\" script configuration."));
|
|
return false;
|
|
}
|
|
|
|
targetfilename = Path.Combine(Path.GetDirectoryName(filepathname), scriptconfig.ResultLump);
|
|
}
|
|
|
|
// Rename and copy to source file directory
|
|
try
|
|
{
|
|
File.Copy(outputfile, targetfilename, true);
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
// Fail
|
|
compiler.Dispose();
|
|
errors.Add(new CompilerError("Unable to create library file \"" + targetfilename + "\". " + e.GetType().Name + ": " + e.Message));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Done
|
|
compiler.Dispose();
|
|
return true;
|
|
}
|
|
|
|
// Fail
|
|
compiler.Dispose();
|
|
return false;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|