..
BaseVisualGeometrySector.cs
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
2013-04-01 11:06:01 +00:00
BaseVisualGeometrySidedef.cs
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
2013-04-01 11:06:01 +00:00
BaseVisualMode.cs
Visual Mode, UDMF: "Auto-align Textures Y" action now takes surface peg type into account.
2013-04-03 14:50:41 +00:00
BaseVisualSector.cs
Moving to new SVN...
2013-03-18 13:52:27 +00:00
BaseVisualThing.cs
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
2013-04-01 11:06:01 +00:00
BaseVisualVertex.cs
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
2013-04-01 11:06:01 +00:00
Effect3DFloor.cs
Moving to new SVN...
2013-03-18 13:52:27 +00:00
EffectBrightnessLevel.cs
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
2012-11-27 21:12:20 +00:00
EffectCopySlope.cs
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
2012-11-27 21:12:20 +00:00
EffectLineSlope.cs
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
2012-11-27 21:12:20 +00:00
EffectThingLineSlope.cs
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
2012-11-27 21:12:20 +00:00
EffectThingVertexSlope.cs
Moving to new SVN...
2013-03-18 13:52:27 +00:00
EffectUDMFVertexOffset.cs
More fixes in Vertex and Linedef deleting process and also Visual Vertex handles.
2013-03-25 14:49:03 +00:00
IVisualEventReceiver.cs
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
2013-04-01 11:06:01 +00:00
NullVisualEventReceiver.cs
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
2013-04-01 11:06:01 +00:00
SectorData.cs
Moving to new SVN...
2013-03-18 13:52:27 +00:00
SectorEffect.cs
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
2012-11-27 21:12:20 +00:00
SectorLevel.cs
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
2012-11-27 21:12:20 +00:00
SectorLevelComparer.cs
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
2012-11-27 21:12:20 +00:00
SectorLevelType.cs
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
2012-11-27 21:12:20 +00:00
TexturePlane.cs
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
2012-11-27 21:12:20 +00:00
ThingData.cs
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
2012-11-27 21:12:20 +00:00
VertexData.cs
Moving to new SVN...
2013-03-18 13:52:27 +00:00
VisualActionResult.cs
@ work in progress (do not use this revision)
2009-05-02 14:59:05 +00:00
VisualCeiling.cs
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
2013-04-01 11:06:01 +00:00
VisualFloor.cs
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
2013-04-01 11:06:01 +00:00
VisualLower.cs
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
2013-04-01 11:06:01 +00:00
VisualMiddle3D.cs
Moving to new SVN...
2013-03-18 13:52:27 +00:00
VisualMiddleBack.cs
Moving to new SVN...
2013-03-18 13:52:27 +00:00
VisualMiddleDouble.cs
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
2013-04-01 11:06:01 +00:00
VisualMiddleSingle.cs
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
2013-04-01 11:06:01 +00:00
VisualSidedefParts.cs
Moving to new SVN...
2013-03-18 13:52:27 +00:00
VisualUpper.cs
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
2013-04-01 11:06:01 +00:00
WallPolygon.cs
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
2012-11-27 21:12:20 +00:00