mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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4632fdbe99
Error Checks Mode: added linedef index to message text of all linedef-related errors. UDMF: wall texture offsets are now rounded when user edits them via cursor keys or mouse dragging (because they are stored as integers anyway).
209 lines
5.8 KiB
C#
209 lines
5.8 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class ResultLineMissingSides : ErrorResult
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{
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#region ================== Variables
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private Linedef line;
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private int buttons;
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private Sidedef copysidedeffront;
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private Sidedef copysidedefback;
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#endregion
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#region ================== Properties
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public override int Buttons { get { return buttons; } }
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public override string Button1Text { get { return "Create One Side"; } }
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public override string Button2Text { get { return "Create Both Sides"; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public ResultLineMissingSides(Linedef l)
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{
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List<LinedefSide> sides;
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bool fixable;
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// Initialize
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this.line = l;
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this.viewobjects.Add(l);
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this.description = "This linedef is missing front and back sidedefs." +
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"A line must have at least a front side and optionally a back side!";
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buttons = 0;
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// Check if we can join a sector on the front side
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fixable = false;
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sides = Tools.FindPotentialSectorAt(l, true);
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if(sides != null)
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{
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foreach(LinedefSide sd in sides)
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{
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// If any of the sides lies along a sidedef, then we can copy
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// that sidedef to fix the missing sidedef on this line.
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if(sd.Front && (sd.Line.Front != null))
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{
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copysidedeffront = sd.Line.Front;
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fixable = true;
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break;
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}
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else if(!sd.Front && (sd.Line.Back != null))
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{
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copysidedeffront = sd.Line.Back;
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fixable = true;
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break;
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}
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}
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}
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// Fixable?
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if(fixable) buttons++;
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// Check if we can join a sector on the back side
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fixable = false;
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sides = Tools.FindPotentialSectorAt(l, false);
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if(sides != null)
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{
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foreach(LinedefSide sd in sides)
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{
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// If any of the sides lies along a sidedef, then we can copy
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// that sidedef to fix the missing sidedef on this line.
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if(sd.Front && (sd.Line.Front != null))
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{
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copysidedefback = sd.Line.Front;
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fixable = true;
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break;
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}
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else if(!sd.Front && (sd.Line.Back != null))
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{
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copysidedefback = sd.Line.Back;
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fixable = true;
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break;
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}
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}
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}
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// Fixable?
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if(fixable) buttons++;
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// Now make a fine description
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switch(buttons)
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{
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case 0: description += " Doom Builder could not find a solution to fix this line."; break;
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case 1: description += " Click Create One Side to rebuild a single sidedef, making this line single-sided."; break;
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case 2: description += " Click Create Both Side to rebuild both sides of the line, making this line double-sided."; break;
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}
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}
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#endregion
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#region ================== Methods
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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return "Linedef " + line.Index + " is missing both sides";
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}
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// Rendering
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public override void PlotSelection(IRenderer2D renderer)
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{
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renderer.PlotLinedef(line, General.Colors.Selection);
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renderer.PlotVertex(line.Start, ColorCollection.VERTICES);
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renderer.PlotVertex(line.End, ColorCollection.VERTICES);
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}
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// Fix a single side
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public override bool Button1Click()
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{
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// On which side can we fix?
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if(copysidedeffront != null)
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{
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// Front
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General.Map.UndoRedo.CreateUndo("Create front sidedef");
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Sidedef newside = General.Map.Map.CreateSidedef(line, true, copysidedeffront.Sector);
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if(newside == null) return false;
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copysidedeffront.CopyPropertiesTo(newside);
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}
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else if(copysidedefback != null)
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{
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// Back
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// Because the line is single-sided, we make the sidedef on the front.
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// We will then flip it to make sure to ends up in the right position.
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General.Map.UndoRedo.CreateUndo("Create front sidedef");
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Sidedef newside = General.Map.Map.CreateSidedef(line, true, copysidedefback.Sector);
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if(newside == null) return false;
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copysidedefback.CopyPropertiesTo(newside);
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line.FlipVertices();
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}
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line.ApplySidedFlags();
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General.Map.Map.Update();
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return true;
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}
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// Fix both sides
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public override bool Button2Click()
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{
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Sidedef newside;
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General.Map.UndoRedo.CreateUndo("Create sidedefs");
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// Front
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newside = General.Map.Map.CreateSidedef(line, true, copysidedeffront.Sector);
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if(newside == null) return false;
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copysidedeffront.CopyPropertiesTo(newside);
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// Back
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newside = General.Map.Map.CreateSidedef(line, false, copysidedefback.Sector);
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if(newside == null) return false;
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copysidedefback.CopyPropertiesTo(newside);
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line.ApplySidedFlags();
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General.Map.Map.Update();
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return true;
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}
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#endregion
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}
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}
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