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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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85 lines
2 KiB
C#
85 lines
2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Rendering;
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using SlimDX.Direct3D9;
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using System.Drawing;
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using System.IO;
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#endregion
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namespace CodeImp.DoomBuilder.IO
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{
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internal interface IReadWriteStream
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{
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// Properties
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bool IsWriting { get; }
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// Management
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void Begin();
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void End();
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// Bidirectional members
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void rwInt(ref int v);
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void rwByte(ref byte v);
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void rwShort(ref short v);
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void rwString(ref string v);
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void rwLong(ref long v);
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void rwUInt(ref uint v);
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void rwUShort(ref ushort v);
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void rwULong(ref ulong v);
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void rwFloat(ref float v);
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void rwVector2D(ref Vector2D v);
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void rwVector3D(ref Vector3D v);
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void rwBool(ref bool v);
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// Write-only members
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void wInt(int v);
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void wByte(byte v);
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void wShort(short v);
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void wString(string v);
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void wLong(long v);
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void wUInt(uint v);
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void wUShort(ushort v);
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void wULong(ulong v);
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void wFloat(float v);
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void wVector2D(Vector2D v);
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void wVector3D(Vector3D v);
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void wBool(bool v);
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// Read-only members
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void rInt(out int v);
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void rByte(out byte v);
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void rShort(out short v);
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void rString(out string v);
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void rLong(out long v);
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void rUInt(out uint v);
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void rUShort(out ushort v);
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void rULong(out ulong v);
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void rFloat(out float v);
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void rVector2D(out Vector2D v);
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void rVector3D(out Vector3D v);
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void rBool(out bool v);
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}
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}
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