UltimateZoneBuilder/Source/Plugins/BuilderModes/Resources/Hints.cfg
MaxED deb43343bb Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
Nodebuilders: GL nodes were not properly handled by the editor.
Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
Classic and Visual modes: changing thing pitch was ignored in some cases.
Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
Configurations: fixed an infinite loop crash when a file was trying to include() itself.
UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
Updated ZDoom ACC.
Updated documentation.
2014-12-22 21:36:49 +00:00

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INI

// This is GZDB hints configuration file. It's dev-only stuff so bare minimum of boilerplate is present in the parser class
// (e.g. create your Hints.cfg exactly the way it's done here or face consequences).
// "class" should exactly match your classname; "group" can be anything. "general" and "multiselection" groups are shown automatically when appropriate.
// Supported tags are <b> for Bold and <br> for line break. Action name inside of <k> tag will insert keyboard shortcut for given action in bold.
// Only single-line comments are supported.
class VerticesMode
group general
"Hold <k>builder_pan_view</k> to pan the view"
"Press <k>builder_classicselect</k> to select a vertex"
"Hold <k>builder_classicselect</k> and drag to use rectangular selection"
"Press <k>builder_clearselection</k> to clear selection"
"Press <k>builder_insertitem</k> to insert a new vertex"
"Press <k>builder_deleteitem</k> to delete selected vertices"
"Press <k>builder_dissolveitem</k> to delete selected vertices and try to preserve surrounding geometry"
"Press <k>builder_classicedit</k> to edit properties of current selection"
"Use <k>builder_griddec</k> and <k>builder_gridinc</k> to change grid size"
"Press <k>buildermodes_drawlinesmode</k> to start drawing lines"
"Check <b>'Vertices'</b> menu for additional actions"
group multiselection
"Hold <b>Shift</b> to toggle additive selection"
"Hold <b>Ctrl</b> to enable subtractive selection"
"Hold <b>Ctrl-Shift</b> to intersect the new selection with already existing one"
class LinedefsMode
group general
"Hold <k>builder_pan_view</k> to pan the view"
"Press <k>builder_classicselect</k> to select a linedef"
"Hold <k>builder_classicselect</k> and drag to use rectangular selection"
"Press <k>builder_clearselection</k> to clear selection"
"Press <k>builder_deleteitem</k> to delete selected linedef(s)"
"Press <k>builder_dissolveitem</k> to delete selected linedef(s) and try to preserve surrounding geometry"
"Press <k>builder_classicedit</k> to edit properties of current selection"
"Use <k>builder_griddec</k> and <k>builder_gridinc</k> to change grid size"
"Press <k>buildermodes_drawlinesmode</k> or <k>builder_insertitem</k> to start drawing lines"
"Press <k>buildermodes_flipsidedefs</k> to flips the sidedefs on the selected linedefs around"
"Press <k>buildermodes_selectsinglesided</k> to keep only the single-sided lines in your selection selected"
"Press <k>buildermodes_selectdoublesided</k> to keep only the double-sided lines in your selection selected"
"Check <b>'Linedefs'</b> menu for additional actions"
group multiselection
"Hold <b>Shift</b> to toggle additive selection"
"Hold <b>Ctrl</b> to enable subtractive selection"
"Hold <b>Ctrl-Shift</b> to intersect the new selection with already existing one"
class SectorsMode
group general
"Hold <k>builder_pan_view</k> to pan the view"
"Press <k>builder_classicselect</k> to select a sector. Hold <b>Alt</b> to (de)select things inside of a sector"
"Hold <k>builder_classicselect</k> and drag to use rectangular selection"
"Press <k>builder_clearselection</k> to clear selection"
"Press <k>builder_deleteitem</k> to delete selected sector(s)"
"Press <k>builder_classicedit</k> to edit properties of current selection"
"Use <k>builder_griddec</k> and <k>builder_gridinc</k> to change grid size"
"Press <k>buildermodes_joinsectors</k> to join two or more selected sectors together and keep all linedefs"
"Press <k>buildermodes_mergesectors</k> to join two or more selected sectors together and remove the shared inedefs"
"Press <k>buildermodes_gradientbrightness</k> to create a brightness or color gradient over all selected sectors from the first to the last selected sector"
"Press <k>buildermodes_gradientfloors</k> to create a floor heights gradient over all selected sectors from the first to the last selected sector"
"Press <k>buildermodes_gradientceilings</k> to create a ceiling heights gradient over all selected sectors from the first to the last selected sector"
"Press <k>buildermodes_makedoor</k> to create doors from the highlighted or selected sectors"
"Press <k>buildermodes_drawlinesmode</k> or <k>builder_insertitem</k> to start drawing lines"
"Check <b>'Sectors'</b> menu for additional actions"
group multiselection
"Hold <b>Shift</b> to toggle additive selection"
"Hold <b>Ctrl</b> to enable subtractive selection"
"Hold <b>Ctrl-Shift</b> to intersect the new selection with already existing one"
"Hold <b>Alt</b> to select things inside of selected sectors"
class ThingsMode
group general
"Hold <k>builder_pan_view</k> to pan the view"
"Press <k>builder_classicselect</k> to select a thing"
"Hold <k>builder_classicedit</k> to drag selected or highlighted things"
"Hold <b>Shift-</b><k>builder_classicedit</k> to clone-drag selected or highlighted things"
"Hold <k>builder_classicselect</k> and drag to use rectangular selection"
"Press <k>buildermodes_thingsselectinsectors</k> to select things in selected sectors"
"Press <k>builder_clearselection</k> to clear selection"
"Press <k>builder_deleteitem</k> to delete selected thing(s)"
"Press <k>builder_classicedit</k> to edit properties of current selection"
"Use <k>builder_griddec</k> and <k>builder_gridinc</k> to change grid size"
"Press <k>builder_insertitem</k> to create a new thing"
"Press <k>buildermodes_thinglookatcursor</k> to point selected things to cursor position. Hold <b>Ctrl</b> to point away from cursor"
"Press <k>buildermodes_thingaligntowall</k> to align selected things to closest linedef"
"Press <k>buildermodes_drawlinesmode</k> to start drawing lines"
"Check <b>'Things'</b> menu for additional actions"
group multiselection
"Hold <b>Shift</b> to toggle additive selection"
"Hold <b>Ctrl</b> to enable subtractive selection"
"Hold <b>Ctrl-Shift</b> to intersect the new selection with already existing one"
class BaseVisualMode
group general
"Use <k>builder_moveforward</k>, <k>builder_movebackward</k>, <k>builder_moveleft</k> and <k>builder_moveright</k> to move around. Hold <b>Shift</b> to double the speed"
"Use <k>builder_moveup</k> and <k>builder_movedown</k> to move up and down"
"Press <k>builder_gztogglevisualvertices</k> to toggle vertex handles rendering (UDMF only)"
group things
"Use <k>builder_moveforward</k>, <k>builder_movebackward</k>, <k>builder_moveleft</k> and <k>builder_moveright</k> to move around. Hold <b>Shift</b> to double the speed"
"Use <k>builder_moveup</k> and <k>builder_movedown</k> to move up and down"
"Press <k>builder_gztogglevisualvertices</k> to toggle vertex handles rendering (UDMF only)"
"Press <k>builder_insertitem</k> to insert a thing at current cursor position"
"Press <k>builder_visualselect</k> to select the highlighted thing"
"Press <k>builder_clearselection</k> to clear selection"
"Press <k>builder_deleteitem</k> to delete selected things"
"Use <k>buildermodes_raisesector8</k> and <k>buildermodes_lowersector8</k> to change height of selected/targeted things by 8 map units"
"Use <k>buildermodes_lowersectortonearest</k> and <k>buildermodes_raisesectortonearest</k> to align selected/targeted things to floor or ceiling"
"Use <k>builder_movethingfwd</k>, <k>builder_movethingback</k>, <k>builder_movethingleft</k> and <k>builder_movethingright</k> to move selected things around"
"Press <k>builder_placethingatcursor</k> to move selected things to cursor location"
"Press <k>buildermodes_showvisualthings</k> to cycle through the different ways the things are shown"
group sidedefs
"Use <k>builder_moveforward</k>, <k>builder_movebackward</k>, <k>builder_moveleft</k> and <k>builder_moveright</k> to move around. Hold <b>Shift</b> to double the speed"
"Use <k>builder_moveup</k> and <k>builder_movedown</k> to move up and down"
"Press <k>builder_gztogglevisualvertices</k> to toggle vertex handles rendering (UDMF only)"
"Press <k>builder_insertitem</k> to insert a thing at current cursor position"
"Press <k>builder_visualselect</k> to select the highlighted surface. Hold <b>Shift</b> to select adjacent surfaces with the same texture. Hold <b>Ctrl</b> to select adjacent surfaces with the same height"
"Press <k>builder_deleteitem</k> to remove textures from selected surfaces"
"Use <k>buildermodes_movetextureleft</k>, <k>buildermodes_movetextureright</k>, <k>buildermodes_movetextureup</k> and <k>buildermodes_movetexturedown</k> to change texture offsets by 1 mp."
"Use <k>buildermodes_movetextureleft8</k>, <k>buildermodes_movetextureright8</k>, <k>buildermodes_movetextureup8</k> and <k>buildermodes_movetexturedown8</k> to change texture offsets by current grid size"
"Use <k>buildermodes_scaletextureupx</k>, <k>buildermodes_scaletexturedownx</k>, <k>buildermodes_scaletextureupy</k> and <k>buildermodes_scaletexturedowny</k> to scale selected textures (UDMF only)"
"Press <k>buildermodes_textureselect</k> to open texture browser"
"Use <k>buildermodes_texturecopy</k>, <k>buildermodes_texturepaste</k> and <k>buildermodes_floodfilltextures</k> to copy, paste and flood-fill highlighted texture"
"Use <k>buildermodes_texturecopyoffsets</k> and <k>buildermodes_texturepasteoffsets</k> to copy and paste texture offsets"
"Use <k>buildermodes_visualautoalignx</k>, <k>buildermodes_visualautoalign</k> or <k>buildermodes_visualautoalign</k> to auto align textures on X, Y and XY axis"
"Use <k>buildermodes_visualfittextures</k> to fit texture's width or height to selected surfaces (UDMF only)"
"Use <k>buildermodes_resettexture</k> to reset global texture offsets"
"Use <k>buildermodes_resettextureudmf</k> to reset local texture offsets and scale (UDMF only)"
"Use <k>buildermodes_toggleupperunpegged</k> or <k>buildermodes_togglelowerunpegged</k> to toggle Upper or Lower Unpegged setting"
group sectors
"Use <k>builder_moveforward</k>, <k>builder_movebackward</k>, <k>builder_moveleft</k> and <k>builder_moveright</k> to move around. Hold <b>Shift</b> to double the speed"
"Use <k>builder_moveup</k> and <k>builder_movedown</k> to move up and down"
"Press <k>builder_gztogglevisualvertices</k> to toggle vertex handles rendering (UDMF only)"
"Press <k>builder_insertitem</k> to insert a thing at current cursor position"
"Press <k>builder_visualselect</k> to select the highlighted surface. Hold <b>Shift</b> to select adjacent surfaces with the same texture. Hold <b>Ctrl</b> to select adjacent surfaces with the same height"
"Press <k>builder_deleteitem</k> to remove textures from selected surfaces"
"Use <k>buildermodes_movetextureleft</k>, <k>buildermodes_movetextureright</k>, <k>buildermodes_movetextureup</k> and <k>buildermodes_movetexturedown</k> to change texture offsets by 1 mp. (UDMF only)"
"Use <k>buildermodes_movetextureleft8</k>, <k>buildermodes_movetextureright8</k>, <k>buildermodes_movetextureup8</k> and <k>buildermodes_movetexturedown8</k> to change texture offsets by current grid size (UDMF only)"
"Use <k>buildermodes_scaletextureupx</k>, <k>buildermodes_scaletexturedownx</k>, <k>buildermodes_scaletextureupy</k> and <k>buildermodes_scaletexturedowny</k> to scale selected textures (UDMF only)"
"Use <k>buildermodes_resettextureudmf</k> to reset local texture offsets and scale (UDMF only)"
"Press <k>buildermodes_textureselect</k> to open texture browser"
"Use <k>buildermodes_texturecopy</k> and <k>buildermodes_texturepaste</k> to copy and paste highlighted texture"
group vertices
"Use <k>builder_moveforward</k>, <k>builder_movebackward</k>, <k>builder_moveleft</k> and <k>builder_moveright</k> to move around. Hold <b>Shift</b> to double the speed"
"Use <k>builder_moveup</k> and <k>builder_movedown</k> to move up and down"
"Press <k>builder_gztogglevisualvertices</k> to toggle vertex handles rendering (UDMF only)"
"Press <k>builder_insertitem</k> to insert a thing at current cursor position"
"Press <k>builder_deleteitem</k> to reset vertex height offsets for selected vertex handles"
class DragGeometryMode
group general
"Hold <b>Shift</b> to toggle grid snapping"
"Hold <b>Ctrl</b> to toggle snapping to nearest vertex"
"Hold <b>Alt</b> to toggle snapping by grid increment"
class DragThingsMode
group general
"Hold <b>Shift</b> to toggle grid snapping"
"Hold <b>Ctrl</b> to toggle snapping to nearest vertex"
class DrawGeometryMode
group general
"Press <k>builder_classicselect</k> to place a vertex"
"Press <k>buildermodes_removepoint</k> to remove last vertex"
"Press <k>builder_acceptmode</k> to accept"
"Press <k>builder_cancelmode</k> or <k>builder_classicedit</k> to cancel"
class DrawCurveMode
group general
"Press <k>builder_classicselect</k> to place a vertex"
"Use <k>buildermodes_increasesubdivlevel</k> and <k>buildermodes_decreasesubdivlevel</k> to change detail level of the curve"
"Press <k>buildermodes_removepoint</k> to remove last vertex"
"Press <k>builder_acceptmode</k> to accept"
"Press <k>builder_cancelmode</k> or <k>builder_classicedit</k> to cancel"
class DrawRectangleMode
group general
"Press <k>builder_classicselect</k> to place a vertex"
"Use <k>buildermodes_increasebevel</k> and <k>buildermodes_decreasebevel</k> to change corners bevel by current grid size"
"Use <k>buildermodes_increasesubdivlevel</k> and <k>buildermodes_decreasesubdivlevel</k> to change bevel detail level"
"Place second vertex to finish drawing"
"Press <k>builder_cancelmode</k> or <k>builder_classicedit</k> to cancel"
class DrawEllipseMode
group general
"Press <k>builder_classicselect</k> to place a vertex"
"Use <k>buildermodes_increasebevel</k> and <k>buildermodes_decreasebevel</k> to change bevel by current grid size"
"Use <k>buildermodes_increasesubdivlevel</k> and <k>buildermodes_decreasesubdivlevel</k> to change the number of points in ellipse"
"Place second vertex to finish drawing"
"Press <k>builder_cancelmode</k> or <k>builder_classicedit</k> to cancel"
class DrawGridMode
group general
"Use <k>buildermodes_increasebevel</k> and <k>buildermodes_decreasebevel</k> to change the number of horizontal slices"
"Use <k>buildermodes_increasesubdivlevel</k> and <k>buildermodes_decreasesubdivlevel</k> to change the number of vertical slices"
group gridlockhelp
"Use <k>builder_griddec</k> and <k>builder_gridinc</k> to change grid size."